Stellaris

Stellaris

Military Enhancements 2.0 [Invasion Events and More]
373 条留言
07Gasimli 10 月 11 日 下午 2:00 
this does need an update, and extra resources that reduce the upkeep instead of just increasing it
strawber!ria 10 月 8 日 下午 9:01 
Is there an easier way to deal with armaments? They're incredibly expensive to deal with, yet the AI always cheats and sticks 15 armies onto their planet...
CzarGopnik 10 月 4 日 下午 6:45 
Can there be an option to remove the armaments resource? or at least add a better way to produce them then the one building type you start off with?
Ben_D⚜ 9 月 28 日 下午 7:06 
@BaconDoneRight

I've gone ahead and uploaded a separate patch. It includes what you've done with your patch, plus all the other relevant info for the other mods I included. I'm just posting here as an f.y.i., and to say thanks for the green light to proceed.

I called it the Terrestrial Forces Compatibility Patch . I hope it helps a few people.
Gake 9 月 20 日 下午 9:19 
Anyway for a "Military Enhancements Lite"? I like everything from this mod except the Armaments for compatibility issues and then also because the economy of it makes early wars require nuking.
MaecenasBod 9 月 7 日 上午 10:33 
Is there a way we can get this for the 3.14 patch? 4.0 is just garbage but I miss this mod.
erbmur 8 月 30 日 上午 1:55 
Can confirm that there is a conflict with #MODJAM2025
erbmur 8 月 30 日 上午 1:21 
disabled everything, def a mod conflict
erbmur 8 月 30 日 上午 12:57 
I know they should be there, but they aren't for me. must be a mod conflict then.
FenFenScreeScree 8 月 29 日 下午 8:14 
Armaments ARE there; they're under the strategic resources tab with motes, gasses, crystals, etc
erbmur 8 月 28 日 下午 1:22 
I also just had ground combat and took over a planet without any events occurring at all. Is that normal?
erbmur 8 月 28 日 下午 1:03 
same as @Big Eared Du, I can't see armaments as a resource anymore
Big Eared Du 8 月 22 日 上午 1:27 
Cant see armaments
kudorek 8 月 20 日 上午 1:27 
Ok so please add a reason to exterminate the people planets instantly its wayyy more efficient to just use grid amalgation and make it a little slower while not giving the debuff and giving free energy. Mb just make it give a shit ton of unity when picking the option
asa 8 月 19 日 上午 3:26 
Please tell me how to get rid of the bug of empty windows that occur when installing this mod on 3.14
kudorek 8 月 18 日 上午 5:30 
Please add this to paradox site
I rly wanna play this with friends but they play on gog thuus i cant play with this
croot 8 月 16 日 下午 4:10 
I'm not seeing the armament resource
Nocturnal_lp 8 月 15 日 下午 2:13 
which while nice i want the war industry immersion that your armaments provide.
Nocturnal_lp 8 月 15 日 下午 2:12 
@BaconDoneRight: I made sure to turn off everything except the universal resource mod and i got the same issue. I made sure to try your event only mod instead and i can recruit the war slaves in that version.
BaconDoneRight  [作者] 8 月 15 日 下午 1:02 
It should be fine.
@Nocturnal_Ip do you have any other mods that you think could be influencing it?
@DocHolliday It changes based on your ethics
Inmortuae Regem -.-.. 8 月 14 日 下午 11:38 
Figured id ask: Is the patch with Giga now integrated/outdated or some variety of negative status and will 4.0 have any issue with the patch specifically.
Nocturnal_lp 8 月 14 日 上午 10:40 
There seems to be a bug (or maybe something i don't have toggled) but the war slave regiments doesn't seem to pop up even with the processing building. Any help would be appreciated id love to continue my Chaos dwarf galactic arms dealer empire.
DocHolliday 7 月 19 日 下午 8:34 
I thought there was an option to re-roll names for the Gene Warrior program no? I only got 4 options and 3 of them were generic and weird like "warhammer" lol, I want them to be called space marines not warhammers... Amazing mod regardless.
asa 7 月 14 日 上午 11:53 
Please older version for 3.14
Atomandall 7 月 9 日 下午 10:06 
Is there a console command for adding the armanents strategic resource?
Red Skull 7 月 9 日 下午 4:39 
Mod clashes with Imperial Legions while using - More Emperor & Custodian Resolutions, and Galactic Unification

Mod also heavily clashes with ACOT / although ACOT has a feature to disable armies and such so maybe still compatible
eaT_sAnd 7 月 6 日 下午 5:35 
nvm i fixed my issue i can just hover my mouse over rare resources and it shows up
SgtPeppersSoul 7 月 6 日 下午 5:31 
I think with the new systems, gene warriors need an adjustment.

At the moment, their stats are better than assault armies, but their number is capped extremely low, requiring a whole building for every two additional armies. When used, especially with mods that can cause the enemy to have a lot of powerful defence armies, they just aren't worth it and require you to reinforce them with a lot of regular armies (which is an issue because the ground combat system sometimes just tosses them into the reserves).

I'd suggest either raising the cap per building by a fair bit or keeping it as is, but making the armies significantly more powerful
eaT_sAnd 7 月 6 日 下午 5:29 
for some reason i cant see my armaments stockpile but the resource still exists and functions
BaconDoneRight  [作者] 7 月 6 日 下午 3:29 
@Welltonejoke Yeah, that's the issue. Did you download the Russian language pack by Tzverg in the mod dscription?
@Stepandia OOH shit thank you lol, forgot to do that. Will fix it as soon as my ISP restores my internet >:(
Welltonejoke 7 月 6 日 上午 9:59 
@BaconDoneright Ru, Thats the problem?
Stepanida 7 月 5 日 上午 6:09 
Dear mod author. Please copy the file "02_conquest_events_me" from this version of the mod to events only. It does not work in EO.
kudorek 7 月 5 日 上午 3:25 
Creator absolutely cooked, he made ground battle work before ground battle rework
BaconDoneRight  [作者] 7 月 2 日 下午 1:58 
@WElltonejoke What language is your game set in?
Welltonejoke 7 月 2 日 上午 3:33 
The idea is so good. I installed the mod but have description problems with most of the techs and events and etc. Something like TECH_UNLOCK_OFFICER1 and nothing more to understand what does this technology do, with 95% descriptions missed. No mods besides this one. Tried to install another random mod and placed yours lower in mod menu,but it doesnt help.
Ever Universe 6 月 25 日 下午 1:22 
I hope it isn't a vanilla hard coded bug...
Ever Universe 6 月 25 日 下午 1:21 
Is anyone else experiencing a bug where planetary invasions no longer happen and the planet gets instantly occupied by hostile armies regardless of the defending garrison?
Vlad_1492 6 月 25 日 上午 12:37 
Peak modding right here.
Nikal 6 月 23 日 下午 1:44 
There's a small switch error here.
[21:36:08][trigger_impl.cpp:1193]: Script Error: Invalid context switch [leader] from PLANET [planet], file: events/01_ground_combat_events_me.txt line: 126, Scope:
type=planet
Sacred 5ausage 6 月 18 日 下午 7:20 
WE ARE SO MOTHERFUCKING BACK!
Cloud 6 月 18 日 上午 9:55 
@BaconDoneRight Many, many other mods installed. Could simply be that then.
Do keep us updated on any changes you've got planned for a rework though!
BaconDoneRight  [作者] 6 月 18 日 上午 9:07 
Hmmm. I don’t think that’s an issue with mine, I can sell food fine in my test playthrough. Do you have any other mods installed? I’m thinking for a 3.0 release, I remove the armaments resource and rework things as it seems to cause too many compatibility problems.
Cloud 6 月 18 日 上午 8:30 
I think I recall this being a bug in the last version too, but I can't sell food on the galactic market anymore. It's not an option in the tab, and pressing the food icon does nothing
TDK 6 月 17 日 下午 8:02 
thanks for your work friend this mod is required for me ever since I found it. Starting a new empire right now
AltoidsMaximus 6 月 17 日 下午 7:20 
Based, to say the least.
ranma100 6 月 17 日 下午 5:10 
Good to see this back.
Red Skull 6 月 17 日 下午 12:20 
Oooooooo i've found a new favourite!
Adsen 6 月 17 日 上午 11:45 
ts so peak
Adsen 6 月 17 日 上午 11:45 
W developer holy
Voltaire 6 月 17 日 上午 11:14 
Praise!