饥荒联机版

饥荒联机版

无限堆叠
27 条留言
Tony  [作者] 2024 年 9 月 5 日 下午 11:26 
You can toggle that on/off in the mod options.
AcidicAsh 2024 年 9 月 5 日 下午 5:30 
Hi! I'm trying to farm nightmare fuel and need to murder rabbits, I'm not familiar with fixing the mods if someone could help me out! They'll stack and I can separate them but i don't know how to murder them, please help :slimehungry:
Tony  [作者] 2024 年 6 月 25 日 上午 1:41 
Sure, can do
󰀕ClockCycas󰀕 2024 年 6 月 25 日 上午 1:38 
I will translate the Chinese translation for the mod, can you add Chinese to Chinese desription and modinfo?:mhwgreeting:
Tony  [作者] 2024 年 4 月 28 日 上午 6:03 
Thanks for the feedback, I'll see what I can do about it.
我要萝莉 2024 年 4 月 28 日 上午 4:49 
when i pick up a thing that i have, the pick up sound can't happen, please check the sound:winter2019happysnowman:
Tony  [作者] 2024 年 4 月 26 日 下午 3:18 
Thanks for the feedback. I'll take a look when I get the chance.
redoguts 2024 年 4 月 26 日 下午 2:40 
It seems that "negative"/0% durability problem is still here. When I take half of a stack, all items in the half which is not in the mouse get 0 durability. Not sure if it happens always, but very-very often.

Also if I have a stack of an armor in the inventory and put it on me (there will be only one in the armor slot) with the right click, then dissonnect/save game and then try to load the saved game will crash. With the following messages in the master_server_log:
...
[string "scripts/components/inventoryitem_replica.lu..."]:201: attempt to index field 'classified' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventoryitem_replica.lua:201 in (method) SetPickupPos (Lua) <195-203>
self =
inst = 128056 - armorwood (valid:false)
...
Tony  [作者] 2024 年 4 月 21 日 上午 4:59 
Glad that it helps. I'll see what I can do about some of those other features.
JayJohnson.JTJ 2024 年 4 月 13 日 下午 6:53 
i noticed that bug too. but wasnt really a problem. ill check it out now. one thing i'd suggest that some prev mods had. Items would stack when dropped. logs and cones when chopping trees, etc. would be nice, but not a big deal. also, tools don't stack when equipped. if you have three torches and equip it, you equip one, and the other two stay stacked in inventory. but overall this is the only stack mod that works post-latest upgrade. thanks.
Tony  [作者] 2024 年 4 月 13 日 上午 10:50 
Updated. Should be okay now. Still need to test fueled items more thoroughly, let me know if there are any other issues.
Tony  [作者] 2024 年 4 月 13 日 上午 12:51 
Hmm, that should not happen. That is a scenario I may have forgotten to account for. I'll take a look.
Chupucchino 2024 年 4 月 12 日 下午 5:05 
I'm using your mod, well it works fine but there are some problems with items that have durability, they become "negative"/with 0% durability, if you have more than one they are worn out, making the item last infinitely ( kkk), for example the torch, which if you make two or more and place them in a slot in the inventory if it has low durability and separate them with ctrl one will probably have negative durability, well the show me It doesn't show the torch's durability, but if you do it with a weapon, the negative durability I mentioned appears, making it unbreakable. Well, I don't know anything about programming lol, but if it helps, it would be better to distribute the durability equally between the items in the slot, for example if you have 3 hammers and it shows 40% durability, that means the other two have 100 and the last 40 totaling 240 divided between the items in the slot, 80% for each one
JayJohnson.JTJ 2024 年 4 月 11 日 下午 6:45 
great work. thanks.
forêt 2024 年 4 月 5 日 下午 9:20 
thanks for updating !
Tony  [作者] 2024 年 4 月 5 日 上午 8:46 
UPDATE: Made these stackable: armor, items with finite uses and fueled items.
Tony  [作者] 2024 年 4 月 4 日 下午 3:33 
"Can the following items be added to the stack: all birds, fish, spiders, eyeball turrets, magma insect eggs, shadow atria, Grom wings, moonrock statues"

Some of those are, but not all. I can add them.
Tony  [作者] 2024 年 4 月 4 日 下午 3:24 
I'll see what can be done about that after I'm done making the armor, weapons, tools, etc stackable.
Atobá Azul 2024 年 4 月 4 日 上午 9:17 
You can call the AddPrefabPostInitAny function to postinit every prefab (and then filter what prefabs you want by adding if statements). Not really, lol, but just pointing that out.
Tony  [作者] 2024 年 4 月 4 日 上午 7:54 
I think you'd have to do it for every item in that way. Does anyone really have more than 65k of anything though?
Atobá Azul 2024 年 4 月 4 日 上午 7:39 
You can make items stack "infinitely" up to 4294967296 if you postinit the items and call Stackable:SetIgnoreMaxSize(true)
forêt 2024 年 4 月 3 日 下午 8:35 
thanks for the mod, if you can add an option to stack clothes, armor, weapons and tool i'll really apreattiate it.thanks n.n
Tony  [作者] 2024 年 4 月 3 日 下午 2:25 
It's almost the same mod. I deleted the old one, updated some things and uploaded a fresh mod.
Дядя Андрей 2024 年 4 月 3 日 下午 2:15 
Wait, why are the settings in the mod the same settings as the mod High stacks?
Tony  [作者] 2024 年 3 月 30 日 下午 5:01 
No, I will create a different mod for that if needed.
Jarvis, notificale al gay 2024 年 3 月 30 日 下午 3:58 
funciona con herramientas y armas?
Tony  [作者] 2024 年 3 月 30 日 上午 8:18 
Fixed, renamed and re-uploaded.