Left 4 Dead 2

Left 4 Dead 2

HK416 Mod 3 (M16) - Compressed Edition
11 条留言
Dokun  [作者] 2024 年 11 月 17 日 上午 11:49 
that's not smth I can fix, I'm simply just compressed it
Envy 2024 年 11 月 17 日 上午 11:37 
the weapon and the firing lane ain't lining properly can you fix that?? if not it's ok thanks for the compressed version !
Zet_Monster 2024 年 8 月 1 日 上午 7:54 
@Táiga Rivers
Besides the high-poly models, the RNG animations are unnecessary to add. It's pretty useless when online...
PPLongneckman 2024 年 4 月 5 日 下午 9:17 
Dw it's alright
Dokun  [作者] 2024 年 4 月 5 日 下午 8:38 
That would mean hexing the weapon, which, unfortunately, is not an easy thing to do and I don't know how to, because it also involving changing anim or something, so sorry, I'm not the right person to do your suggestion
PPLongneckman 2024 年 4 月 5 日 下午 6:56 
Suggestion: This but for SG
Dokun  [作者] 2024 年 4 月 4 日 上午 12:43 
Alrighty, man, thanks for the info, I appreciate it, and I learned and made compressed weapon because I do have potato laptop, so that's why. I'll keep this info in mind.
Táiga Rivers 2024 年 4 月 4 日 上午 12:39 
Yes. Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts
Dokun  [作者] 2024 年 4 月 4 日 上午 12:31 
Huh... So compressing textures still can't help with crashing problem. I guess it makes sense now after what you said, and I'm also not a nerd for these kind of thing. Thanks for telling me this, and, should I put "chance of crashing should be low" on my next mod for the preview?
Táiga Rivers 2024 年 4 月 4 日 上午 12:31 
Not saying that your way of optimising the weapon mods is useless, though. Potato PC owners will certainly appreciate the texture-compressed weapons :steamthumbsup:
Táiga Rivers 2024 年 4 月 4 日 上午 12:25 
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using (check the collection in my profile if interested), but kept the original 2K textures, and I am playing custom campaigns without issues
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion