Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Fixed emplacement MaCeV2 compatibility patch 固定阵地 Mace 征服增强v2 炼蛊包
136 条留言
KriegCommissarJames 10 月 30 日 上午 10:16 
ford_3ton_itk40 causes a crash in conquest
Linzcin 10 月 22 日 上午 9:23 
Dont use with 'For MACE More Accuracy Mod Collection'. This mod is fine with MACEand CEV2.(You can use 'Mod Manager' to arrangement the mod)
JokerLoLRus 10 月 21 日 上午 11:07 
Program will be terminated.
EXCEPTION ACCESS VIOLATION read at 0x000000a0

RIP=1400d8f87[main loop]
RAX=123ef0390 RBX=123ef0390
RCX=00000000 RDX=1411d6250
RSI=c392aa30 RDI=1540b1490
RSP=050bece0 RBP=050bed79
> gui:dialog:ku(btn open research)
s117 10 月 20 日 上午 6:36 
Program will be terminated.
EXCEPTION ACCESS VIOLATION read at 0x000000a0

RIP=1400d8f87[main loop]
RAX=123ef0390 RBX=123ef0390
RCX=00000000 RDX=1411d6250
RSI=c392aa30 RDI=1540b1490
RSP=050bece0 RBP=050bed79
> gui:dialog:ku(btn open research)
Max 10 月 18 日 上午 1:33 
cant get the load order to stay in order with option.set, temp file is produced as options.temp.set, read only attribute no work, cloud sync save no work, im out of ideas to play conquest , mace and fixed emplacement in game
Dunggg 10 月 14 日 下午 10:25 
Could you bump up the version, please? I'd really appreciate it.
Who_ci 10 月 12 日 上午 11:06 
Update please, MaceV2 was updated today.
L.F CPU_recruit  [作者] 10 月 4 日 下午 8:03 
带了哪些单位?有指挥车之类的吗?
炸弹超人 10 月 4 日 下午 6:18 
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000060

RIP=14054ce03 [main_loop]
RAX=de1924f0 RBX=00000008
RCX=00000040 RDX=9b202b08
RSI=9b202760 RDI=9b202b00
RSP=03beeb40 RBP=03beecf0
>>>>>> gui.cmd.exec_all
>>>>> gui.cmd.exec(generic)
>>>> gui:cmd:exec_generic
>>> gui.mp.showpage
>> gui:pm:show
> gui:pm:activate(page_launcher_multiplayer)
Exadius 10 月 1 日 下午 5:12 
Appears to be Broken? getting error/crash as the map is about to load in.
s117 9 月 27 日 上午 7:47 
大佬,这个mod里的关联的mod都要更新了
两把菜刀の河口武工队 7 月 7 日 上午 4:01 
另外选用pps43第一人称开火的时候也会闪退,不知道是不是mace本体的原因
L.F CPU_recruit  [作者] 7 月 7 日 上午 3:48 
这种情况基本上是AI的出兵脚本里面存在AI兵表里不存在的单位造成的
两把菜刀の河口武工队 7 月 7 日 上午 3:46 
实际上我发现统治模式也会报错,一样的
两把菜刀の河口武工队 7 月 7 日 上午 3:42 
前线模式载入到地图里面100%就报错,如果不加入ai就不会。
L.F CPU_recruit  [作者] 7 月 7 日 上午 3:38 
能具体描述一下是什么情况下的报错吗?比如是建造什么工事?还是什么武器被破坏之类的?
两把菜刀の河口武工队 7 月 7 日 上午 3:12 
前线模式
Program will be terminated.EXCEPTION ACCESS VIOLATION read at 0x00000008
RIP=1405496e0 [main loop]
RAx=39f4ade30RBX=3f7a7ce80
RCX=e42af0b8
RS1=00000001
RSP=0518f088
RDX=00000008
RDl=3f7a75e40
RBP=00000000
>>>>>>>> mp.core.update non quant
>>>>>>>> mp.tp.update>>>>>>> mp.tp.update.b.loopback>>>>mp.tp.update.loopback>>>>>>>mp.tp.update.loopback.process>>>>>> mp.tp.update.process msg>>>>> mp.tp.update.dispatch>>>> mp.tp.update.dispatch.listeners>>>mp.tp.update.dispatch: d(9) s(27)m(37)>> mp.service. dp> lua.event.notify2
CALLTO ARMS-GATES OF HELL-v1.052.0-standard x642025.06.1614:01-x64-7837635c6-0x0165E2A4
L.F CPU_recruit  [作者] 7 月 7 日 上午 2:59 
日志?
两把菜刀の河口武工队 7 月 7 日 上午 2:54 
:((似乎又报错了:steamfacepalm:
L.F CPU_recruit  [作者] 7 月 6 日 下午 3:28 
resuscribe the extension mod
Surge Brass 7 月 6 日 下午 1:31 
I'm getting a crash when I load into Conquest with this. Here's the error as a picture on IMGUR because of Steam's silly comment character limit:

https://imgur.com/a/Ex6fUJX
JokerLoLRus 7 月 2 日 上午 1:44 
@***Born to kill*** I totally agree, I'm tired of constantly saying goodbye to the best mods
***Born to kill*** 6 月 29 日 下午 2:30 
I wish developers stopped updating this f**king game! Nothing changed for past thre years eccept all best mods don¨t work!!! I can¨t get this mods to work, what version of the game I need? Please help me guys!!!
JokerLoLRus 6 月 27 日 上午 5:01 
update pls
s117 6 月 23 日 上午 4:55 
pls update
THE_ALL_MIGHTY_BLEXO 6 月 22 日 上午 5:31 
how do i get the reskin on my soilders? what mod is that?
L.F CPU_recruit  [作者] 6 月 11 日 下午 3:18 
fixed
toskkii 6 月 11 日 下午 2:25 
@L.F CPU_recruit Got a new error with the MACE update. Only happens when I try to load this mod. Thank you for the awesome work


***************** Exception *****************
[00:00:16] File not found - resource/set/interaction_entity/stuff_mace.inc (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
> file "/set/interaction_entity/entity.set"

52: (include "stuff_MACE.inc")«
53: (include "airborne_MACE.inc")
54: (include "grenade_MACE.inc")
55: (include "dummy_MACE.inc")
56:


CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39
Leozingameplays 5 月 25 日 上午 2:20 
How do you use the different things you can build? Cause There is so much that most of the smaller things only appears when you spend most of your eng points
Barrett 5 月 24 日 下午 11:45 
ger_minefield_at
L.F CPU_recruit  [作者] 5 月 24 日 下午 7:35 
what new german mines ?
Barrett 5 月 24 日 下午 2:57 
new german mines not work
L.F CPU_recruit  [作者] 4 月 28 日 下午 3:55 
updated
Woulf27 ψΨ 4 月 28 日 下午 1:17 
New maCE v2 came out :D
Barrett 4 月 27 日 上午 4:39 
i know
L.F CPU_recruit  [作者] 4 月 27 日 上午 3:38 
this mod will have to wait for maCE v2
Barrett 4 月 27 日 上午 12:54 
ohh no mace makes little bigger update
he change tanks and names
its load the conquest but when u click on a new tiger ...... biiiinnnnggg
> gui2:lre:spawn(pz6p_panzerbefehiswagen_commander)
i hope not so much work for you
Barrett 4 月 10 日 上午 11:46 
ahh ok i hear from mod manager but never use

ok i load all with mod manager and it works
and in option.set is the same sequence + mod manager in first row

but works now many thanks you two

@L.F CPU_recruit
Would it be a lot of work and time?
For the enemies to dig in like this even without CEv2?
Or does CEv2 have something against it?
HuskyStrylight 4 月 10 日 上午 10:56 
@L.F CPU_recruit
Thx for the info xD didnt knew.

@Barrett
I used the ce mod loader, make sure you verify your game file.
Barrett 4 月 10 日 上午 10:34 
and then i start game
normaly works
Barrett 4 月 10 日 上午 10:33 
i copy the mod nr in option.set
line for line

{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"
L.F CPU_recruit  [作者] 4 月 10 日 上午 7:51 
everything works as intended
L.F CPU_recruit  [作者] 4 月 10 日 上午 7:50 
I just test it myself , tank and cannon can dig in as intended
did you apply all these mod in one go
Barrett 4 月 10 日 上午 7:05 
my tanks and cannons build the fixed stuff
Barrett 4 月 10 日 上午 6:53 
ok today i have new load order

{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"

i start new conquest and game starts i can play
engineers looks good i think can build the fixed stuff in panel control

but the enemy vehicles - cannon - mg build the cev2 stuff
L.F CPU_recruit  [作者] 4 月 10 日 上午 4:57 
@HuskyStrylight the roof is hidden when your unit gets near
@Barrett did it crash ?
Barrett 4 月 9 日 上午 9:25 
@HuskyStrylight

Did you get it to work?
It didn't work for me.
Could you tell me the order of the mods?
HuskyStrylight 4 月 8 日 下午 12:56 
Found a bug where upgrading emplacement to have a roof does not appear in-game, or sometimes it appears when the emplacement inside is destroyed or gone. Same thing with the trenches as well. Not sure whats causing this, and i have no additional addon mods.
Barrett 4 月 7 日 上午 11:09 
maybe time for update ?
HuskyStrylight 4 月 4 日 上午 9:51 
Thx!