Imperator: Rome

Imperator: Rome

verney's reworked trade goods (invictus)
11 条留言
Deceptice 9 月 4 日 下午 3:21 
@verneythehunter any chance of this to be updated mate?
Deceptice 8 月 31 日 下午 10:14 
Update please
Emperoro_Khano 7 月 17 日 上午 11:50 
Why can't I build markets in cities? For some missions (economical ones) it is required to build markets in cities to complete them.
Maria Renard(/x/) 4 月 6 日 上午 11:49 
I am using this with Indomita so I realize that this may be caused by THAT, but just in case its not

I noticed that the change to precious metals now makes it so that Citizens are the only pop group that don't have a trade good to increase their happiness.
General Rubenski 2024 年 8 月 14 日 下午 2:14 
Also, anyway you can make this compatible with FMO? Seems like the building changes are not working if FMO is also installed.
General Rubenski 2024 年 8 月 14 日 上午 11:47 
Awesome changes to trade and buildings. Are you planning on reworking any others?
Sir Centurion 2024 年 5 月 3 日 上午 7:34 
@verneythehunter thanks bro.
I was thinking, is it possible to have a mod where you can play as the mercenaries and pirates??, it would be awesome.
verneythehunter  [作者] 2024 年 4 月 30 日 下午 1:43 
hey @centurion , welcome to the Imperator community. Yeah, this mod works with both...
Sir Centurion 2024 年 4 月 30 日 下午 12:32 
hi, i just bought the game, does the mod still worl with the new invictus and the 2.0.4 version of the game??
mkvltra 2024 年 3 月 30 日 下午 9:13 
Really cool changes. Awesome job
Alfonso Muskedunder 2024 年 3 月 30 日 上午 9:34 
Cool changes! I am excited to test this when I get the chance. The changes to mines I find especially intriguing. I expect that this change might fit well with the economic collapse in the third century mod