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hope you could add a "BACK + B_BUTTON" as an alternative in your mod. or make it to where we ourselves can map those keys. P.S making a randomizer that upon picking up the item it shuffles your inventory
the file "item randomizer.txt" inside before I add the randomizer list it says "楰瑳汯㴠ㄠ彷桳瑯畧摭‽റ瀊浵獰潨杴湵䅟㴠ㄠ档楡獮睡㴠ㄠ潣敮〰‱‽റഊ", if I leave only this text in the campaign "shopping da morte (ruas)" only the pistol and the shotgun are changed (the pistol becomes a random weapon and the shotgun becomes an incendiary ammunition), if I remove this text from the file and add the list (I added the one you sent me last) the weapons are not randomized and the TAB + RELOAD doesn't work in any of the modes and methods I tested. I also tested adding one weapon at a time to the list and it didn't change anything either :(
(I've even uninstalled the game and downloaded it to another SSD)
w_shotgun.mdl = 1
chainsaw = 1
pistol = 1
grenade_launc = 1
adrenalin = 1
cone00 = 1
chair = 1
mopbucke = 1
traffic_barr = 1
uzi = 1
smg_a = 1
shotgun = 1
spas = 1
ak47 = 1
m16 = 1
m4supe = 1
metalbucke = 1
& the randomization process was successful.
- desert_eagle + desert_rifle >> desert_
- w_shotgun.mdl + pumpshotgun_A >> shotgun
- sniper_scout + sniper_military >> sniper
You can also try to decrease the randomized items & test with TAB + RELOAD, until it starts to work.
pistol = 1
desert_eagle = 1
uzi = 1
mp5 = 1
smg_a = 1
w_shotgun.mdl = 1
pumpshotgun_A = 1
spas = 1
m4super = 1
m16a2 = 1
ak47 = 1
desert_rifle = 1
m60 = 1
sg552 = 1
mini14 = 1
awp = 1
sniper_military = 1
sniper_scout = 1
grenade_launcher = 1
randomizer settings:
ItemCount = 1
RandomizerMode = 1
RandomizerSpecialFeatures = 0
RandomizerNotification = 1
pistol = 1
w_shotgun.mdl = 1
pumpshotgun_A = 1
chainsaw = 1
desert_eagle = 1
uzi = 1
mp5 = 1
smg_a = 1
spas = 1
m4super = 1
m16a2 = 1
ak47 = 1
desert_rifle = 1
m60 = 1
sg552 = 1
mini14 = 1
sniper_military = 1
awp = 1
sniper_scout = 1
grenade_launcher = 1
pipebomb = 1
molotov = 1
bile_flask = 1
medkit = 1
defibrillator = 1
painpills = 1
adrenaline = 1
incendiary_ammopack = 0
explosive_ammopack = 0
w_laser_sights.mdl = 0
ammo_stack.mdl = 0
coffeeammo.mdl = 0
gascan001a.mdl = 0
pistol = 1
w_shotgun.mdl = 1
pumpshotgun_A = 1
chainsaw = 0
desert_eagle = 1
uzi = 1
mp5 = 1
smg_a = 1
spas = 1
m4super = 1
m16a2 = 1
ak47 = 1
desert_rifle = 1
m60 = 1
sg552 = 1
mini14 = 1
sniper_military = 1
awp = 1
sniper_scout = 1
grenade_launcher = 1
pipebomb = 1
molotov = 1
bile_flask = 1
Medkit = 1
defibrillator = 1
painpills = 1
adrenaline = 1
incendiary_ammopack = 0
explosive_ammopack = 0
w_laser_sights.mdl = 0
ammo_stack.mdl = 0
coffeeammo.mdl = 0
gascan001a.mdl = 0
the upgrade packs still shows up despite being set to 0, same with the chainsaw
im a bit stuck here
chainsaw = 1
crowbar = 1
This will remove chainsaw & crowbar by replacing them with random items. You can add or remove any items on the list of "item randomizer.txt".
do i place weapon_melee_spawn in weapon_chainsaw_spawn's place?
1. Randomize melee to other items.
2. Putting random melee as the randomized result.
If it's no. 2, then you can use the "custom randomization" cfg file & change any of results from "item_01" to "item_40", like:
item_01 = weapon_melee_spawn
item_21 = weapon_melee_spawn
etc
The more "weapon_melee_spawn" you put there, the more chance for melee to become the randomization results.
katana.mdl = weapon_smg_spawn
fireaxe.mdl = weapon_rifle_spawn
etc.
item_22 = weapon_pain_pills_spawn
item_23 = weapon_first_aid_kit_spawn
item_24 = weapon_defibrillator_spawn
item_25 = weapon_weapon_pumpshotgun_spawn
item_26 = weapon_shotgun_chrome_spawn
item_27 = weapon_melee_spawn
item_28 = weapon_pipe_bomb_spawn
item_29 = weapon_molotov_spawn
item_30 = weapon_vomitjar_spawn
item_31 = weapon_melee_spawn
item_32 = weapon_smg_spawn
item_33 = weapon_smg_mp5_spawn
item_33 = weapon_smg_silenced_spawn
item_34 = weapon_pumpshotgun_spawn
item_35 = weapon_shotgun_chrome_spawn
item_36 = weapon_pistol_spawn
item_37 = weapon_melee_spawn
item_38 = weapon_adrenaline_spawn
item_39 = weapon_upgradepack_explosive_spawn
item_40 = weapon_upgradepack_incendiary_spawn
item_01 = weapon_smg_spawn
item_02 = weapon_smg_silenced_spawn
item_03 = weapon_smg_mp5_spawn
item_04 = weapon_pumpshotgun_spawn
item_05 = weapon_shotgun_chrome_spawn
item_06 = weapon_shotgun_spas_spawn
item_07 = weapon_autoshotgun_spawn
item_08 = weapon_rifle_spawn
item_09 = weapon_rifle_ak47_spawn
item_10 = weapon_rifle_desert_spawn
item_11 = weapon_rifle_m60_spawn
item_12 = weapon_rifle_sg552_spawn
item_13 = weapon_hunting_rifle_spawn
item_14 = weapon_sniper_awp_spawn
item_15 = weapon_sniper_military_spawn
item_16 = weapon_sniper_scout_spawn
item_17 = weapon_grenade_launcher_spawn
item_18 = weapon_chainsaw_spawn
item_19 = weapon_smg_silenced_spawn
item_20 = weapon_shotgun_chrome_spawn
desert_eagle = 1
spas = 1
m4super = 1
m16a2 = 1
ak47 = 1
desert_rifle = 1
m60 = 1
sg552 = 1
mini14 = 1
awp = 1
sniper_military = 1
sniper_scout = 1
grenade_launcher = 1
pipebomb = 1
molotov = 1
bile_flask = 1
defibrillator = 1
painpills = 1
adrenaline = 1
mp5 = 0
smg_a = 0
w_shotgun.mdl = 0
pumpshotgun_A = 0
I got these params on Item Randomizer.txt and for some reason, they still wont spawn
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2608563050&searchtext=
So that's what I know, and am trying to express in my poor english. So I hope you understand what I'm explaining.
and I support that :)