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报告翻译问题






before 1.6, almost all scans had 300 ore tiles, but now i only got 75 steel per tile on a dozen scans, while plasteel, gold and uranium still get 300. am i just getting unlucky? was it a recent, undocumented change? or am i just stupid? i have no idea.
Updated to RimWorld 1.6
Other posters below suggest that it's not meant to allow you to build a scanner in a mountain base, but I'm pretty sure it used to allow that (and then sometimes if you toggled the option on and off). What is the intended functionality?
The vanilla default is to prioritize short range scanning over long range scanning. Swapping that only helps you, but causes problems for everyone else who uses this mod, and will cause lots of headaches for people trying to troubleshoot why no one will do what they are supposed to.
Zone your colonists away from the short range scanner.
Put the short range scanners behind a forbidden door.
Use a mod such as Personal Work Categories, Complex Jobs, or Work Tab to prioritize long range scanning over short range.
The reason I ask is because colonists prioritize the ground penetrating scanner over the long range mineral scanner. However, I'd like them to use the long range scanner while still benefitting from the passive scanning feature of this mod, rather than requiring me to turn off the long range scanner entirely to make my full-time scanning pawn stop using the ground penetrating scanner and use the long range scanner.
there's a setting to do exactly that in the mod's settings. It's even in one of the screenshots above. Does it not work?