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报告翻译问题






If it works, you're loading an add-on that is breaking the CBA menu interactions with your normal preset.
I am using ACE and TBD
If you load TBD Mortars, ballistic computer is not available
If it doesn't, you might have an addon breaking CBA.
If you are using the noob version, press F.
Can you please create a minimal repro? Small mission, only required addons and set the mission settings to be what you use on your server.
Can you send it to me on my discord "ilbinek"?
But we're encountering something strange.
It seems that right before a shell hits/lands, there are already some pieces of shrapnel that fall/flie around before there is an actual explosion.
About a second before impact.
The density of this fragmentation varies, but usually is comparatively light to the actual explosion.
Nothing game-breaking, just a bit weird.
The only other TBD asset that has this, for us at least, is the 2b25 Gall. No other TBD assets, or RHS assets that we use, have this.
Referring to ACE fragmentation by the way.
you need to use ACE_rangetable
I wanna check it out in the editor, but cannot find it enywhere...
Or upload to pastebin and paste the link. Best if you create a discussion topic
https://community.bistudio.com/wiki/arma.RPT
Reloading and assembly/disassembly is already handled by ace, no?
Maybe we'll do our own one day, but we'd rather focus on stuff that isn't in the game yet, than redoing something that is available
Unprobable given they are already in RHS and would be just waste of time.
We might come up with a way to make it customisable, but I am not sure how well the arty comp would react with our other mods
Would be possible, but it would be pretty hard. Also the fired event removes all magazines that are in the gun itself, so that would need to be overriten too.
Oh okay, would it be possible to decouple them myself via config patch?
Only this one was decoupled, the others won't recieve this treatment.