Project Zomboid

Project Zomboid

Water World
56 条留言
SocietysGone 7 月 18 日 下午 2:26 
can u swim in the water?
Splintercell379 7 月 14 日 下午 9:27 
B42 version when?
DOOM 1 月 27 日 下午 12:24 
Zombies are spawning on the surface of the water for me, and idk why. I have teleport zombies enabled.
123 2024 年 12 月 15 日 上午 4:41 
There are messy black blocks outside the room that cannot be covered properly
123 2024 年 12 月 15 日 上午 4:40 
房间外出现乱的黑方块无法正常覆盖
Haxer347 2024 年 11 月 11 日 下午 10:03 
you gotta play this with the "Climb wall" mod, if you jump off a building into the water and get stuck well just climb back up and try again, honestly a absolute life saver when playing this with the whole world flooded
BazzaTheUndead 2024 年 10 月 27 日 上午 5:44 
Anyone had a issue where the zombies are like under the water? Literally sound like they are following me a floor under when I have water goes into building settings enabled.
georgedorn 2024 年 10 月 5 日 下午 2:47 
I'd love an option to randomize the extent of the flooding, and for it to happen in rapid spurts instead of a steady drumbeat of moving water...
TheFrentic 2024 年 9 月 6 日 上午 10:48 
I found the issue, also posted on the modpack I was following:
At least in the current water world version, if starting on a flooded world: water from all sides like the (modpack) description says leads to having zombies spawning on water, to avoid this, use settings to flooding from only one side, I used: Water comes from south, south water limit: 0 south starting point 10000000, south wave days: 0 water enters buildings, teleport zombies. DISABLE water from north west and east
TheFrentic 2024 年 9 月 4 日 上午 7:07 
I've been messing with settings for a while and can't find a way around zombies spawning on water, for reference, I'm trying to start a playthrough with 6 months later custom settings with the whole map flooded, tried setting flooding from every direction, from 0 to max starting day 0 (tweaked the day later but no dice), and mostly messed around with starting and limit points, the map always starts properly flooded but there are a whole bunch of zombies in the water. I also set the mod at the top of my mod load order
anyone else had similar issues and can help?
BlackWater821 2024 年 8 月 27 日 上午 12:47 
Is there any "guide" how to set up the starting point and water limit?
Brax 2024 年 8 月 25 日 上午 12:30 
i'm using this mod along with aquatsar mod for being able to swim. Started with all world already flooded. I jumped from a window on first floor into the water. I cant' move from that tile. the character is stuck forever there; i'm not able to climb windows either.
Tchernobill  [作者] 2024 年 7 月 30 日 下午 4:32 
@pesticide mukbang you can flood whatever, changing the sandbox options
GEEZER NECROPOLIS 2024 年 7 月 30 日 上午 11:07 
Am I understanding the description of the mod correct; theres no way to have the water inherently flood Louisville?
Joe Biden 2024 年 7 月 24 日 上午 2:57 
Omg walking dead saint and sinners in PZ :spiffo:
Petrichor 2024 年 5 月 11 日 上午 2:03 
THE Ricksdetrix commented here, no way. Guess he's going to be doing a video on this mod?
Mr. X 2024 年 5 月 6 日 下午 5:20 
Is Rio Grande do Sul simulator ?
Tchernobill  [作者] 2024 年 5 月 3 日 上午 3:28 
@CosmiicSteem The flood takes 5 days to recover the whole vanilla map except Riverside.
CosmiicSteem 2024 年 5 月 2 日 下午 6:42 
ive read the description. what does the "riverside in 5 days" setting you have in the screenshots do?
Tchernobill  [作者] 2024 年 5 月 1 日 下午 1:44 
@Mereszhka ok. I intend to put the tile change mechanism into TchernoLib once it is fully tested. I'll suggest you to adapt it then when this occures.
Mereszhka 2024 年 5 月 1 日 下午 1:09 
Hi @Tchernobill, i did some changes to mod just for single testing, but im here asking for permission to upload the mod giving you credits, i just replace the water for desert tiles, to make a wild west style map, since it seems quite fun having a Mad Max gameplay <3
Tchernobill  [作者] 2024 年 4 月 27 日 上午 11:07 
@RicksdetrixSame as floor is lava, there is nothing you can do except quitting the game (not going to main menu). the save is still valid after that.
Ricksdetrix 2024 年 4 月 27 日 上午 10:36 
I can't seem to exit the game without it crashing, is there anything I can do?
Puddings 2024 年 4 月 17 日 下午 3:54 
Can you include a video as an example ingame?
Tchernobill  [作者] 2024 年 4 月 15 日 上午 10:06 
@Pittaya you can do that from sandbox options.

@Sneaky_Lamp true
Pittaya 2024 年 4 月 15 日 上午 3:43 
I read the description. First of all, I just want to say I really like the concept of flooding the map - really got me back into wanting to play the game. However, I keep freezing every time I cross a chunk (understandably so but still...) So on that note do you think instantaneously flooding the entire map by turning all ground/floor tiles into water tiles would be possible/better? (I don't know much about modding/technical aspects but I'm wondering if there's a way this can be more playable because there's definitely a lot of potential)
Sneaky_Lamp 2024 年 4 月 14 日 上午 12:21 
You should consider a spin off of this mod, The Floor is Made of Lava...
Tchernobill  [作者] 2024 年 3 月 25 日 上午 11:10 
@Alf It would be great but the current implementation allows a huge optimisation that partial map flooding would not allow. (i.e. no memory storing). It would be possible though.
vo1dm 2024 年 3 月 25 日 上午 4:49 
me when I don't want to set the world on fire
Davy Jones 2024 年 3 月 24 日 下午 6:31 
I read the description, it would be cool to have only small lakes formed in streets like there are in The last of us
AnimalExquis 2024 年 3 月 24 日 上午 5:15 
Alpha survivor? Haha thanks, that made me laugh :D
B. 2024 年 3 月 23 日 下午 7:11 
:steamhearteyes::deadrat:
DoctorFoxGlove 2024 年 3 月 23 日 下午 7:09 
rain world if it was a good game :rwslugcat: > :bleach: > :slugcatdead: > :deadrat:
B. 2024 年 3 月 23 日 下午 6:29 
rain world mentioned
Splinkus 2024 年 3 月 23 日 上午 10:13 
RAIN WORLD!?!?!?!?!??!?!?!?!?:slugcatdead::slugcatsleep::slugcatsleep:
advillain 2024 年 3 月 23 日 上午 6:34 
I read the description, What do you think about making "dry world"?
Googie british gaming 2024 年 3 月 22 日 下午 11:04 
aquatsar compatible?
argonian 2024 年 3 月 22 日 下午 7:55 
Your description is freaking legendary man, great mod and great job
Blutwurst 2024 年 3 月 22 日 下午 1:09 
very creative, indeed. i just wonder if the water stops at some point or just flood everthing. 100% water seems pretty unplayable.
Evie 2024 年 3 月 22 日 下午 12:21 
Is there a way to tune how deep the water is? It doesn't look that deep in the screenshot but I assume its more than a little flooding on the grass
Cyberburger 2024 年 3 月 21 日 下午 9:17 
Very creative. Can't wait to try it out!
R E X E (EDITS) 2024 年 3 月 21 日 上午 9:40 
no way hahhahaha i loved
NMDRN 2024 年 3 月 21 日 上午 7:24 
а как играть то
Slayer 2024 年 3 月 21 日 上午 6:49 
Well I guess fishing lvl 10 finally pays off.
8hoursofsleep 2024 年 3 月 20 日 上午 9:16 
I had this idea for some time, where the world would be just with water and you'd have to swim with the Aquatsar mechanics, or boats! I'm glad someone with the knowledge to do so did it!
General Michael 2024 年 3 月 20 日 上午 4:50 
would be nice if you could stop water spreading in with sandbags.
Kanarek 2024 年 3 月 20 日 上午 4:42 
This is indeed a very good idea. I really like the creativity of PZ modders. I like environmental dangers being combined with other types of difficulties to overcome (PZ has many of them already). It's somewhat a shame that vanilla PZ doesn't provide much configuration options to make the environment a proper challenge for the more hardcore audience.
ッ tenklop 2024 年 3 月 19 日 下午 9:45 
This is cool, reminds me of worms 4 mayhem and having the map slowly flood during overtime
wolfee0507 2024 年 3 月 19 日 下午 7:27 
that reminds me is there a natural disaster mod for pz?
wolfee0507 2024 年 3 月 19 日 下午 7:26 
Tsunami?