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i will do that
-Refugee_03
The map used in the first 2 thumbnails is named: "rp_necro_forest_revamped".
You won't believe it.
I am not aware of any specific addons, however if you find any, I am sure they would work for the peacekeeper.
I will not change the model of the peacekeeper, however the peacekeeper's model is able to be changed, meaning there is possibly an addon that you can use to change the peacekeeper's model.
No problem, enjoy!
Here are the map names for all images in order:
1: rp_necro_forest_revamped.
2: rp_necro_forest_revamped.
3: gm_construct.
Good question, but I don’t know what to respond with.
I tested an entity with the class-name: "ffv_sawbot", if that is the correct entity, I'm able to tell you that it is made out of prop_dynamic entities, and the peacekeeper does not react to damage done by props, this is done to prevent the peacekeeper from damaging maps.
The robot needs to be a player, NPC, or NextBot for the peacekeeper to attack. However if it is one of those 3 options, it might just work in a way that doesn't inform the game which entity is the attacker. Either way, if you tell me the name of the robot I can give a more accurate answer, and possibly make the peacekeeper notice and attack it.
In the: "Weapons" section there is a category named: "Dishings Weapon Addons", there you will find a weapon named: "Peacekeeper Controller", you can use the controller to remove peacekeepers.
You are correct, however, having the peacekeeper accidentally destroy a structure possibly belonging to an innocent player wouldn't be very peaceful, the peacekeeper only does what he needs to.
While that would be a good idea, the peacekeeper is already able to make his way through objects when needed.
The peacekeeper should be a lot stronger now.
You're right, if I eventually figure out a good way to do it, I'll definitely add it.
Sure does.
Thats a cool idea, I'll consider something like that for future updates.