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at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 721
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 263
at Barotrauma.GameMain.Run() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 356
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 89
Target site: Barotrauma.Limb GetLimb(Barotrauma.LimbType, Boolean, Boolean, Boolean)
Stack trace:
at Barotrauma.Ragdoll.GetLimb(LimbType limbType, Boolean excludeSevered, Boolean excludeLimbsWithSecondaryType, Boolean useSecondaryType) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 2196
at Barotrauma.Ragdoll.get_MainLimb() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 251
at Barotrauma.StatusEffect.<>c__DisplayClass131_5.<Apply>b__8(Character newCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\StatusEffects\StatusEffect.cs:line 2286
at Barotrauma.EntitySpawner.CharacterSpawnInfo.OnSpawned(Entity spawnedCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 170
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents) in
I'll try to get you a log today evening - it was in multiplayer and I cannot get past hammerheads alone to the place where Crook spawns. Basically Crook gets on a ship, goes into the reactor room, hangs out a little and then crashes the lobby, no matter if we kill him or not.
Exception: "Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed. (Barotrauma.MissingContentPackageException)
Last debug messages:
[03/08/2025 23:38:00] ‖color:#9370DB‖[Vanilla Creature Expansion]‖color:end‖ WARNING: Error in MonsterEvent: failed to spawn the character "Bossmoloh". Content package: "Vanilla Creature Expansion".
[03/08/2025 23:38:00] WARNING: Failed to create character "Bossmoloh". Matching prefab not found.
It seems some of other people also have similiar problems, any fix?
"Failed to spawn character Ceolanthre {"Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not installed.)
Was this fixed in the newest update or is there still a problem related to this issue?
Sprite "Content/ContentPackages/gore/crawlerlaceratedgunshot.png" not found!
=Crawlerrandom, Crawler_faraday, Crawler_nasonov, Crawler_psychosis, Crawler_sky, Crawler_thermal - all have mismatched textures hinting that they are searching for a baby crawler texture file based on the Spritesheet
=Excavator - missing sound file - path: %ModDir%/Characters/Dreadnought/FIRE.ogg
=Invisiblecthuluspawner2 - is searching for a texture file - texture file not found - path: %ModDir%/characters/Seasnek/SeasnekSprite.png
=Mudraptor_watcher - texture file not found - path: %ModDir%/Items/Alien/Genetic.png
=Pylon - not much wrong but its extremely shake-y? intented?
=Spineling_electric - error in StatusEffect - item with identifier electrospike doesn't exist
=Turretcarrier, Turretcarriercoil, Turretcarrierdoublecoil, Turretcarrierpulselaser, Turretcarrierrail - all try to spawn k_em_thalamusthorn and k_em_thalamusstump items - items don't exist
‖[Vanilla Creature Expansion] Failed to load sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" (file not found). {Sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" doesn't exist!} ...(continues)