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1. In the mod's configuration settings (accessed from the main menu where you enable it), the very last option will toggle on / off the default blueprints. I had predicted that some people wouldn't want them, so the setting is already there.
2. By logging into the same account you used to post your blueprints, you should also have the option to delete any of your own posts. You can simply delete and reupload any posts that you want to make changes to.
I'm going to look at the other error now and see what I can do about that.
[string "../mods/workshop-3193740295/modmain.lua"]:1238: attempt to index global 'self' (a nil value) LUA ERROR stack traceback:
../mods/workshop-3193740295/modmain.lua:1238 in (upvalue) Should Plan Action (Lua) <1237-1239> ../mods/workshop-3193740295/modmain.lua:1253 in (method) DoAction (Lua) <1252-1258> scripts/components/playercontroller.lua:4377 in (upvalue) old_OnLeftClick (Lua) <4192-4382> ../mods/workshop-2525858933/modmain.lua:133 in (method) On Left Click (Lua) <127-134> scripts/components/playercontroller.lua:619 in (upvalue) PlayerControllerOnControl (Lua) <561-662> ../mods/workshop-2873533916/modmain.lua:174 in () ? (Lua) <156-182>
=(tail call): -1 in () (tail) <-1--1>
=(tail call): -1 in () (tail) <-1--1>
If that doesn’t work, you can save existing plants with F1 as usual. If you really want, you can launch a private server and use console commands to give yourself the stuff like plants, make the base, save it, and then return to the main server.
The numbers on the projections are the automatically calculated priority values, so high numbers should be placed before smaller ones. You can disable these in the advanced tab if they get in the way.
Apart from those questions, this really is cool! I can't wait to actually set up my own projections!