安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Cant find how
So basically, big changes. No. Little add on +1, yes. Unless base game. upsetting
which is impossible because windows array is created on load.
You need to disable your mods and/or remove the conflicting Traits mod. I Imagine you have the less restrictions and/or the _CN copy of my mod which is causing this.
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1236)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1349)
at zombie.gameStates.IngameState.render(IngameState.java:1306)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:468)
at zombie.GameWindow.frameStep(GameWindow.java:940)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
function: render -- file: ISEquippedItem.lua line # 60 | MOD: Traits Purchase System
java.lang.RuntimeException: attempted index: getIsVisible of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2005)
at zombie.ui.UIManager.render(UIManager.java:410)
`
A lot of errors, maybe because of them the game crashes
https://pastebin.com/yfwHzU3k
If I remember correctly, the math I used was ( [days survived] / [trait gain rate] ) - [points spent]
The icon for me to upgrade my skills has disappeared.
the path for translations is incorrectly capitalized, resulting in no translations for the mod being found. Capitalizing it properly fixes the issue
Current capitalization: mods/TraitsPurchaseSystem/media/lua/shared/translate
Correct capitalization: mods/TraitsPurchaseSystem/media/lua/shared/Translate
When reading a magazine from the mod that removes or modifies traits, the trait remains in the 'Selected Traits' menu.
Мод частично несовместим с Gyde's Trait Magazines
При прочтении журнала из мода, Который удаляет\изменяет перки, он так же остаётся в меню "выбранные перки
At present, it seems that the mod sorting needs to be done properly in B42.8. I sorted them automatically, but the button next to the heart can't be clicked, yet the upgrade points keep accumulating.