安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






So your empires must be only of normal Sol or Deneb systems
I don't think it will use any of Deneb empires from this mod, but you can try
UC is Doomsday so I disabled spawn by default. AI can't handle this origin
Cons:
No special COM quest
No special UNE/COM dialogue and intro story (still doesn't fit some of these empires, so it's okay)
Pros:
COM is not forcefully generated if you just want to play/force spawn Earth-based empire
UNE is not forcefully generated if Lost Colony human empire spawns, but there is not enough room to spawn a prebuilt Sol empire (such as those included in this mod).
Instead, in such case game will spawn a RANDOM Sol Empire instead of UNE. It's more fun that way, I think.
Remember, that spawning of preset empires always relies on number of empires chosen during the galaxy creation.
Same as Human Habitats Alliance, if you want to play with them, save the empire and force-spawn (or use as your own empire)
Blooms of Gaea now are phototrophic (Slow Learners removed).
Human Imperium got Aristocratic Elite civic (had only 1 civic before, bugfix)
But you are correct, Phototrophic makes more sense.
I'll probably change this in next update