Stellaris

Stellaris

Archetypal Human Empires
19 条留言
danielthelaw  [作者] 2024 年 9 月 18 日 上午 10:10 
I'll check them, thanks
BroncoXeno2035 2024 年 9 月 18 日 上午 5:14 
Got it. Also, Origins Expanded has some Origins that could fit like the Pre-FTL Unitans finding or dominating the crashed Ark Ship instead if you're interested?
danielthelaw  [作者] 2024 年 9 月 17 日 下午 11:42 
no you can't, unless you spawn any special star systems like Sol (Void Dwellers) empires
So your empires must be only of normal Sol or Deneb systems
BroncoXeno2035 2024 年 9 月 17 日 下午 2:52 
Got it, thank you. I can't accidentally spawn in multiple Denebs or Sols can I by using Force Spawn though?
danielthelaw  [作者] 2024 年 9 月 17 日 下午 2:44 
I think it will generate COM, or choose other Human_2 preset empire
I don't think it will use any of Deneb empires from this mod, but you can try
BroncoXeno2035 2024 年 9 月 17 日 下午 2:35 
What if I use a variant of the UNE that has the proper "Human_1" Flag, outside force spawning?
danielthelaw  [作者] 2024 年 9 月 17 日 下午 2:31 
yes
BroncoXeno2035 2024 年 9 月 17 日 下午 2:26 
So any variant of the Deneb can spawn in even if you're playing at as a UNE Variant?
danielthelaw  [作者] 2024 年 8 月 30 日 上午 6:15 
Changed Holy Terran Empire and New Earth Community
danielthelaw  [作者] 2024 年 7 月 25 日 下午 12:25 
Added new empire, based on Holy Roman Empire
paulo 2024 年 6 月 20 日 下午 4:26 
Thanks.
danielthelaw  [作者] 2024 年 6 月 20 日 上午 10:49 
done :)
UC is Doomsday so I disabled spawn by default. AI can't handle this origin
paulo 2024 年 6 月 15 日 上午 7:26 
Suggestion: add the United Colonies and the Freestar Collective from Starfield to this mod.
danielthelaw  [作者] 2024 年 6 月 15 日 上午 12:28 
Due to how forced spawning of UNE/COM works in vanilla, I removed all references to them in these preset empires. Now game treats humans just as any other xeno species.

Cons:
No special COM quest
No special UNE/COM dialogue and intro story (still doesn't fit some of these empires, so it's okay)

Pros:
COM is not forcefully generated if you just want to play/force spawn Earth-based empire
UNE is not forcefully generated if Lost Colony human empire spawns, but there is not enough room to spawn a prebuilt Sol empire (such as those included in this mod).
Instead, in such case game will spawn a RANDOM Sol Empire instead of UNE. It's more fun that way, I think.

Remember, that spawning of preset empires always relies on number of empires chosen during the galaxy creation.
danielthelaw  [作者] 2024 年 6 月 13 日 下午 11:16 
Disabling spawn of Blooms of Gaea by default.
Same as Human Habitats Alliance, if you want to play with them, save the empire and force-spawn (or use as your own empire)
paulo 2024 年 4 月 8 日 上午 7:17 
Thanks.
danielthelaw  [作者] 2024 年 4 月 7 日 下午 11:35 
Update.
Blooms of Gaea now are phototrophic (Slow Learners removed).
Human Imperium got Aristocratic Elite civic (had only 1 civic before, bugfix)
danielthelaw  [作者] 2024 年 3 月 30 日 上午 3:13 
That's what Stellaris gives them by default.
But you are correct, Phototrophic makes more sense.
I'll probably change this in next update
paulo 2024 年 3 月 29 日 下午 12:26 
Huh... Why the Blooms of Gaea are radiotrophic instead of phototrophic?