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EXCEPTION ACCESS VIOLATION read at 0x000000a0
RIP=1400d8f87[main loop]
RAX=123ef0390 RBX=123ef0390
RCX=00000000 RDX=1411d6250
RSI=c392aa30 RDI=1540b1490
RSP=050bece0 RBP=050bed79
> gui:dialog:ku(btn open research)
EXCEPTION ACCESS VIOLATION read at 0x000000a0
RIP=1400d8f87[main loop]
RAX=123ef0390 RBX=123ef0390
RCX=00000000 RDX=1411d6250
RSI=c392aa30 RDI=1540b1490
RSP=050bece0 RBP=050bed79
> gui:dialog:ku(btn open research)
EXCEPTION_ACCESS_VIOLATION read at 0x00000060
RIP=14054ce03 [main_loop]
RAX=de1924f0 RBX=00000008
RCX=00000040 RDX=9b202b08
RSI=9b202760 RDI=9b202b00
RSP=03beeb40 RBP=03beecf0
>>>>>> gui.cmd.exec_all
>>>>> gui.cmd.exec(generic)
>>>> gui:cmd:exec_generic
>>> gui.mp.showpage
>> gui:pm:show
> gui:pm:activate(page_launcher_multiplayer)
Program will be terminated.EXCEPTION ACCESS VIOLATION read at 0x00000008
RIP=1405496e0 [main loop]
RAx=39f4ade30RBX=3f7a7ce80
RCX=e42af0b8
RS1=00000001
RSP=0518f088
RDX=00000008
RDl=3f7a75e40
RBP=00000000
>>>>>>>> mp.core.update non quant
>>>>>>>> mp.tp.update>>>>>>> mp.tp.update.b.loopback>>>>mp.tp.update.loopback>>>>>>>mp.tp.update.loopback.process>>>>>> mp.tp.update.process msg>>>>> mp.tp.update.dispatch>>>> mp.tp.update.dispatch.listeners>>>mp.tp.update.dispatch: d(9) s(27)m(37)>> mp.service. dp> lua.event.notify2
CALLTO ARMS-GATES OF HELL-v1.052.0-standard x642025.06.1614:01-x64-7837635c6-0x0165E2A4
https://imgur.com/a/Ex6fUJX
***************** Exception *****************
[00:00:16] File not found - resource/set/interaction_entity/stuff_mace.inc (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
> file "/set/interaction_entity/entity.set"
52: (include "stuff_MACE.inc")«
53: (include "airborne_MACE.inc")
54: (include "grenade_MACE.inc")
55: (include "dummy_MACE.inc")
56:
CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39
he change tanks and names
its load the conquest but when u click on a new tiger ...... biiiinnnnggg
> gui2:lre:spawn(pz6p_panzerbefehiswagen_commander)
i hope not so much work for you
ok i load all with mod manager and it works
and in option.set is the same sequence + mod manager in first row
but works now many thanks you two
@L.F CPU_recruit
Would it be a lot of work and time?
For the enemies to dig in like this even without CEv2?
Or does CEv2 have something against it?
Thx for the info xD didnt knew.
@Barrett
I used the ce mod loader, make sure you verify your game file.
normaly works
line for line
{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"
did you apply all these mod in one go
{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"
i start new conquest and game starts i can play
engineers looks good i think can build the fixed stuff in panel control
but the enemy vehicles - cannon - mg build the cev2 stuff
@Barrett did it crash ?
Did you get it to work?
It didn't work for me.
Could you tell me the order of the mods?