武装突袭3

武装突袭3

120-PM-43
113 条留言
Beep 9 月 30 日 下午 1:41 
Hello! Do you plan on adding smoke shells to the mortar?
ilbinek  [作者] 8 月 9 日 下午 12:26 
Try only those three please
Digby 8 月 9 日 上午 6:53 
I do have all 3, issue still persists
ilbinek  [作者] 8 月 5 日 上午 5:39 
That's why I'm saying to only try with tbd mortars, ace and CBA, to see if the issue persists
Digby 8 月 4 日 上午 10:57 
CBA works with all my other mods?
ilbinek  [作者] 8 月 4 日 上午 10:55 
yeah, but some mods love to break CBA features, that's what I'm saying
Digby 8 月 4 日 上午 6:30 
I do have CBA in my pack
ilbinek  [作者] 8 月 4 日 上午 3:13 
Try with CBA, ace, TBD mortars and this only.
If it works, you're loading an add-on that is breaking the CBA menu interactions with your normal preset.
Digby 8 月 3 日 下午 5:53 
This is with all tbd mortars

I am using ACE and TBD
Digby 8 月 3 日 下午 4:32 
I am unable to double left click and change the charges
Чимичанги 4 月 2 日 下午 2:00 
THX so much
ilbinek  [作者] 3 月 27 日 上午 5:56 
If you don't load TBD Mortars, ballistic computer should be on.
If you load TBD Mortars, ballistic computer is not available
Чимичанги 3 月 27 日 上午 3:54 
Is it possible to somehow turn on the ballistic computer?
кирюша zxc 2 月 28 日 上午 5:34 
300-500 m
ilbinek  [作者] 2 月 27 日 上午 8:34 
What distance are you trying to shoot at?
кирюша zxc 2 月 27 日 上午 5:42 
I can’t change EL to shoot at the required distance
Chad Bomber 2 月 9 日 下午 7:56 
Is it normal for dispersion to be so low? is there a way to chage this?
ilbinek  [作者] 2 月 1 日 下午 1:50 
Just click on the mine in invetory few time, it will open context menu.
If it doesn't, you might have an addon breaking CBA.

If you are using the noob version, press F.
fnnmarchand 2 月 1 日 上午 7:37 
I couldn't find how to change the charge, I tried to press it, but it didn't work out, what should I do?
fnnmarchand 2 月 1 日 上午 7:17 
У меня не получается положить её в инвентарь,и если жму 2 раза лкм ничего не происходит
T.Holtkamp 1 月 9 日 下午 1:11 
Will send this over the weekend. Thanks for the response!
ilbinek  [作者] 1 月 9 日 上午 1:09 
I can't seem to be able to reproduce this.
Can you please create a minimal repro? Small mission, only required addons and set the mission settings to be what you use on your server.
Can you send it to me on my discord "ilbinek"?
T.Holtkamp 1 月 3 日 下午 2:44 
Great asset, using it a lot in our campaigns.
But we're encountering something strange.

It seems that right before a shell hits/lands, there are already some pieces of shrapnel that fall/flie around before there is an actual explosion.
About a second before impact.

The density of this fragmentation varies, but usually is comparatively light to the actual explosion.
Nothing game-breaking, just a bit weird.

The only other TBD asset that has this, for us at least, is the 2b25 Gall. No other TBD assets, or RHS assets that we use, have this.

Referring to ACE fragmentation by the way.
ilbinek  [作者] 2024 年 8 月 16 日 上午 5:44 
If you take the 82mm range table, only that one will be accesible. If you take the ACE_artilleryTable, you will have access to all tables for all mortars in your vicinity
Kolovrax715x 2024 年 8 月 16 日 上午 3:50 
the range table is not accesivle with ace only the 82 mm arty table
ilbinek  [作者] 2024 年 8 月 15 日 上午 11:39 
in the "tools" section of arsenal
you need to use ACE_rangetable
Kolovrax715x 2024 年 8 月 15 日 上午 5:30 
where can i find the rangetable, how to aim with this
ilbinek  [作者] 2024 年 8 月 14 日 下午 12:03 
Look for it in the redfor section. It's available in both editor and zeus
Oбe3ьяHa 2024 年 8 月 13 日 下午 8:50 
How does one even spawn the mortar?
I wanna check it out in the editor, but cannot find it enywhere...
ilbinek  [作者] 2024 年 5 月 25 日 下午 12:43 
Either send it to me on discord - "ilbinek"
Or upload to pastebin and paste the link. Best if you create a discussion topic
UncleGoogle 2024 年 5 月 25 日 上午 9:58 
where to send the file?
ilbinek  [作者] 2024 年 5 月 25 日 上午 9:06 
UncleGoogle 2024 年 5 月 25 日 上午 7:45 
what kind of rpt?
ilbinek  [作者] 2024 年 5 月 24 日 下午 3:27 
Can you send over a rpt?
UncleGoogle 2024 年 5 月 24 日 下午 3:17 
по какой-то причине при наличии в сборке этого миномета и миномета М252 из RHS USAF, у миномета M252 ломается прицел и им практически невозможно пользоваться
ilbinek  [作者] 2024 年 5 月 18 日 上午 9:27 
This already is ace-less version...
vsemilubim00 2024 年 5 月 18 日 上午 6:58 
Будет ли версия без ACE? Хотелось бы способ работы как на ванильных миномётах в арме, так как боты и чаще сами люди не имеют таких знаний в работе с измерением дальности, углами наводки…(хочется просто тыкнуть в карту и выстрелить туда)
ilbinek  [作者] 2024 年 5 月 17 日 上午 2:08 
Well, to show the elevation the gun is aiming is something I've already done for a private mod, so that would be easy to do.
Reloading and assembly/disassembly is already handled by ace, no?
Maybe we'll do our own one day, but we'd rather focus on stuff that isn't in the game yet, than redoing something that is available
Kolovrax715x 2024 年 5 月 16 日 上午 2:42 
The AGS 30 in RHS is only capable to do direct fire, while in reality the AGS-17 and 30 is able to fire indirectly up to 1500m. It also would be interisting to see the whole reloading and assembling process of this granade launcher.
ilbinek  [作者] 2024 年 5 月 15 日 下午 3:07 
What exactly do you mean by "one of the AGS-30"? Like a custom mod?
Unprobable given they are already in RHS and would be just waste of time.
Kolovrax715x 2024 年 5 月 15 日 上午 8:19 
Can you make one of the AGS-30?
ilbinek  [作者] 2024 年 5 月 9 日 上午 9:06 
If you use it without TBD Mortars, the arty comp should be functional.
We might come up with a way to make it customisable, but I am not sure how well the arty comp would react with our other mods
natelose 2024 年 5 月 9 日 上午 5:51 
Is it possible to re-enable the artillery computer?
ilbinek  [作者] 2024 年 5 月 3 日 上午 2:49 
@Anton you use the arty tables that ACE provides
Krest 2024 年 5 月 3 日 上午 2:31 
How to shoot artillery without an artillery computer?
Kr0k 2024 年 4 月 29 日 下午 3:15 
Thanks for such a cool mod for this weapon
lelop15 2024 年 4 月 28 日 上午 8:08 
Thanks for the help!
ilbinek  [作者] 2024 年 4 月 28 日 上午 8:03 
@lelop15
Would be possible, but it would be pretty hard. Also the fired event removes all magazines that are in the gun itself, so that would need to be overriten too.
lelop15 2024 年 4 月 28 日 上午 7:55 
@ilbinek
Oh okay, would it be possible to decouple them myself via config patch?
ilbinek  [作者] 2024 年 4 月 28 日 上午 7:53 
@lelop15
Only this one was decoupled, the others won't recieve this treatment.