Transport Fever 2

Transport Fever 2

Churches
28 条留言
Officer 8 月 25 日 上午 9:09 
Nice mod!
Any chance of getting an assets only version? I'd like to just place them manually without having the AI generate them in towns itself.
Mad Hatter  [作者] 4 月 6 日 上午 9:21 
Right I've reverted it to the last know good version that was here for the best part of a year and re-added the anglican church as just an asset. This should solve your crash issue if its this mod that's causing it.
Mad Hatter  [作者] 4 月 6 日 上午 9:07 
you are seeing the identical error to novaaa?
Rikev 4 月 6 日 上午 9:03 
Just a heads up. 6/4/2025 and it's still throwing the assertion error.
Mad Hatter  [作者] 4 月 2 日 下午 9:46 
Apologies for that. Tried to do something good and buggered everything up. Glad its fixed now.
Stephen Spry 4 月 2 日 下午 8:31 
Yes... fixed for me now after causing days of angst LOL Cheers mate!
Mad Hatter  [作者] 4 月 1 日 上午 11:17 
okay I have a suspicion why that happened - if I'm right should be fixed now.
Mad Hatter  [作者] 4 月 1 日 上午 9:10 
yuck - what is that I wonder
novaaa 3 月 31 日 下午 3:42 
Thank you for this lovely mod and all your other work. Unfortunately since this mod was last updated I now get an assertion failure error which crashes the game.

Here is the error line:

urban_games/train_fever/src/Game/procedural/BuildingTypeRep.cpp:114: class std::vector<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct CVec2i>,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct CVec2i> > > __cdecl `anonymous-namespace'::GetCandidates(const class BuildingTypeRep &,const class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &,int &,int &): Assertion `width >=2 && depth >= 2' failed.
Stephen Spry 3 月 28 日 下午 6:33 
Nice addition mate! Just what I needed for St Johns @ Newcastle, NSW... Happy I could inspire you :) Cheers, Stephen Spry.
SteelRodent 2024 年 8 月 28 日 上午 9:22 
The idea of the mod is great, but with the game making every 5-10th house a church, it doesn't really work as intended, and the bigger the cities get, the more ridiculous the amount of churches becomes. Since it's $100,000 to bulldoze each church, church purging can quickly become expensive. Perhaps add an option to disable the automatic placement?
JRG 2024 年 6 月 24 日 上午 12:04 
Love it, is it possible to implement a town hall too?
Franimus 2024 年 5 月 23 日 下午 8:44 
Six churches in one village is just a typical American town haha, especially if half of them are all on the same corner
gordon.pilcher1 2024 年 5 月 23 日 上午 1:47 
Awesome one asset I've been looking for
Mad Hatter  [作者] 2024 年 4 月 9 日 上午 10:44 
I can't help the AI's choice - just delete them I'm sure the AI will replace them with something else.
Tommy Atkins 2024 年 4 月 9 日 上午 1:19 
Nice idea but one village has 6 churches
Mad Hatter  [作者] 2024 年 3 月 30 日 上午 10:25 
you can add it but depends what you are looking for it to do. The assets are available forever. The Ai however will stop placing Churches as soon as you hit era B.
rb58nl 2024 年 3 月 30 日 上午 1:31 
Is this one of those mods you need start the game with or can you add it to your saved game?
Yrol Akiyama 2024 年 3 月 29 日 上午 9:40 
Nice, i always wondered why such were not in the vanilla games.
Mad Hatter  [作者] 2024 年 3 月 28 日 上午 6:50 
nope
Elje0ett 2024 年 3 月 28 日 上午 4:56 
Does the mod include a toggle that makes these buildings asset exlusive so that the AI doesn't build them?
4mB3r197 2024 年 3 月 27 日 上午 1:24 
Very nice! Also like the single placable windows and doors again. Thanks for another nice mod.
Mad Hatter  [作者] 2024 年 3 月 25 日 上午 10:45 
the red side walks are vanilla no mods involved. The game changes the sidewalks according to which of the 3 game eras (a,b,c) you are in.
Thorn-Exile 2024 年 3 月 25 日 上午 6:17 
Beautiful work ! But may I also know how you get those red sidewalks?.... is it a mod?
anthony 2024 年 3 月 24 日 上午 10:47 
Fantastic. You have been very productive recently.
themeatballhero 2024 年 3 月 24 日 上午 6:33 
awesome! definitely could use this
KGRAT 2024 年 3 月 24 日 上午 6:09 
thank you keep up the great work :)
Reddragon792 2024 年 3 月 24 日 上午 6:09 
Super 👍🏻