武装突袭3

武装突袭3

Simple Floatary
39 条留言
怀念 8 月 24 日 下午 11:55 
Can you add a UH-80?
SidusLunare 4 月 12 日 上午 1:51 
perfect, thanks!
crub  [作者] 4 月 11 日 下午 4:07 
@SidusLunare, it should in theory yes,
SidusLunare 4 月 11 日 上午 7:41 
does this work with sog:pf?
Ryan Turner 2024 年 11 月 21 日 上午 2:26 
I will take a look at it later, thanks for replying!
crub  [作者] 2024 年 11 月 19 日 下午 3:02 
@Ryan Turner, you place the composition in eden and it should start working immedietly upon playing.
Ryan Turner 2024 年 11 月 19 日 下午 12:33 
I understand how it works on Zeus, which I've used, not this one but others of your compositions. How do you use this in Eden? Place the composition then copy and paste the init onto the helicopter or boat?
Sibire 2024 年 6 月 10 日 下午 8:58 
I'm seeing the Huron work fine, the Taru floats but breaks the engine, and the Mohawk simply won't float at all. Blackfish and Xi'an both float, but suffer catastrophic damage.
Am_Yeff 2024 年 5 月 8 日 下午 1:36 
As someone who knows a heli mechanic: Do not do this if you value ground crew sanity, please, the beach is fine
crub  [作者] 2024 年 4 月 14 日 下午 3:42 
@sleeper, my balls are empty bro that's all I got.
sleeper 2024 年 4 月 14 日 上午 12:50 
Got anything left?
Quinton Von-Kurtis 2024 年 4 月 4 日 下午 2:24 
@crub Thank you! Can't wait to try it out
crub  [作者] 2024 年 4 月 3 日 下午 3:50 
@Reichael Mosin, you can put it anywhere in the editor or as zeus.

Short Tutorial: https://www.youtube.com/watch?v=-SZrnZPvA80
Quinton Von-Kurtis 2024 年 4 月 3 日 上午 7:15 
Do you need to put the Simple Floatary composition in a certain area or just in the map editor?
Also, where is it you change the composition script level?

thanks
crub  [作者] 2024 年 4 月 2 日 下午 7:50 
@Vengen, nope. There's a command called setWaterLeakiness you could use. It just got added to the game. This script uses it.
Vengen 2024 年 4 月 2 日 下午 5:32 
Can this be used to make a land vehicle amphibious?
RaDezZ 2024 年 4 月 1 日 上午 11:02 
if we write in INIT all classnam of CH-53 frome RHSUSAF, that's work
but not for French Mod A.M.F
crub  [作者] 2024 年 3 月 31 日 下午 8:01 
@sleeper, by moving a small boat to the back of a Huron, Mohawk, Taru, Blackfish or Xi'an.
sleeper 2024 年 3 月 31 日 下午 5:40 
Then how do you load boats in?
Raccoon 2024 年 3 月 31 日 下午 3:52 
@crub That's awesome, thanks a bunch!
crub  [作者] 2024 年 3 月 31 日 下午 3:34 
@Raccoon, it only makes modded helicopters float. It doesn't add the boat loading. At the top of the script there's a variable called "FLRYAllWatercraftCarrierClassNames" and "FLRYAllAircraftOffsets". You can add your modded vehicle classes to both and it should work.
You can find the script inside the init field of the composition.
Raccoon 2024 年 3 月 31 日 下午 12:21 
The description says this works with modded vehicles, but I'm testing it and it doesn't seem to. Is there any way I could make a compat?
sleeper 2024 年 3 月 31 日 上午 4:47 
Make this for land vehicles and you'll forever have my gratitude
crub  [作者] 2024 年 3 月 30 日 下午 6:51 
@Fred, it should. I think.
Lucius 2024 年 3 月 30 日 下午 6:28 
loving your simple work so far man, keep it up! basic QoL mods make arma so much better in the long haul :d2lonedruid: :crtlightning:
GhostRecon101BN 2024 年 3 月 30 日 下午 4:50 
i have no way to find out atm lol
Fred 2024 年 3 月 30 日 下午 4:37 
Does this work with Advanced Flight Model?
crub  [作者] 2024 年 3 月 30 日 上午 1:38 
@Ghost_Recon, only one way to find out.
GhostRecon101BN 2024 年 3 月 29 日 下午 10:53 
so will this work with no issue? last time i tried a mod like this in mp it didnt work
crub  [作者] 2024 年 3 月 29 日 下午 2:31 
@Chiconius, I faked it by placing the AI in the pilot seat after I put the chopper in the water. Then I forced the engine on using a script.
RaDezZ 2024 年 3 月 29 日 上午 10:04 
Good morning,

instead of having the "SIMPLE FLOATERY" script where we see the helicopter break down once it hits the water, trying to insert a boat.

Wouldn't it be better to mix with the mod (Rotary Floatary) with the script above.

Like this, the helicopter remains on hold, floating waiting for the boat
RaDezZ 2024 年 3 月 29 日 上午 10:04 
Bonjour,

au lieu d'avoir le script "SIMPLE FLOATERY" où on voit l'hélicoptère se mettre en panne une fois avoir touché l'eau, en voulant insérer une embarcation.

Serait il pas mieux de mélanger avec le mod (Rotary Floatary) avec le script ci dessus.

Comme cela , l'hélico reste en attente en flottant en attente du bateau
0x00 2024 年 3 月 29 日 上午 6:34 
I rarely comment, but if your compositions being on top of the worshop hasn't given it away, you've done an amazing job....

Kudos for all compositions o7
Chiconius 2024 年 3 月 29 日 上午 6:13 
how did you manage to do it with the AI? let's say, I want in a mission for a extraction chopper to land on the water and wait till the player gets in to extract, what's the command on the waypoint so that the heli stays on the water, like you did there?
chernobyl gaming 2024 年 3 月 29 日 上午 2:24 
damn
crub  [作者] 2024 年 3 月 29 日 上午 1:52 
@Adrian Shephard, yes.
chernobyl gaming 2024 年 3 月 29 日 上午 1:12 
isnt this just a composition version of rotary floatary mod?
Officious Manchild 2024 年 3 月 29 日 上午 1:06 
Game changing
Zaco Kick 2024 年 3 月 29 日 上午 12:58 
HYUGE