Project Zomboid

Project Zomboid

Traits Purchase System
353 条留言
Lyred 1996 10 月 25 日 上午 6:27 
Hey nice mod. Just for those who don't know it: If the symbol for the Trait Purchase (when you hover over the heart symbol) is just Blank and gives you error messages. Then do so: disabel the "Traits Purchase" Mod - close the game - Open the game again - Enabel the Trait Purchase Mod. This helped me for my game.
Cindermoon 10 月 21 日 上午 10:43 
42.12.2 doesn't work
King 10 月 17 日 下午 1:46 
42.12?
hakcenter  [作者] 10 月 11 日 下午 4:14 
Once things look stable I'll update the mod.
SmokeAnDrink 10 月 7 日 下午 5:29 
Hey, I love your mod... It would be nice to have higher resolution since it looks choppy in other languages (self.tableWidth = 456 self.tableHeight = 456 improves it a lot). Also, in version 42.12 a perk called Crafty is added that replaces Fast Learner and vice versa, which would be nice if it didn’t happen... Other than that, good job man :D
Bleeks 9 月 27 日 下午 9:15 
do you have any plans to get compatibility with 42.12? I get an error everytime I load into a game.
Frostyred 9 月 24 日 上午 6:16 
Just to note to whomever cares (as @eWreckt_DENTIST reported this mod being incompatible with mines) but my mod Pocket Kittens is NOT incompatible with this mod. In my heavily modded setup just shy of 400 mods, this mod works just fine alongside Pocket Kittens. If you're having issues it's most likely another mod that broke both of our mods.
eWreckt_DENTIST 9 月 24 日 上午 4:46 
Nvm turned out to be conflicting with the wearable kittens mod
eWreckt_DENTIST 9 月 23 日 下午 11:06 
Weird for me the mod is definitely on; i am earning trait points but, next to the heart, there is no brown target symbol. When i hover over the heart, a little blank tab appears where the target symbol should be, but isn't and clicking there does nothing.
Milk ♡ 9 月 19 日 上午 6:12 
It seems the mod "Party System" has an error with this mod, and constantly spams errors
Voxdog 9 月 8 日 上午 9:13 
I love this mod. It really helps me enjoy the game and gives me a more enticing reason to kill zombies. Thanks.
hakcenter  [作者] 9 月 5 日 上午 9:09 
Guys the second picture literally shows the crosshairs where you open the window from. Traits window is under the heart.
Zingshin 9 月 3 日 上午 8:22 
Does this mod still work?
NightStalkeR 8 月 31 日 下午 2:34 
I get trait points properly but I can't open the trait purchase menu. Does anyone have any idea?
探星人 8 月 31 日 上午 10:57 
I really enjoy the mod you've created. However, while using it in the game version b41.78, I recently encountered the following error report, which appears to be caused by accessing a non-existent object. I hope this information can be helpful to you.
John Alvar 8 月 30 日 上午 8:00 
How do i purchase or take out traits?
Cant find how
4vr.yung 8 月 30 日 上午 5:25 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
El Grasón 8 月 20 日 上午 12:41 
HI, i found there's a persistent error with the bandits mod and this one, it says something about the kill count, is there a way to fix this? Is the error harmless or are thes two mods incompatible? I found out that loading the game first without the kill count mod and reactivating it fixes this problem temporalily, I died and started a new character and the error poped out
Charming Dazz 8 月 11 日 下午 11:29 
So, after doing a little more testing, it seems to only work with base game traits. So if you buy something from toads mods, like battering ram, it will not work even know it says you have it. However, if it just adds a point, it works perfect fine.

So basically, big changes. No. Little add on +1, yes. Unless base game. upsetting
Charming Dazz 8 月 11 日 下午 11:07 
Hey, when I use this on the "somewhat traits mod" and try to remove the trait "lurcher" I still end up falling when i'm low on endurance. Is there some sort of comparability issue with other mods?
kulisek01 8 月 11 日 上午 11:19 
Works amazingly, danke soooo much!
Luca 8 月 9 日 下午 1:12 
When i enable this addon the vertical bar on the left disappears
Charming Dazz 8 月 3 日 下午 12:30 
How do I make the window for buying traits bigger? :(
SÜTLÜ KURABİYE 8 月 3 日 上午 12:23 
Errors
清浅流年 8 月 2 日 下午 8:42 
Which mods would cause errors when used with this mod?
< ガ Ny ガ > 8 月 1 日 下午 12:58 
eu não uso mod de NPC , e mesmo assim Traits Purchase System não funciona
conspiracyXtremist 7 月 31 日 下午 6:01 
the errors are from using this with any mod that adds an npc other than bandits. npc mod and the one where you can change between characters constantly looks for kill count but its not specified
< ガ Ny ガ > 7 月 31 日 上午 8:50 
eu estou passando pela mesma situação do Timou e não faço ideia de qual seria o mod que está conflitando, você pode me explicar como eu poderia fazer essa análise? obrigado
hakcenter  [作者] 7 月 30 日 下午 2:47 
if (windows[self.owner.chr]:getIsVisible()) then

which is impossible because windows array is created on load.

You need to disable your mods and/or remove the conflicting Traits mod. I Imagine you have the less restrictions and/or the _CN copy of my mod which is causing this.
Timou 7 月 29 日 下午 11:41 
Hope this will help you to find the errors
Timou 7 月 29 日 下午 11:40 
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1247)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1236)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1349)
at zombie.gameStates.IngameState.render(IngameState.java:1306)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:468)
at zombie.GameWindow.frameStep(GameWindow.java:940)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
Timou 7 月 29 日 下午 11:40 
`attempted index: getIsVisible of non-table: null
function: render -- file: ISEquippedItem.lua line # 60 | MOD: Traits Purchase System
java.lang.RuntimeException: attempted index: getIsVisible of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2005)
at zombie.ui.UIManager.render(UIManager.java:410)
Timou 7 月 29 日 下午 11:38 
`function: render -- file: ISEquippedItem.lua line # 60 | MOD: Traits Purchase System
`
hakcenter  [作者] 7 月 29 日 下午 1:08 
Runs fine by itself in 42.10, it's another mod that's not monkey patching the UI properly
清浅流年 7 月 25 日 上午 6:48 
Enabling it now will result in an error. Please fix the module.
Timou 7 月 17 日 下午 11:21 
Update Please for B 42.10
A lot of errors, maybe because of them the game crashes
Mayu~ 7 月 17 日 下午 5:46 
it seem this mod is imcompatible with EscapeFromKentucky42
Mayu~ 7 月 17 日 下午 4:44 
Can't open trait buy window, im getting the following error

https://pastebin.com/yfwHzU3k
Lucasif 7 月 15 日 下午 1:31 
Is there a way to make it not cap at 30? I had mods with traits that cost a lot more than just 30 and like having something to grind to.
Felkami 7 月 13 日 上午 6:30 
A long time ago I built something like this that gave trait points for time survived. I had it set to like, 1 trait point per week. Would you be able to add that kind of functionality to this?

If I remember correctly, the math I used was ( [days survived] / [trait gain rate] ) - [points spent]
yoyo 7 月 11 日 上午 10:21 
我升级技能的图标消失了
The icon for me to upgrade my skills has disappeared.
я взойду на заре 7 月 11 日 上午 9:43 
for some reason after a few kills xp reduces to 0.20 instead of 1.00 per kill
Omega_Wolf 7 月 5 日 下午 1:34 
honestly one of the better "level up" style mods out there, especially after finding out that picking a perk that gives u levels, will still give u those levels upon buying it. so, so nice
Adi 6 月 24 日 下午 3:42 
There seems to be a bug related to the Superb Survivors mod. I _think_ what's happening is that the survivors count as a player, and so trigger the player update function, but they aren't triggering OnPlayerCreate for some reason. This ends up causing errors to build up every time the survivors get updated by the game, since they never have their zombie kills variable set up
Adi 6 月 20 日 下午 7:00 
I've noticed a small issue for Linux users of the mod.

the path for translations is incorrectly capitalized, resulting in no translations for the mod being found. Capitalizing it properly fixes the issue

Current capitalization: mods/TraitsPurchaseSystem/media/lua/shared/translate
Correct capitalization: mods/TraitsPurchaseSystem/media/lua/shared/Translate
Cindermoon 5 月 30 日 下午 11:12 
The mod is partially incompatible with Gyde's Trait Magazines.
When reading a magazine from the mod that removes or modifies traits, the trait remains in the 'Selected Traits' menu.
Мод частично несовместим с Gyde's Trait Magazines
При прочтении журнала из мода, Который удаляет\изменяет перки, он так же остаётся в меню "выбранные перки
AlcatoN 5 月 30 日 下午 4:22 
@joyboy you get (x) amount of XP towards your next trait point level every time you level up in another skill (ie: Carpentry, First Aid, Short Blunt, Fitness, ect.) and this goes for all types. So if you set the XP per perk level at 10, every time one of your skills levels up you get 10 XP for your next trait point level. (Trait points leveling up do not give 10 XP towards the next Trait point level btw)
[KUN]喜欢吃皮蛋拌粉 5 月 29 日 上午 7:08 
@RayPlayST 看我新视频
joyboy 5 月 28 日 下午 2:12 
wdym by "xp per perk level" ?
RayPlayST 5 月 27 日 下午 6:28 
目前B42.8 仿佛要做好mod排序 才行 我自动排序的 心脏旁边的按键点不了 但升级点数一直在累加
At present, it seems that the mod sorting needs to be done properly in B42.8. I sorted them automatically, but the button next to the heart can't be clicked, yet the upgrade points keep accumulating.