全面战争:战锤3

全面战争:战锤3

Vile Verminlords: It's Time-Time
106 条留言
Commissar Yarrick 6 月 2 日 上午 2:53 
update plz plz
EliteGamer11388 3 月 19 日 下午 1:15 
Can the AI use them?
Nalz 2024 年 12 月 29 日 上午 7:10 
@Horakhty Please let me know if it works in campaign. Thank you!
Mr.Horakhty 2024 年 12 月 29 日 上午 6:35 
Tested on 6.0 works in custom battle, haven't checked the campaign though.
Envasion 2024 年 10 月 10 日 上午 8:08 
I love you MetroMan
no name 2024 年 9 月 29 日 下午 11:35 
Please let AI able to recruit them, thanks
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 2024 年 9 月 27 日 上午 11:15 
Airborne Seals
There is new Verminlord in your city nearby, but seriously there is new great looking one Verminlord [www.warhammer.com] you could add ..but you would do as you please.
Anyway great mod!
Airborne Seals  [作者] 2024 年 9 月 22 日 下午 1:17 
I have tested, there is no crash on startup or in battles, you most likely have a mod conflict. However, I have updated just to make sure.

@Bumble I decided this as they were based on Warhammer 2's concept art for the Great Horned Rat, who had regular 3 toed feet, so I simply went with that.

@Brusix1984 They are not moulder monsters, so I decided to make them not able to be mutated as that is also how they work on the tabletop as far as I am aware.
Lee Perry 2024 年 9 月 22 日 上午 10:18 
Update please
k.slama95 2024 年 9 月 8 日 上午 12:51 
crashes on startup
Brusix1984 2024 年 9 月 3 日 上午 11:55 
Playing as moulder, it seems I can't mutate these, like I can with other monsters. Is this intended?
Sadiesuchus 2024 年 9 月 2 日 下午 10:51 
Question for ya. So like, in lore the verminlords have hooved feet, or, at least the ones GW sells does. Why didn't you keep those from the elemental beast so then the walking also looks more natural?
BardInThePurple 2024 年 8 月 30 日 下午 6:32 
Compatible with Skaven Clans?
Airborne Seals  [作者] 2024 年 8 月 21 日 上午 5:32 
Yes, although it is not my main focus and I haven't had much motivation to do modding recently.
*OMEN 2024 年 8 月 21 日 上午 3:58 
thank u for update. Do u plane make lords like this?
Airborne Seals  [作者] 2024 年 8 月 21 日 上午 3:42 
The spaghetti code has been unspaghettified, the verminlords should now work once again.
Murthor Oathstone 2024 年 8 月 20 日 下午 12:11 
needs update with newest patch, game crashes otherwise.
djluigi 2024 年 7 月 24 日 上午 6:54 
Hola! podrias actualizar el mod? cuando puedas! gracias crack:steamthumbsup:
djluigi 2024 年 7 月 24 日 上午 4:26 
Hola! podrias actualizar el mod? cuando puedas! gracias crack
Nøkk/Wanheda 2024 年 7 月 21 日 下午 12:27 
We need the Horned rats as a legendary lord
Mr. Sandman 2024 年 7 月 20 日 下午 2:56 
would it be possible to make a verminlord as a playable lord choice?
Airborne Seals  [作者] 2024 年 6 月 5 日 下午 2:32 
Shouldn't break the sentinel now.
AshesForces 2024 年 6 月 3 日 下午 11:17 
causing terracotta sentinel model errors
TANKSAVE 2024 年 6 月 1 日 下午 5:31 
Verminlords seem to be affected by clan Eshin's 200% price increase for non-Eshin units but also unaffected by the price decrease that comes with completing Eshin contracts. On Skryre I managed to get Verminlord recruitment down to around 2.5K where as on Eshin I'm still looking at 6.4K. I don't know if this a mod interaction issue or not as I have 2 other skaven unit mods that might be overwriting the list of what units are tied to each Skaven faction, but they also don't seem to be conflicting with each other.
Airborne Seals  [作者] 2024 年 6 月 1 日 上午 11:09 
I have loaded up campaign and battles fine with just this mod, some other mods may be causing conflicts with it.
DarknessWrath 2024 年 6 月 1 日 上午 5:45 
As far as i try to made a huge cleaning of my mods, since you updated the game won't load campaigns (but load 'til menu), ain't sure of everything yet, as i'm still figuring out some there and by little problems, but it began to crash in loop since the update, gonna try without to see how it goes
Airborne Seals  [作者] 2024 年 6 月 1 日 上午 4:41 
Updated, after testing they should not crash immediately with this update.
Warpseer orb also nerfed, something with high armour like Black Orcs can tank at least two without routing.

The lord variant is still relatively far away, but it will appear at some point, do not worry, plans are already in place.
HookedonPhonnix 2024 年 5 月 27 日 上午 7:38 
Warpseer bomb maybe a tad over tuned lol

With 5 of them plus 10 jazzails + Hero you want run through about any thing
Rustic "Kalessin" Citrus 2024 年 5 月 21 日 上午 2:41 
Was driving me nuts.... but can confirm with @SID that this mod now CTD during first load all by itself, too!
Solarfried 2024 年 5 月 18 日 上午 7:08 
Thanks for adding this long missed unit... ^^

As just a consumer of this mod i`m not in the position to grumble but imo an exalted Keeper of Secrets would be a way better template for the Verminlord, both are agile and excellent fighters, they are daemons, casters and act as lords for their armies...
SID 2024 年 5 月 18 日 上午 1:35 
This mod CTD, needs update
Inerael 2024 年 5 月 14 日 下午 1:36 
This mod is amazing thanks you . Dont know much about the lore of verminlord but I was wondering if they should not be Lord instead of simple unit ?
Inerael 2024 年 5 月 14 日 下午 1:01 
yep, only loyal to rats player ^^
Laza MoonHeart 2024 年 5 月 14 日 上午 8:16 
Yeah Verminlords are only loyal to the Great Horned Rat
Axo 2024 年 5 月 13 日 下午 3:46 
why would beastmen have verminlords..... the sole daemon of the great horned rat
UltraTomCat90 2024 年 5 月 13 日 上午 8:29 
any thought to add them to beastmen?
Bloodfilth 2024 年 5 月 9 日 上午 4:26 
Looks insane. The only thing that could be improved in the future are animations. Current ones do not match agility and speed of a rat imo. Still, great shit and thank you for sharing.
w 2024 年 5 月 5 日 上午 11:06 
This mod is great,
Haze22 2024 年 5 月 5 日 上午 1:04 
Rat daddies
shimatzu 2024 年 5 月 3 日 上午 4:45 
Maybe it´s just me but they look a bit too big.
The Courier 2024 年 5 月 2 日 下午 8:42 
Only gripe I've got is that the Warpseer's bomb is kind of game breaking. It can single-handedly win any battle for you. I was honestly expecting for it to be just a large AOE Deathglobe, not Ikit's nuclear bomb, except that you get it -every battle-.
Airborne Seals  [作者] 2024 年 5 月 1 日 下午 1:08 
Should work just fine, currently enjoying the DLC myself so if anyone bumps into any problems just inform me.
sigmars_disciple 2024 年 5 月 1 日 上午 7:16 
Am I correct to assume that this cool-a$$ miod will need an update for 5.0?
Xenon 2024 年 5 月 1 日 上午 2:51 
I'm glad someone else did it in the end, i never could finish my version of them :/
NINA rojozangre 2024 年 4 月 30 日 下午 9:58 
....
olekjaer86 2024 年 4 月 27 日 下午 9:44 
Cool mod! But if your asked me, they should be faster.
Tian Jun 2024 年 4 月 13 日 上午 7:27 
Is there a Radious submod for this?
Crayvun 2024 年 4 月 3 日 下午 3:33 
I appreciate it. Totally get what you're saying too. I really tried with army construction, to try and cover all the bases that'd make it safer for large entities but eh, I guess the auto assumes they run in and facetank.
Airborne Seals  [作者] 2024 年 4 月 3 日 下午 3:12 
Autoresolve tends to not favour single entities, and unfortunately the verminlords are quite fragile and their abilities aren't counted by the autoresolve due to it not really taking most of those things into account. I am not sure if there is much I can do as this is the game where the Shredder of Lustria backed up by something like 10 kroxigors gets autoresolved to death from a tier 2 cathayan garrison, but I will have a look.
Crayvun 2024 年 4 月 3 日 上午 10:36 
Okay! Time for some honest feedback.

I've used them quite a lot now, and I freaking love them. BUT. They autoresolve really badly.

Now thats not in itself a huge problem, as most of the pleasure comes from using them in battle, but still it'd be nice if they perhaps were just a little more resilient. I'm not great at the numerical side of this, but I'm really feeling they're more of a liability on longer campaigns, since they won't replenish very fast (single entity), and they're taking about the same damage as Doomwheels - which I also find a huge liability in autoresolves.

Anyway, I hope this poorly worded feedback makes sense! Your mod is awesome though, seriously.