Project Zomboid

Project Zomboid

Decoholic
126 条留言
Goblinndogg 10 月 26 日 下午 12:28 
(b41) is there a way to turn the world models vertically?
NAMU 10 月 3 日 下午 3:19 
41build) Is the Adjust Item Position feature still available now?
I don't even open the sandbox option and it's vanilla
I'm using the Change Furniture Display function well
Jowenbra 10 月 1 日 下午 2:25 
I'm Commander Shepherd, and this is my favorite mod on The Citadel.
Crow 8 月 26 日 下午 4:55 
I cannot begin to tell you how stoked I am to have found this mod. You're a real o e for this. This is my new favorite mod.
Dayaan 8 月 3 日 上午 1:43 
@PePePePePell OMG I LOVE YOUUU THANK YOU SO MUCH FOR ADDING THIS FEATURE!!!
Silverbane7 8 月 1 日 上午 11:20 
you read my mind XD
two days ago, i was thinking 'should i ask the Decoholic modmaker for a version of shelves and similar, that is always empty so can place decor onto them and still use them?'
thank you for getting there before i even got around to asking :D
Codemonkey3 8 月 1 日 上午 9:49 
Thank you, thank you, thank you! So glad you were able to make this possible! I love filling the book shelves and stacking stuff on the racks and now I can without wasting the actual storage inside the container.
PePePePePeil  [作者] 8 月 1 日 上午 5:20 
@Dayaan, @Codemonkey3
Thank you so much for enjoying my mod, and for the lovely suggestion! You're absolutely right - that feature is a perfect match for decorating with 3D placement. So… I’ve added it in the latest update! You’ll now find a new option called “Always Empty” in the selection menu. Give it a try and enjoy your decorating adventures even more!
Dayaan 7 月 28 日 下午 11:30 
Hello, i really love this mod, thank you for making it! ^^
Is there a possibility of empty shelf displays to be added? I really want to decorate my shelfs with extended 3d placement without having to empty the containers first
PePePePePeil  [作者] 7 月 19 日 下午 11:34 
@RunYouCleverBoy
Thank you for the suggestion. In the latest version, this mod’s placement feature has been integrated with the vanilla Extended 3D Placement Tool. Since the mod you linked appears to support vanilla functionality, I believe they should be compatible—but please feel free to give it a try and see how it works on your end.

@Tony, @AlexFromKarelia, @Syn, @Edelweiss
It seems the issue was related to SteamCMD not updating Workshop mods properly on dedicated servers. Thanks to Syn and Edelweiss for sharing the fix—glad to hear it worked!
PePePePePeil  [作者] 7 月 19 日 下午 11:31 
@Red
Thank you for the suggestion. Most props can actually be removed using a sledgehammer. While sledgehammers can be hard to come by, I believe that the challenge of finding one is part of the fun in Project Zomboid. I’d encourage you to give it a try through vanilla gameplay first.

@Codemonkey3
Thank you for the suggestion. This mod is designed to let users assign custom overlay sprites, but I see—you’re asking whether it would be possible to intentionally assign an "empty" or blank sprite instead. That’s an interesting idea. I’m not sure yet if it would be technically feasible, but I’ll add it to my list of things to explore in future updates.
PePePePePeil  [作者] 7 月 19 日 下午 11:18 
@unfidelity97
Sorry for the late reply. I believe you’re referring to the error that occurred when picking up items in Build 42.4.0. That issue has already been fixed in version v1.13.2, so please check if it works for you now. If you still encounter any problems, feel free to report them in the bug report thread. Thanks!

@Kate Reller
Thank you! I’m really happy too—Vanilla’s new Extended 3D Placement Tool is a much more user-friendly feature overall. In fact, the latest version of this mod now extends and builds upon that vanilla functionality, so I hope you’ll give it a try!

@marshmallow justice
Thank you for the bug report, and I’m sorry for the late reply. This mod performs some rather unique processing, which can make it more prone to conflicts with other mods. Has the situation changed since then? If you’re still encountering the error, I’d really appreciate it if you could share more details in the bug report thread.
PePePePePeil  [作者] 7 月 19 日 下午 11:07 
@Nimdok
Thanks for the suggestion. While the priority for this is relatively low at the moment, improving the UI (including scroll support) is already on my to-do list. I appreciate your patience and understanding in the meantime.

@LumberingTroll
Since Build 42 added the Extended 3D Placement Tool, the position adjustment feature in this mod has been deprecated in the latest version and replaced with the vanilla functionality. So if you're looking for hotkey support, it would be best to request it directly from the official developers. Also, for Build 41, I only plan to apply bug fixes, not feature updates.

@fen
Sorry for the late reply. Since this mod forces overlay images onto furniture, it’s possible that the issue is caused by the mod itself. I’ve opened a bug report thread in the Discussions tab—if you could provide more details there, it would be greatly appreciated!
Edelweiss 7 月 19 日 上午 9:29 
The fix that Syn posted works for dedicated servers.
AlexFromKarelia 7 月 19 日 上午 4:18 
not updating for multiplayer servers
Tony 7 月 19 日 上午 1:45 
another mod not usable for servers great
Codemonkey3 6 月 20 日 下午 7:08 
Would it be possible to select and force the empty sprite? The new extended placement option let's us fill shelves with props, but it means as soon as you add anything to the container it will fill the container with it's default sprite which looks real bad.
Red 5 月 31 日 上午 7:45 
please make a mod that lets u break those props that u cant break like long office tables and etc
marshmallow justice 3 月 9 日 下午 12:40 
I am receiving a stack trace error https://pastebin.com/gft5FZRk
when I right click a bed with a boombox on it from true music. I have also seem some Decoholic-blamed errors pop up thru errormagnifier in my play session in other circumstances, but I can't remember exactly. In this code it also is blaming Auto Oven Disable, or at least mentioning it, but said error pops up in other circumstances too.

That said, I've been using the mod a handful of times to ensure it works and it has correctly changed display models. So not sure what's going on.
Kate Reller 3 月 5 日 下午 8:27 
Congrats on getting half of your mod in B42!
unfidelity97 3 月 4 日 上午 9:21 
btw new update also ruin this good mod like medical meister :(
fen 1 月 16 日 下午 9:35 
I've noticed when I change the fridge graphic it will visually start overlapping the wall cabinets above it, and when I change the oven graphic parts of it overlap things placed on-top (pots, pans, etc.) Is there a layering issue, or maybe I'm doing something incorrectly? Any advice? :mhwhelp: (I play with maxed textures on B42.)
LumberingTroll 1 月 12 日 上午 9:53 
If possible hotkey binds for the Adjust Item menu would be amazing, would like it set to num pad.
Nimdok 2024 年 11 月 24 日 上午 10:50 
@PePePePePeil One possible easy fix I suggest, could be to move the default selection to be on the far left always to prevent it from being hidden for the time being.
PePePePePeil  [作者] 2024 年 11 月 24 日 上午 8:48 
@+48 661 715 047
Yes, that one is a restriction at this time, as stated in the third section of “Known Issues”. It's difficult to solved and I'm continuing to work on a solution.

@Sir Richard Rose
Thanks for the report. I was aware of the problem of not being able to fully display the data when there are many targets, but I had not fixed it, mainly because it only occurred when in Debug mode. However, some walls (such as the wooden cabin you reported) could be reproduced without being in Debug mode.

However, since this is a rare case, I have decided not to fix this issue at this time. I will consider this issue, including the design of the selection screen, when any major changes are made.
Nimdok 2024 年 11 月 22 日 下午 9:03 
Small UI bug I noticed, on some wooden cabin walls that are part of a default building. The tile set becomes very large and it is impossible to return to default setting
bhb resurrection case 2024 年 10 月 5 日 下午 9:25 
adjust item position undoes itself once the square updates (u take items from the same square where the adjusted item is laying)
PePePePePeil  [作者] 2024 年 9 月 14 日 上午 7:07 
@Captain, @Deathstar
Sorry for the inconvenience. It is a specification (this was the only way to solve another problem) that the items are re-placed internally when using the "Adjust Item Position" feature. Therefore, I have added an option in the sandbox options to limit the use of this feature. Although you will not be able to use this function, please consider turning this option off in order to prioritize server processing.
Deathstar 2024 年 9 月 1 日 下午 1:06 
Sorry for the delayed response:
"By the way, how has this affected you? (I understand that items are targeted for deletion, but how is this different from normal placement?)"
Larger servers make use of the world item deletion feature to ensure it stays healthy, but placed items are specifically excluded from this (vanilla feature). This way, people can still decorate their bases, they just need to make sure they PLACE the item instead of dropping it. Using decoholic adjustments clears this flag, thus defeating the purpose of this (otherwise very good!) mod.
Captain 2024 年 9 月 1 日 下午 12:47 
The issue Deathstar is having is also happening on the server I play on, it is really annoying to have items despawn and having to contact admins to spawn them back...
PePePePePeil  [作者] 2024 年 8 月 23 日 下午 9:17 
@DiorSavage💴
The context menu of the item (right-click on the item) is the target. The item must also be placed on the floor. If the menu still does not appear, please contact us for more information.

@Suicopatious
There is no mod functionality for this at this time. Also, there are no plans to support it at this time, as it would be a major departure from the vanilla implementation and settings, sorry.

@Klaarturo
Yes, no problem for Mid-save!

@Deathstar
Yes, there is a vanilla specification that if there are multiple items on the same tile, adjusting the position (height) of one item will reset the height of all other items as well. The solution to this problem is to take measures to reposition items other than the one that has been adjusted, which is the current specification. By the way, how has this affected you? (I understand that items are targeted for deletion, but how is this different from normal placement?)
Deathstar 2024 年 8 月 16 日 上午 1:24 
Update - Just tested this myself and can confirm that it indeed causes items to count as dropped rather than placed
Deathstar 2024 年 8 月 15 日 下午 12:37 
Potential issue for servers:
Some players reported that using the Adjust Item Position feature clears the "placed" flag on world items. My server removes most dropped items regularly (as do most larger servers) and only placed items are safe - But it seems that using this mod's precision tools makes those items count as "dropped" again, thus making them subject to item removal.
Klaarturo 2024 年 8 月 10 日 上午 1:56 
The mod is great! Just one question, does it work on saved games?
Suicopatious 2024 年 8 月 6 日 下午 7:00 
Are there any options to put shelves looked empty even though theres item inside?
DiorSavage💴 2024 年 8 月 4 日 下午 3:08 
Im not seeing the adjust item position on the context menu?
PePePePePeil  [作者] 2024 年 8 月 4 日 上午 12:39 
@Oralinis Angelas
There should be no problem with the feature to adjust the position of an item. However, rotation to any axis is technically impossible; only the Z axis can be rotated.

@Ban_Boric
Thanks for your report. You are right, it is hard to see the context menu when there are a lot of items. I considered turning it on and off in the options, but decided to take the measure of making it a sub-menu. How about this?

@Sig Axial
Yes, you are free to apply it to your server, for example, by putting it in a mod pack!
アクシャル 2024 年 8 月 4 日 上午 12:32 
Can we reupload this for our server 'The Ones who remain'? thank you!
Ban_Boric 2024 年 7 月 15 日 下午 3:10 
Is there any way to disable 'adjust item position'. I really like the mod, but I dislike when there are multiple items in a stack and then the context menu spams 'adjust item position'. If there is no option is there any chance we can have a submod that disables it?
BUT WHY 2024 年 7 月 13 日 上午 9:48 
Hello, is this compatible with standing items mod?
PePePePePeil  [作者] 2024 年 7 月 11 日 上午 4:55 
@Lantutay na Manok
Thank you for your suggestions, it was supported in v1.10.
♿Hello Kitler♿ 2024 年 7 月 10 日 下午 10:33 
Hello! Any chance for a compatibility patch for functional clothes line?
PePePePePeil  [作者] 2024 年 7 月 6 日 下午 11:24 
@Cotyora
Sorry for the inconvenience. I could not resolve these issues described in the problem at this time, and it will take some time (or a change in the vanilla side implementation in a new build may lead to a solution) until it is resolved.

@Nertamia
That probably refers to the graphics that will be added in my other mod. Please check the my "Pump Pury" mod!

@squidbeef
Perhaps you are in debug mode? If you are in debug mode, the wall pattern is also a target for selection, which is why it behaves the way it does. However, since the number of selection targets is limited in normal play, I have not implemented a display that matches the number of selection targets at this time.

@Blåhaj
Thanks, nice idea, right? ;D

@〘aͥdaͣnͫ〙×͜×
Thank you! :spiffo:
〘aͥdaͣnͫ〙 2024 年 6 月 29 日 上午 9:30 
Funciona bien:steamhappy:
Blåhaj 2024 年 6 月 27 日 上午 8:51 
Props for the use of Lupin theme in the video :steamthumbsup:
500 CIGARETTES 2024 年 6 月 25 日 下午 1:07 
When I select a wall the configuration window is too long and goes offscreen, I didn't see it mentioned here is this a bug?
Nertamia 2024 年 6 月 24 日 下午 2:35 
Or is it just a different type of the shelf
isnt it
Nertamia 2024 年 6 月 24 日 下午 2:35 
Can somebody tell me the mod on the J's 4 if im not wrong on the shelf i want these shoes