缺氧
Conveyor Tile
69 条留言
Sgt_Imalas  [作者] 10 月 2 日 上午 3:56 
I updated the image link.
the current one is hosted on my github, that allows me to update it without changing the link (e.g. when a new dlc releases)
MiserableGamer 10 月 2 日 上午 12:23 
No, they are showing up now.....weirdness!
Sgt_Imalas  [作者] 10 月 1 日 上午 11:33 
is imgur blocked for whatever reason?
they needed updating anyway
MiserableGamer 9 月 30 日 上午 10:42 
Any idea why the above images in the description say 'Content not viewable in your region'??
Sgt_Imalas  [作者] 6 月 13 日 下午 4:12 
this is probably also the case for the lumb and the rhex, these critters are 2x2
Jean-Luc Picard 6 月 13 日 下午 3:51 
The Bammini (and even their adult form Bammoth) from the Frost DLC are not falling from the conveyer title. I tried to move the Bammini's through another room i've made using the conveyor title basically by dropping them from it but... they don't drop. From what i can tell, they are the only ones that can't fall from the title, they just get stuck on the last/first conveyor title.

I also tried using the max speed of the conveyor title and still nothing, they still don't fall from it...

Can you fix this please ?
Sgt_Imalas  [作者] 4 月 26 日 上午 9:29 
they are ui locked left because you can flip them
demalion 4 月 26 日 上午 7:02 
Ashotep's comment I think relates to what I think is an implementation oversight: I think the tiles should by DEFAULT depend on automation to determine direction, and then you can SPECIFY locking a certain direction in the UI. This is so when you build an automation it actually all will work as built.

Currently, they default as UI locked left (bit 2 ignored) which might have been overlooked as until you start automating it behaves the same as the off signal automation.
戏言 3 月 15 日 下午 1:24 
It's a fun mod that brings something interesting,
Ze Viper 1 月 24 日 上午 11:29 
oh, awesome!
Sgt_Imalas  [作者] 1 月 23 日 下午 5:25 
It is
I just havent updated the description yet
Ze Viper 1 月 23 日 下午 5:13 
I love this one! cant wait till it becomes bionic update compatible!
BoNes 2024 年 12 月 28 日 上午 12:29 
Firstly, love the utility of this mod. It's great.

I do have a suggestion though: could you add a weight plate combined with a conveyor tile (that activates itself with the weight plate is triggered, and gives out an automation signal)? This would make automating piles of a given size much easier...
EG: You could have the plate set to above 500kg and a line of conveyors attached to the plate the activate when the plate is triggered. Whenever more than 500kg lands on the plate all the piles will move until the plate isn't triggered anymore. Then you'd end up with a conveyor filled with piles of approximately 500kg.

The best use for this would be with the new liquid bottlers, they drop several bottles on the floor until the bottle is of a certain size, then the queue moves forward by a tile. Then you can relocate the bottles to where you need them. This would mean that you're not stuck trying to divide up a 25t bottle into a more usable size.
Ashotep 2024 年 12 月 14 日 上午 10:03 
Does anybody else have any problem getting the tiles to respond to automation settings? Maybe I am just doing it wrong.
Sgt.Peanut 2024 年 12 月 8 日 上午 5:41 
i love the unsuspecting sleeping meep on the conveyor
Sgt_Imalas  [作者] 2024 年 11 月 21 日 下午 12:33 
1.1.6:
- fixed for november qol update
김또비 2024 年 9 月 3 日 上午 8:13 
this mod very exciting :)
3GuB  [作者] 2024 年 8 月 27 日 上午 9:50 
Exactly!
Kaedys 2024 年 8 月 27 日 上午 9:37 
This is one of those mods where I windmill slam the subscribe button even without having a distinct use-case in mind. Conveyors are love, conveyors are life.
Robbie 2024 年 7 月 24 日 下午 1:32 
I don't know why but I absolutely need this.
3GuB  [作者] 2024 年 7 月 5 日 下午 12:20 
<3
4n0nym0us 2024 年 7 月 5 日 下午 12:19 
Ultra mega epic mod
ducky04 2024 年 6 月 27 日 下午 4:41 
good
LittleKatGC 2024 年 6 月 27 日 上午 3:49 
thank you so much for this mod :)
Sgt_Imalas  [作者] 2024 年 6 月 14 日 下午 4:53 
zero patience
Darth Nihilus 2024 年 6 月 14 日 下午 1:48 
nevermind i added it myself.thanks for the mod.
Sgt_Imalas  [作者] 2024 年 6 月 10 日 上午 1:16 
but where's the fun with that (yes.)
Darth Nihilus 2024 年 6 月 9 日 上午 4:23 
can we have also critter immunity as well, by chance?
Andocromn 2024 年 6 月 7 日 上午 10:48 
any lets plays with this used? looks interesting but idk
wrld 2024 年 5 月 25 日 上午 11:00 
güzel
shaduras 2024 年 5 月 14 日 下午 10:23 
Conveyer 2: Vertical Boogaloo is our next milestone in Meep Transportation.
一般般的般般 2024 年 5 月 14 日 上午 1:15 
GOOD
doughboy 2024 年 5 月 13 日 上午 9:53 
Good mod
Sgt_Imalas  [作者] 2024 年 4 月 30 日 上午 6:49 
maybe
Harbonah 2024 年 4 月 30 日 上午 3:41 
Thanks for this great mod!
Feature for vertical movement?
Zandolit 2024 年 4 月 19 日 上午 7:00 
Thats funny :meepwow:
睡个好觉 2024 年 4 月 14 日 下午 7:05 
good
Sgt_Imalas  [作者] 2024 年 3 月 28 日 下午 2:36 
v1.1:
- tile now gets properly destroyed on meteor impacts
- tile now has a ribbon input: bit 1 disables it, bit 2 can be used for changing the direction (if the checkmark for it is set) and bit 3 and 4 allow increasing the speed at higher power costs
- the gear now gets tinted based on its speed (and factorio belt types), this can be disabled in the config
Sgt_Imalas  [作者] 2024 年 3 月 27 日 上午 5:43 
only debris will be moved, the light behaviour is like mesh tiles (regular light is blocked, sunlight passes through)
Nuke Jukem 2024 年 3 月 27 日 上午 4:09 
Really nice to add into big ranches, if you do plastic ranching you can force them to be drawn to the edge so they climb a lot more and spend more time in the ceiling
ironboy32 2024 年 3 月 27 日 上午 3:07 
ayo can this move regolith?

And does it let light pass through
mr.fate 2024 年 3 月 27 日 上午 1:15 
The GIF made me laugh :steamthumbsup:
Андончик 2024 年 3 月 26 日 上午 11:10 
hi
Sgt_Imalas  [作者] 2024 年 3 月 26 日 上午 9:11 
or falling sand/regolith has embedded itself in the tile
Sgt_Imalas  [作者] 2024 年 3 月 26 日 上午 9:06 
looks like you got a natural tile formed inside from hot material cooling.
its the same bug regular mesh tiles can get
FLügeL Λrp:ΣggyØ 2024 年 3 月 26 日 上午 8:44 
the robo-miner constantly tries to "mine" the tile for some reason :meepyikes:

https://youtube.com/shorts/X4Bxv7SKReI?feature=share
Sgt_Imalas  [作者] 2024 年 3 月 26 日 上午 8:19 
no.
nipodemos 2024 年 3 月 26 日 上午 5:45 
Hey, very beautiful mod indeed!
Could you make so it becomes a background tile?
My idea is to use all the water in the water planet to grow bristle blossoms, just like youtubers had done in the past, and this conveyor would make that i basically need amost no sweepers, i could just conveyor the bristle berry to a central point and save so much time and metals.
could make that config please?
Sgt_Imalas  [作者] 2024 年 3 月 25 日 下午 3:05 
was a case of not properly clearing some caching, leading to lingering components
=jF= 2024 年 3 月 25 日 下午 2:53 
Ah perfect, thanks!