安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I've gone ahead and uploaded a separate patch. It includes what you've done with your patch, plus all the other relevant info for the other mods I included. I'm just posting here as an f.y.i., and to say thanks for the green light to proceed.
I called it the Terrestrial Forces Compatibility Patch . I hope it helps a few people.
I rly wanna play this with friends but they play on gog thuus i cant play with this
@Nocturnal_Ip do you have any other mods that you think could be influencing it?
@DocHolliday It changes based on your ethics
Mod also heavily clashes with ACOT / although ACOT has a feature to disable armies and such so maybe still compatible
At the moment, their stats are better than assault armies, but their number is capped extremely low, requiring a whole building for every two additional armies. When used, especially with mods that can cause the enemy to have a lot of powerful defence armies, they just aren't worth it and require you to reinforce them with a lot of regular armies (which is an issue because the ground combat system sometimes just tosses them into the reserves).
I'd suggest either raising the cap per building by a fair bit or keeping it as is, but making the armies significantly more powerful
@Stepandia OOH shit thank you lol, forgot to do that. Will fix it as soon as my ISP restores my internet >:(
[21:36:08][trigger_impl.cpp:1193]: Script Error: Invalid context switch [leader] from PLANET [planet], file: events/01_ground_combat_events_me.txt line: 126, Scope:
type=planet
Do keep us updated on any changes you've got planned for a rework though!