Garry's Mod

Garry's Mod

Advanced Bonemerge Tool
414 条留言
Сотрудник Aperture 9 月 24 日 上午 6:17 
10. Run - lua/includes/modules/hook.lua:102
11. v - lua/autorun/client/cl_vmanip.lua:617
12. Call - lua/includes/modules/hook.lua:102
13. v - lua/gravityhull/cl_main.lua:151
14. Run - lua/includes/modules/hook.lua:102
15. v - lua/autorun/client/cl_vmanip.lua:617
16. Call - lua/includes/modules/hook.lua:102
Сотрудник Aperture 9 月 24 日 上午 6:17 
1. GetTable - [C]:-1
2. __index - lua/includes/extensions/entity.lua:41
3. oldManipulateBoneScale - lua/entities/ent_advbonemerge.lua:1590
4. ManipulateBoneScale - lua/compositeentities/override/sh_entity.lua:1062
5. v - lua/autorun/client/cl_brutal_deaths.lua:17
6. Run - lua/includes/modules/hook.lua:102
7. v - lua/autorun/client/cl_vmanip.lua:617
8. Call - lua/includes/modules/hook.lua:102
9. v - lua/gravityhull/cl_main.lua:151
🦇🎃👻jtcole412👻🎃 9 月 5 日 下午 1:25 
@Terλbit that comment was just now super early
Terλbit 9 月 5 日 下午 1:25 
Doesn't work with Advanced Lightwarper (
General Azure Admiral 8 月 30 日 下午 10:48 
stop motion helper support when
An_Unknown_Player[FIN] 8 月 12 日 上午 8:58 
Is there a way to change the parent object to another using the context menu?
pink.noise.chick 8 月 10 日 上午 11:39 
i have became much more creative with this tool https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3433154037 this shows all the creations using the tool and other addons
piter106 8 月 8 日 下午 11:42 
if i bonemerge the tank model from tf2 mvm and its parts and i bonemerge them tougheter, if i duplicate more then one i get a lag spike
Serial Designation N 8 月 6 日 下午 1:39 
if i use the tool, doing anything with it on a vj base npc then spawning a duplicate of it spams errors from vj base
Spicy Vulpix 8 月 2 日 上午 5:46 
This addon is amazing.
DeathclawLord760 7 月 11 日 上午 11:39 
Does this has it that if the player or npc dies, they will keep the bonemerge item without it doing the walking animation?
Chronically Online Drakobloxxer 7 月 4 日 上午 8:34 
Thank you @no loafing
You da best
no loafing  [作者] 7 月 4 日 上午 8:31 
@Chronically Online Drakobloxxer
You could make it invisible with the color tool, or use an invisible material, like this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=576040807&searchtext=invisible
Chronically Online Drakobloxxer 7 月 4 日 上午 8:18 
Is it possible to hide NPC models? I'm trying to attach a random ragdoll to a HL2 NPC but the model keeps clipping with the ragdoll.
Polish idiot 7 月 3 日 上午 11:52 
i rlly love this:steamthumbsup::steamthumbsup::steamthumbsup:
no loafing  [作者] 7 月 1 日 下午 5:57 
@PCaeiou83's Second Profile
i mean, the unmerged entity has to go somewhere . where else would you have it appear? in the middle of the object it was merged to?
PCaeiou83's Second Profile 7 月 1 日 下午 4:46 
Is there a way to unmerge a model without it being shifted above the model it was merged to?
Charmyzard 6 月 29 日 下午 1:52 
GOATed addon :steamsunny:
Suroguner 6 月 27 日 下午 9:02 
I don't know if this was a result of an update or conflicting addons, but for some reason if I use this tool and make the model persistant afterwards all the attached models dissappear now.
aydro 6 月 23 日 下午 2:39 
you should add the ability to rename attached models for better organization n stuff
no loafing  [作者] 6 月 21 日 下午 11:05 
@dustbowlgaming2007
you should be able to sync them up naturally just by spawning them all at the same time. try bonemerging them all to the same entity, then copy-pasting them with the duplicator.
dustbowlgaming2007 6 月 21 日 下午 10:04 
(elaborating on my comment, i'd like the animated props to sync with eachother while bonemerged)
Diokat 6 月 21 日 下午 3:45 
oh! never knew that, much appreciated
no loafing  [作者] 6 月 21 日 上午 11:23 
@Diokat
you can middle click sliders to reset them
Diokat 6 月 20 日 下午 2:47 
any chance you could add a reset bone option?
pearple 6 月 18 日 下午 5:32 
could make flexes be able to copy the rotation of bones?
dustbowlgaming2007 6 月 13 日 下午 9:23 
can you add functionality with animated props? I'd like to be able to like, use animated prop tool with bonemerged Wakeup GLaDOS props from portal 2 and have all the pieces animate together
Mlogee Bobee 6 月 7 日 下午 1:24 
I gotta say, this really is a great tool to use, as it helps to resize certain bones when the base model clips through them. Also, being able to edit merged effects and models without having to start over is a REALLY good addition.
MoonPowder 5 月 23 日 上午 11:03 
One tip if you want working rag dolls with props bone merged to them, enable keep corpses so the props wont just float in the air and then get deleted from existence.:steamthumbsup:
MoonPowder 5 月 23 日 上午 10:58 
This mod is the best thing in the entire universe I use it all the freaking time :steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
PyrosKZ 5 月 17 日 下午 12:56 
Hi
Could you add color changing options for already bonemerged cosmetics and scaling with SMH?(Stop motion helper)
Because when I try to make transparent model the character is invisible but cosmetics are still visible
6James 5 月 11 日 上午 12:19 
I love this addon, will the models you bonemerged to your playermodel stay when you leave the game?
the_Illusionist22 5 月 10 日 下午 1:43 
Does anybody know how to bind this to a key?
ATP-1002 5 月 2 日 上午 2:19 
Oh shit.
I really hope the dude did not neglect this mod and at least would fix the mega bug the damn patch caused
Vortexas-A [Commissions] 5 月 1 日 下午 5:41 
ah that's why they had no glow to them and that I can't edit their children
Mac Walrus Jr v3 English Dub 5 月 1 日 下午 4:35 
Incase anyone was wondering. The mod is not working due to the April patch yesterday.
King godmodorah 4 月 6 日 上午 9:44 
HAPPY FIRST YEAR OF THIS
ButterLoaf 4 月 5 日 下午 1:14 
what is the mod called for the vietnam war era tf2 thingys?
HeyPal 3 月 25 日 下午 4:12 
Fix Jigglebones?
Wheatley 3 月 15 日 上午 8:06 
Making a serverblight
DanteG10413 3 月 4 日 下午 6:11 
MILITARY MODEL NAME IN THE SCREEN SHOT
AgentAle47 2 月 24 日 下午 7:36 
Does this helps to add wheels to symphis car models? I want them to be props that doesn’t de spawn when saves are loaded.
Jonnyhawkeye 2 月 24 日 下午 5:34 
having troubles merging things to a specific bone.
Dexter Morgan 2 月 17 日 上午 5:01 
is there an way to use this in making playermodels with the bonemerged models?
Officer Tamotsu 2 月 6 日 上午 3:51 
Is there a way to fix the issue where bone merged models disappear occasionally?
Apple Guy 2 月 5 日 下午 6:57 
can you make an update for this?: when selecting a ragdoll and merging an effect together, you can choose the merged result before merging, like..."merge into ragdoll" or "merge into effect"
bobbi 2 月 1 日 上午 7:33 
out of all bonemerger mods, this is my favorite
Box-Chan 1 月 29 日 上午 7:52 
Is there any way to keep the merged objects on my playermodel when they die? I know it stays merged when you respawn but I mean during the death cam
BlueWelder 1 月 16 日 上午 5:14 
when I try to duplicate a Ragdoll, all the props I attached to them go back to their normal size.
LePhantom 2024 年 12 月 27 日 上午 10:55 
please, optimize it, it lags when you animate it with the stop motion helper, like the bottom comment said