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报告翻译问题
Would you please check my comment from early August? And I might add that ACME has an FPS mode that might meet your needs. Hope it helps!
Could you confirm at your convenience whether the issue is restricted to two mods?
1.Create a new modlist in Skyve
2.Enable only FPC, Toggle It, and Unlock All
3.Start a new city and draw a district
4.Engage free-camera mode then exit
Please let me know if the issue occurs again. Many thanks!
(It seems you might have missed my previous DM, so I’m forwarding it here for your reference.)
When i started the savegame the game gave me the 'update' info box for the mod. So fairly surden that it's the newest version.
Please ensure that you are using the latest version.
I'm not seeing district names coming out of FP view :-)
Still seeing the district names coming out of the cinematic camera. Maybe that is an effect from ACME or native, I don't know.
Fixed, please check
If you are using Toggle It, try toggling the "District Names" setting and any other district-related settings twice. Then, reenable the hide ui setting and check if the issue is resolved.
If this doesn't help, please follow the "IMPORTANT REMINDER FOR COMMENTING". Many thanks!
I have it the other way around, normally mine are toggled off, but when exiting the fp camera, they are on again.
Thanks for sharing your log file! However, I can't see the link; it seems to have been hidden.
Could you please use a different file-sharing service?
Sorry for the inconvenience caused by the update! For now, you can use the arrow keys for precise movement and Ctrl+arrow for precise rotation. You can also try using ACME together, which also has fewer camera limitations. However, since this issue affects a limited number of users, it's unlikely to be fixed soon. Thanks for your feedback and understanding!
{链接已删除}https://drive.google.com/file/d/1vk0UlTr09KDOiVXD0ght5B2Lmk0cZfeq/view?usp=drive_link
This mod won't affect save files. I'm not sure why, unless you followed the "IMPORTANT REMINDER FOR COMMENTING". Thanks!
Thanks for your reply! Maybe we could talk privately for better communication?
To add to the last comment. I have had this mod disabled and enabled, while restarting the game and so on.
Now it seems that nothing is interfering with network anarchy ui.
So i might it have been a glitch with some other reason then this mod. Or at least only periodicaly.
one more comment i'm afraid.
I have only been able to test this with turning of this mod off, and then the issue is gone.
With this mod active, then in relation to the network anarchy mod, clicking on buttons on the 'modes' segment of the ui for network anarchy will makes it disappear.
The same happens when using keymapping to change the modes, then that part of the anarchy mod also disappears.
The keymapping should not be conflicting with any keymapping that i have made in the first person mod.
Me again. with another comment beside the other two.
Im a big user of the commuter destination mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2475986859&searchtext=commuter
I know it is diffiult for modders to ensure mod compatability.
When i load a savegame, then the commuter destination works fully as intended and showing the 'pedestrian' icons as it should.
However, when ever i have used the mod 'follow mode' in this mod and then return to normal game, then the commuter destination does no longer show the pedestrian icons when using that.
Is it at all posible that this mod leaves something active when exiting follow mode or in some other way disrupts the commuter mod from showing the pedestrian icons?
to add to below.
The free camere mode keymapping seems to behave somewhat 'strangely' in regards to enable/disable the ui.
Lets say i'm playing normally and have engaged the vanilla follow mode (the ui is shown) then i click the key mapping for free camera mode.
Then what happens is that follow mode is deactivated and the ui is disabled.
If i then click the keymapping again, then the follow mode is reactivated and the ui is again shown.
A few comments from testing.
Setting the combined keymapping for toggle info panel as ctrl-shift-I will only show I in settings, but does work.
Regarding the toggle for the vanilla follow mode and the mod follow mode. Let's say i'm in the mod follow mode of a cim, and then the cim boards a train. If i then use the toggle to change to the vanilla follow mode to get a birds eye perspective, it seems like the camera is being set to follow the train and not the cim :-(
So when the cim gets of the train, it is still the train that is followed, and not the cim.
Have you checked the FAQ and followed the instructions in "IMPORTANT REMINDER FOR COMMENTING"? It should typically work whenever the mod is enabled. Feel free to ask if you have any concerns!
BTW if I may point out, it seems like you're mixing up "mod" and "assets." CCPs usually only provide assets, not functioning as mods. So, as I mentioned, there won't be any conflict issues. :)
I've never heard of that, but I suppose it works with the mod you mentioned. This is just a camera mod, so it shouldn't affect buildings except for LOD optimization.
Well, I also have no idea unless you could follow the last part of the description... Thanks!
LOD optimization reduces model detail at a distance to improve FPS. The higher the option, the smaller the distance. If it's not needed, you could just disable it.
Of course it's working. Are you having issues?
We've released a test version, please check. Hope it's worth the wait!
Thanks again for your suggestions! I'll add them to the plan.
Keymapping to directly activate FPV for selected entity while in vanilla follow mode in cinematic mode
Keymapping to return from FPV to vanilla follow mode in cinematic mode
Keymapping to enter walk-through mode while in vanilla cinematic mode
Keymapping to return from walk-through mode to vanilla cinematic mode
Thanks for your response :)
For now, only the UUI key mapping supports combination keys. Could you describe the key mappings you're referring to? I'll consider making them able to bind combination keys.
Based on my previous comment, I suppose you also need a key mapping to switch between the vanilla follow mode and this mod's?
I just want to add that in the below comments I have most likely confused the build in follow mode with this mods follow mode, if they are different.
The follow mode i referred to, is the one that happens, when you select an entity and the info ui for the person/vehicle shows the small 'icon' in the top that when clicked lets you follow the entity around.
Just to explain in words. Id like to do some videos and as immersive as possible. So what i'd like is to do keymappings to switch modes, so I dont break the immersion of the video by having to show the ui. As an example i would like to go from the general follow mode of a cim/vehicle (no ui shown) and jump into fps mode, and out again to the follow mode. Being able to also engage the walk-through mode would be a bonus, but very nice.
The mappings i would setup on a stream deck for easy use.
Can you assume in the coding that (or let it fail if not the case) that the camera is already centered on a cim/vehicle in the camera mode? (follow mode but no UI showen) and from that deduct which entity to go into fps mode for...
Yes to your questions i suppose :-)
One more thing, i dont know if this is a game limitation, but i tried changing one of the keymapping to ctrl+shift+f (it did not work).
Would you have to code that kind of keymapping or is the game in it self that does not support a mapping like that?
The follow mode needs to follow a specific vehicle/citizen, not possible to switch by a key mapping as we don't know which vehicle/citizen to follow.
I suppose you're referring to
Having a key mapping to engage the walk-through mode?
Switching to free-camera mode from the other two modes?
Switching from free-camera mode to walk-through mode?
If so, that would be a good idea!
Unless i'm missing it already being there, I would like to suggest a keymapping to engage the follow camera mode (and to exit it).
In other words, or maybe in addition to it, it would be nice to have a keymapping that make it posible to going from the free camera without UI into the follow camera mode and back again.
No worries! It will be automatically approved and applied when I update the mod in the future. And thanks for the translation work!