XCOM 2
[WOTC] Remove Scatter
10 条留言
eduardomamartins 8 月 24 日 下午 12:34 
GREAT mod! in modern weapons the missiles dont scater around the map! this game is in the future so weapons will be better, also if grenades dont scatter and those are balls....Congrats!
dskdev 2024 年 12 月 30 日 下午 3:25 
based
Zelfana  [作者] 2024 年 6 月 8 日 上午 7:00 
Disposable Rocket Launchers got updated so it is basically unchanged by this mod now, 2AP cost is the default and there is no scatter even if you had the Scatter Mod.
Canthyse 2024 年 4 月 11 日 下午 1:04 
You can change in the config file if you dont want to arm the rockets, its easy to do it.
Yhoko 2024 年 3 月 24 日 下午 2:14 
Eh. Forcing arming on standard rockets. No thanks. I'd rather take the scatter. Hopefully version later that doesn't add that.
Zelfana  [作者] 2024 年 3 月 21 日 上午 8:09 
@MrMister

No, only the nuke does that. You can also arm another rocket when one is already loaded to use a different one.
MrMister 2024 年 3 月 21 日 上午 4:37 
Do armed rockets have a countdown before they selfdetonate, like the nuke?
jat11241976 2024 年 3 月 20 日 下午 3:34 
Awesome, thank you for the confirmation :steamthumbsup:
Zelfana  [作者] 2024 年 3 月 20 日 下午 1:38 
@jat11241976

Right, this does not change anything about how Precision Explosives works. Similarly, Extended Explosive Tweaks will also just work the same as before. They will both scale down damage going out from the epicenter.
jat11241976 2024 年 3 月 20 日 下午 12:50 
Quick question, if you don't mind Zalfana. Does this interact with the second wave option Precision Explosives? Based on the description, I would guess it would not, since scatter seems to affect landing spot of explosvies, while the PE deals with damage.