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11. v - lua/autorun/client/cl_vmanip.lua:617
12. Call - lua/includes/modules/hook.lua:102
13. v - lua/gravityhull/cl_main.lua:151
14. Run - lua/includes/modules/hook.lua:102
15. v - lua/autorun/client/cl_vmanip.lua:617
16. Call - lua/includes/modules/hook.lua:102
2. __index - lua/includes/extensions/entity.lua:41
3. oldManipulateBoneScale - lua/entities/ent_advbonemerge.lua:1590
4. ManipulateBoneScale - lua/compositeentities/override/sh_entity.lua:1062
5. v - lua/autorun/client/cl_brutal_deaths.lua:17
6. Run - lua/includes/modules/hook.lua:102
7. v - lua/autorun/client/cl_vmanip.lua:617
8. Call - lua/includes/modules/hook.lua:102
9. v - lua/gravityhull/cl_main.lua:151
You da best
You could make it invisible with the color tool, or use an invisible material, like this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=576040807&searchtext=invisible
i mean, the unmerged entity has to go somewhere . where else would you have it appear? in the middle of the object it was merged to?
you should be able to sync them up naturally just by spawning them all at the same time. try bonemerging them all to the same entity, then copy-pasting them with the duplicator.
you can middle click sliders to reset them
Could you add color changing options for already bonemerged cosmetics and scaling with SMH?(Stop motion helper)
Because when I try to make transparent model the character is invisible but cosmetics are still visible
I really hope the dude did not neglect this mod and at least would fix the mega bug the damn patch caused