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I suggest correcting these values and if possible to also add min and maxleveldifficulty parameters on the missions that don't have them so the game can properly distribute them.
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I would like to point out the problems with fractal boss spawns. Their spawn rate is too huge. When you need to kill them along the way, it is literally guaranteed to spawn. Of all the hunting grounds, 0 times other bosses and vanilla bosses, only a guard who hits with his head with radiation.
but also Nightmare to manage If you dont have Laser. They're extremely tough in their shells and once they shot they just "YOLO Shoot my back and waste your ammo :33"
Feels bit intentional. Instead of bit natural it just feels like there is bad intentions of creation of that being.
Its a extremely easy target in Multiplayer
For AI though Its just not worth it.
ALSO CHANGE ITS SOUND, LIKE THEY'RE WEIRD SOUNDIN,
Outside of that other creatures are super fine.
Why?
Their sole reason is waste of ammo for your AI. Not Joking.
can i play with all 3 of these mods?
Creatures of the Depth Revived
Undersea Horrors Mission Edition
and this one
Now these mods can be used together.
But remember even if these mods could be used together, only one of them would function at a time. Barotraumatic overrides vanilla randomevents(which controls how monsters spawn at each level), I could not guarante that would work well together.