全面战争:战锤3

全面战争:战锤3

more Rogue Armies
63 条留言
BearArse 9 月 10 日 下午 7:47 
@撿骨頭 your mod might need a update to 6.3. Its been working so far but im sure for stability purposes we'd all be grateful. Thank you.
sknoppers 3 月 25 日 下午 1:07 
just a heads up, ur mod is causing ctd for the new patch :) but no need to rush or feel pressured, only information :)
Ordavion 1 月 23 日 上午 9:31 
Any chance to make this for The Old World campaign? I do really appreciate your work. Thank you!
撿骨頭  [作者] 1 月 7 日 下午 10:40 
@Holy Order of PIZZASALAD
These additional troops will be airdropped on the first turn, does not involve the probability of generation
Holy Order of PIZZASALAD 1 月 5 日 下午 1:55 
does this make them spawn more frequently throughout the game or just adds more from the start?
ElyonHU 2024 年 12 月 11 日 下午 3:59 
pls up 6.0
BearArse 2024 年 12 月 10 日 下午 9:15 
@撿骨頭 sounds good. Thanks for the reply back.
撿骨頭  [作者] 2024 年 12 月 10 日 上午 4:55 
@BearArse
There have been no changes to Rogue Armies in recent updates other than "Gerhardt's Mercenaries" being suddenly taken over.
BearArse 2024 年 12 月 9 日 下午 11:16 
@撿骨頭 you updating this cool mod after the update drops later this week?
Processor 2024 年 11 月 17 日 上午 12:32 
I will test with radious, I generally read the code, it’s nothing complicated if I delve into it, I can probably even try and add the code so that the hordes spawn throughout the game =)

I'll probably try this later.
Espritviril`` 2024 年 10 月 6 日 上午 5:12 
Nope works well with SFO, just wish these rogue armies occupied and expanded like they did in WH2. I guess that is not moddable.. Shame..

Still this spices up the regions very well, thanks dev for the mod!
DoubleFishes 2024 年 10 月 2 日 下午 5:22 
Does anyone experiences very frequent crashes when playing this with SFO?
DoubleFishes 2024 年 9 月 21 日 上午 11:54 
@BearArse from the mod description "The spawn location is based on the original game map coordinates. Compatible with "Immortal Empires Expanded"
BearArse 2024 年 9 月 3 日 下午 8:34 
On Page 2 of this steam page someone asked if its compatible with Immortal Empires Expanded and you said yes? So which is it? lmao. Comment on April 26, 2024 and you replied to the question April 28, 2024
BearArse 2024 年 9 月 3 日 下午 8:22 
@撿骨頭 oh i see. So the Rogues I'm seeing are just there without the mod even working in Immortal Empires and Immortal Empires Expanded.
撿骨頭  [作者] 2024 年 9 月 3 日 上午 7:42 
@BearArse
Because those comments mentioned Rogue Armies for RoC and not Rogue Armies for IE.
They don't work in Immortal empires because the scripts don't work.
BearArse 2024 年 9 月 1 日 下午 8:48 
@撿骨頭 yeah I've been using a d been seeing more rogue armies. I was confused at other comments saying it wasn't working with Immortal empires and it's expansion mod
撿骨頭  [作者] 2024 年 8 月 31 日 下午 7:35 
@BearArse
Is working
BearArse 2024 年 8 月 30 日 下午 11:02 
Wait, so this mod doesnt work in IEE, or IE???
VERTERE 2024 年 6 月 23 日 上午 4:02 
thanks for the answer
撿骨頭  [作者] 2024 年 6 月 22 日 上午 8:07 
@hxrd_christ
RoC's Rogue Armies build script doesn't work in IE.
@Goth Disco Punk
The problem has occurred again. Anyway, please notify the official website first.
Will giving 1 gold to another faction work this time?
VERTERE 2024 年 6 月 22 日 上午 1:04 
Hey! RoC introduced a lot of new rogue armies that weren't added to IE. Does this add them?
Pootsie Sniffins 2024 年 6 月 6 日 上午 5:36 
unfortunately one of these is getting hit w the infinite turn glitch since the new hotfix, havent found out which yet but my turn timer sat still at 335/337 for like 5 minutes and thats only happened w dark elves and the infinite black ark thing recently (to me anyway :p)
撿骨頭  [作者] 2024 年 5 月 13 日 下午 8:06 
@Flashcrash
Yes, please download the mod again.
If it cannot be resolved, it may be a script conflict. Just close this Mod.
Flashcrash 2024 年 5 月 13 日 下午 6:41 
Had a script error on loading mod file. Is this from this mod?

[out] <11.3s> Loading mod file [script\campaign\mod\turn_end_rogue_enable_movement_fix.lua]
[out] <11.3s> Failed to load mod file [script\campaign\mod\turn_end_rogue_enable_movement_fix.lua], error is: cannot open turn_end_rogue_enable_movement_fix: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
[out] <11.3s> error loading module turn_end_rogue_enable_movement_fix from file turn_end_rogue_enable_movement_fix:[string "script\campaign\mod\turn_end_rogue_enable_movement_fix.lua"]:18: ')' expected (to close '(' at line 1) near ';'
[out] <11.3s> Failed to load mod: [script\campaign\mod\turn_end_rogue_enable_movement_fix.lua]
Take a position! 2024 年 4 月 29 日 上午 9:50 
Thanks
撿骨頭  [作者] 2024 年 4 月 28 日 下午 7:42 
@Bantichai
I just place these units, and they still behave according to the game's course of action.
Maybe the production team didn't expect they would survive that long.
Bantichai 2024 年 4 月 28 日 下午 7:31 
Thanks, I've done a few test runs with this mod on a small and a larger modlist, the test runs were done with Karl Franz. With the smaller modlist, I noticed Rouge armies spawning near Grunburg around turn 3-5, but with the longer list, I didn't see them spawn anymore.

I know the issue here is obviously "because I have a longer mod list" but the mods I use are mainly unit mods outside of major mods like IEE, or a mod like yours.

Can you think of any reason as to what is causing the conflict and not causing Rogue armies to spawn anymore? Any certain types of mod that would conflict?

I use PJ's mod launcher, so I tried also putting rouge armies right at the top but they didn't spawn near Grunburg/Altdorf anymore - because a mod like Caravans of the old world could cause conflicts?
撿骨頭  [作者] 2024 年 4 月 28 日 下午 7:25 
@Bantichai , @BeCarfule
The spawn location is based on the original game map coordinates. Compatible with "Immortal Empires Expanded" ,
Doesn't work for "The Old World Campaign by ChaosRobie"
Ciaphas Cain 2024 年 4 月 28 日 上午 10:43 
How much by?
Take a position! 2024 年 4 月 28 日 上午 8:02 
Is it work to OLD World ?
Bantichai 2024 年 4 月 26 日 上午 1:07 
Will this mod work in Immortal Empires Expanded? I'm assuming it should at least work for the "vanilla parts" and just not the expanded parts?
Torcha09 2024 年 4 月 20 日 上午 9:34 
Zach, I'd imagine the "not sure about MP" part probably has to due with the fact the script isn't written with multi in mind. So say it was a script based on the "player faction", perhaps in an attempt to spawn based on your location or progress, you would now have multiple players and so the script might break due to it expecting 1 variable but receiving several.
Zach 2024 年 4 月 14 日 上午 7:20 
A friend of mine uses ChatGPT to help with Lua scripts in mods for WH3
{链接已删除}
Zach 2024 年 4 月 13 日 上午 6:48 
"Currently it's done by script, so it's safe.
Spawn locations are based on Immortal Empires' original game map coordinates and may not work in multiplayer."

So its safe, but then not safe? Not quite understanding, or were you talking about IEE for the second part
lwhのsama 2024 年 4 月 13 日 上午 3:15 
you konw how to make a great game
Orfanclub6 2024 年 4 月 12 日 下午 5:55 
AI--- ARMIES GONE ROUGE :winter2019surprisedsnowman:
撿骨頭  [作者] 2024 年 4 月 12 日 上午 4:15 
@Ooh-la-la, It's GAGA!!
According to the game mechanics, Rogue Armies will only spawn around the player, but now everyone accompanies you and suffers with you.
@Zach
Currently it's done by script, so it's safe.
Spawn locations are based on Immortal Empires' original game map coordinates and may not work in multiplayer.
Rob 2024 年 4 月 12 日 上午 3:06 
Rogue armies are fun, keep this on the workshop at once!
Ooh-la-la, It's GAGA!! 2024 年 4 月 12 日 上午 2:09 
Rogue armies are cancer, remove this from the workshop at once
Zach 2024 年 4 月 11 日 上午 9:51 
Is this multiplayer safe?
撿骨頭  [作者] 2024 年 4 月 11 日 上午 9:00 
Okay, I give up on the idea of ​​allocating cities
Bop 2024 年 4 月 11 日 上午 8:41 
I suggest dont assign them the nearby cities this will make this incompatible with most major mods that many people that might end up using this are also subscribed too.

Probably some sort of scripting work around to make them be at war on their nearby starting region's owners.
okh 2024 年 4 月 11 日 上午 4:58 
Rather than automatically assigning them the cities, which might tread on other mods' toes, perhaps consider starting them at war with their neighbours, and then assigning them the city if they successfully attack it?
Echo 2024 年 4 月 11 日 上午 1:45 
Hmm, I wasn't aware of that change. I thought they'd still be acting like their WH2 counterparts. That might explain why I haven't seen a rogue army form an empire in WH3 yet, despite many campaigns.
撿骨頭  [作者] 2024 年 4 月 11 日 上午 1:28 
@Echo
Warhammer 3's new mechanics prevent them from taking over cities and make them behave like nomadic factions , like the Beastmen of Warhammer 1.
Echo 2024 年 4 月 11 日 上午 12:38 
That's one way to go about it. Another less invasive method would be to make them at war with their closest neighbour when they're spawned. This should hopefully motivate the AI to attack and occupy rather than walk around waiting to be annihilated.
撿骨頭  [作者] 2024 年 4 月 10 日 下午 11:49 
@Echo
Well, I will directly assign the neighboring cities to them in the next update.
Echo 2024 年 4 月 10 日 上午 7:23 
Rogue armies need something so they're not just cannon fodder. They need to start settling much more often, otherwise no matter how many you spawn, they'll be gone 2 turns later.
Smuckem 2024 年 4 月 9 日 上午 5:21 
My favorite "race" in the game gets a huge spotlight--many thx for this, will have this perpetually on, alongside Landmarks of Eternity, from now on