武装突袭3

武装突袭3

Simple Civilian Presence
144 条留言
minecraft with gadget 10 月 19 日 下午 4:28 
Working for me, though I wish there was a way to increase the spawn rate/pop density.
ElPedroChico 9 月 21 日 上午 10:03 
How does this compare to GRAD civillians?
NoScopeZone 8 月 28 日 上午 1:57 
dose anyone know how to get the script to work? i have the other mod Enable Composition Scripts but it still is not coming up on the screen do i need one mod only?
colemanerik 8 月 16 日 下午 11:07 
I found that the script will delete dead player bodies
colemanerik 6 月 30 日 下午 10:13 
works fine for me. Only complaint is that it deletes the syndicate vans after a little bit. Can edit what spawns with the code that's in the init box in Eden.
Lera 5 月 30 日 下午 8:12 
can you configure which to spawn
Americanpolicecar 5 月 16 日 下午 3:27 
To work need avc knowing about how zeus work
FireGod 5 月 10 日 上午 8:22 
@crub как отрегулировать количество юнитов на карте?
tny 5 月 8 日 下午 4:32 
How do i NOT make the civilians disappear
tozinn02 5 月 5 日 上午 11:18 
I tried to remove all the mods, entered altis, and except the vehicles with drivers no pedestrian is spawned after 10 minutes. Played around with parameters not helping. Is the script still working in 2025? anyone?
tozinn02 5 月 5 日 上午 8:48 
Only vehicles spawns, cant see any pedestrian
Polonez 4 月 18 日 上午 9:18 
i placed this and it doesnt work
swift 3 月 19 日 下午 3:28 
Hi man seems to be broken. I place it down just a invisible helipad appears no popup like it did a day ago when i tried
Markusaw 2 月 23 日 上午 4:47 
Thanks for the quick answer!
s-man 2 月 22 日 下午 10:41 
@crub thanks
crub  [作者] 2 月 22 日 下午 10:39 
@s-man, addAgentsToInterface = false;
s-man 2 月 22 日 下午 4:46 
@crub when i place this down in zeus or eden it adds everything as an editable object in the zeus interface, is there a way to prevent that?
crub  [作者] 2 月 22 日 上午 10:21 
call CIVPOP_fnc_deleteAllAgents;
crub  [作者] 2 月 22 日 上午 10:17 
@Markusaw, isPopulateWorldAllowed = nil;
Markusaw 2 月 22 日 上午 9:42 
Is there a way to disable it mid mission via scripts?
cat 2 月 14 日 上午 2:33 
how would i increase the range civs despawn? i'd rather them dissappear around like 1km-2km like in antistasi
A. Ares 1 月 27 日 下午 2:35 
@Lord-Wolf, unfortunately I can not really help you on that! Try setting down the composition object on editor and see if it works so we can start some troubleshooting from there!
Lord-Wolf 1 月 27 日 上午 6:29 
Description says it works in public Zeus servers so it should
A. Ares 1 月 26 日 下午 2:19 
Hmmm... Well... To be honest, I do not know if this works in Zeus since the code is being added in its "init" field/box and I do not know if this is being executed when a composition is spawned through Zeus. It may be, but I do not know! For troubleshooting, try setting it down on editor and see if it works!
Lord-Wolf 1 月 26 日 下午 1:20 
Also just to add, I'm using it as Zeus, not in Eden
Lord-Wolf 1 月 26 日 下午 1:20 
A. Ares I remember to use the script a the exact same place and it working or hearing random vehicle passing by that place. The only things I downloaded since is other composition and other comps from Crub work
A. Ares 1 月 26 日 上午 11:33 
Hmmm... @Lord-Wolf... Did you change anything? New mods? New setup? New position on map? IF I remember correctly, the script checks for buildings around players and randomly pick some to spawn civilians (according to some other criteria but...)! So it seems pretty weird to stop working! Can you delete the object, save and put the object down again to check if this may solve the problem. Otherwise, could it be the buildings around the players are not either recognised as buildings or are not included in the buildings that are counted to spawn civilians!
Lord-Wolf 1 月 26 日 上午 11:11 
@A. Ares
I've only been using it on a single map so far and it used to work
A. Ares 1 月 26 日 上午 10:38 
@Lord-Wolf, do you have this issue on a specific map or you get it on maps that the script used to function properly?
Lord-Wolf 1 月 26 日 上午 10:22 
Hello, I've noticed recently that the script doesn't spawn any civilians anymore. Did something happened ?
A. Ares 1 月 26 日 上午 8:11 
@Eloome mate, I would say that your best "take" on that is to copy the code from the init box of the object, paste it on a .txt/.sqf file and the change the classNames of the units spawn accordingly!
Eloome 1 月 25 日 上午 6:53 
Is there a way to modify this to be able to spawn OPFOR and Independent factions? Amazing script that I can't live without for scenarios!
BHL.Kriminel 1 月 2 日 下午 8:26 
Not working anyway...
BHL.Kriminel 1 月 2 日 下午 7:16 
hello, how am i suppose to add this with enable composition script plz ?
MetalMilitia 2024 年 12 月 11 日 下午 11:12 
Hmmm placed this in eden and no go ; Using the apocalypse one worked just fine.... Anyone know if this works with EXILE? Really want civ presence on my antistasi/exile hybrid server...
KeyOne 2024 年 12 月 11 日 下午 8:54 
Is there a way to add all mods cars to spawn, without typing car name one by one?
crub  [作者] 2024 年 12 月 10 日 下午 7:59 
@Steal_Oil, its not a mod. It's a composition.
Steal_Oil 2024 年 12 月 10 日 下午 7:11 
Doesn't even show the mod in the launcher.
A. Ares 2024 年 11 月 29 日 上午 8:05 
@Ing if I am not mistaken, the number of civilians to spawn is a fix number! I do believe that it would be better to copy and paste the whole code to a text editor and edit it there (that's what I did at least) (oh, and don't forget to give credits) as you see fit!
Ing 2024 年 11 月 29 日 上午 1:29 
Is there a possibility to increase the number of civilians? Or will they increase as the server's online presence increases?
CHARLIEB135 2024 年 11 月 17 日 上午 11:42 
Hi how do you increase the number of ai. Thanks
Weynøøb 2024 年 11 月 17 日 上午 6:41 
is there a way to custom civilians with another faction? like Chernarus civilians?
LAG 2024 年 11 月 16 日 上午 2:49 
i don´t feel alone anymore
A. Ares 2024 年 10 月 31 日 下午 6:38 
@crub , there is an engine command that is made specifically for AI units. It is the speedLimit [community.bistudio.com].

@[TP]Kinks, a good idea is to copy the code from the init box of the object to a text editor, check it out and do the changes that you need! Other than that, I believe the easiest way is for @crub to implement it in their code!
[TP]Kinks 2024 年 10 月 31 日 下午 4:37 
Fair! Cheers for the reply, mate! Great work on the script again!
crub  [作者] 2024 年 10 月 31 日 上午 10:50 
[TP]Kinks, the AI just drive at whatever speed they normally do. I don't know if there's a way to change it.
[TP]Kinks 2024 年 10 月 31 日 上午 10:06 
Hey, great composition, works perfectly! I have a quick question regarding the AI vehicle speed, can it be changed that they slow down? Cheers
crub  [作者] 2024 年 10 月 25 日 上午 4:51 
@s-man, the easiest solution is to start outside of town then move to it. They should spawn inside the town if you're not there from the start.
s-man 2024 年 10 月 25 日 上午 2:31 
hi i have a question, how do i let the civis spawn closer to me? ive noticed they spawn outside the towns and not in them even if im at the center of the town.
A. Ares 2024 年 10 月 20 日 下午 4:31 
@Chronicles of Lunacy, yeap... You just place down the object from the composition and it works on its own after this!