Barotrauma 潜渊症

Barotrauma 潜渊症

Vanilla Creature Expansion
98 条留言
Макс 10 月 26 日 上午 5:32 
могли бы вы починить совместимость с модом "ЭИК Ребаланс" ?
mikehagen22  [作者] 10 月 16 日 下午 9:43 
Sure thing! Go ahead!
New Black 10 月 16 日 上午 4:52 
hey, i'd like to ask you if i could borrow some creatures in your mod and do some alternatives to them so that i can create some more cool stuffs, of course we'll add you to our special thanks. it will be great if you allow us to do so.:steamhappy:
Blackrock executive 10 月 11 日 上午 9:52 
Game immediately crashed when i tried to spawn in a Pylon enemy
Mose 10 月 7 日 上午 8:48 
Abyssalmonster is the one that will kill a server, invisiblecthulu2 shows up with multiple errors about missing sprites, mudraptorwatcher could not find the alien genetic png causing a error, "petgrow" status affliction isn't found for the orange boy, pylon will likely kill the server as well due to it being considered not installed much like abyssalmonster furthermore pylon bolt experiences the same, as well as scorpion. That's all the thigns that will cause errors; abyssalmonster, scorpion, pylon & pylon bolt will probably crash the server due to them being considered not installed n stuff
mikehagen22  [作者] 9 月 28 日 下午 4:02 
@mose do you know which specific creatures they were?
mikehagen22  [作者] 9 月 28 日 下午 2:48 
I'll look into this right now
Mose 9 月 27 日 上午 10:46 
Please fix this
Mose 9 月 27 日 上午 10:46 
A few creatures that appears as "human" if spawned in an active game will close the server.
life4trinity 9 月 14 日 上午 12:03 
I'm okay with it as long as you make an option to disable it. The only reason why I don't like it is because I don't know if there's something there or if it's just ambient sounds.
mikehagen22  [作者] 9 月 13 日 下午 8:09 
Those ambient sounds were mainly experimental and will be removed next update
AstolfOwO 9 月 13 日 上午 8:06 
The fake ambient sounds are somewhat annoying, I'd rather the sounds I hear be from real monsters. It also has some minor issues with Soundproof Walls 2.0, due to the sounds spawning 'on' your character.
life4trinity 9 月 13 日 上午 3:12 
I got it to work, but I'm noticing ambient sounds now constantly throughout the game... is this intentional?
life4trinity 9 月 12 日 下午 10:32 
Can you load this mid-campaign? I installed Barotraumatic mid-campaign and it worked, but I uninstalled it because I wasn't a big fan of the changes it did. But when I load this mod, it just crashes the server.
Karkino 9 月 1 日 下午 4:27 
(and way more friendlier lol. i prefer vanilla balance and this works!)
mikehagen22  [作者] 8 月 31 日 下午 10:40 
Barotraumatic but more vanilla based lore
Blackrock executive 8 月 29 日 上午 5:48 
Is this mod just barotraumatic with more content?
Karkino 7 月 13 日 上午 11:30 
NO WAY! that sounds amazing. im super eager to see how it develops further! :summercrab2023:
mikehagen22  [作者] 7 月 13 日 上午 1:05 
Yeah right now I'm working on getting commission from artists to do cover art for all new monsters
Karkino 7 月 12 日 下午 11:15 
i keep playing with this mod. the fauna it adds its really entertaining to fight. the swarms of barracudas are super fun. also is there a plan to rework the screenshots? because those doesnt do justice.:Maguro::captainsmooth:
Sir_Trollman 7 月 10 日 下午 1:42 
@mikehagen22 what do you recommend that I do for the time being to help avid these issues?
mikehagen22  [作者] 7 月 10 日 下午 12:09 
Mod is receiving a huge update later so most of these issues will be addressed.
Sir_Trollman 7 月 10 日 上午 9:28 
@mikehagen22 I am getting errors in the log about a ogg file being missing
Lance Vance 4 月 19 日 上午 9:28 
<DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 450
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 721
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 263
at Barotrauma.GameMain.Run() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 356
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 89
Lance Vance 4 月 19 日 上午 9:28 
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.Limb GetLimb(Barotrauma.LimbType, Boolean, Boolean, Boolean)
Stack trace:
at Barotrauma.Ragdoll.GetLimb(LimbType limbType, Boolean excludeSevered, Boolean excludeLimbsWithSecondaryType, Boolean useSecondaryType) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 2196
at Barotrauma.Ragdoll.get_MainLimb() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 251
at Barotrauma.StatusEffect.<>c__DisplayClass131_5.<Apply>b__8(Character newCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\StatusEffects\StatusEffect.cs:line 2286
at Barotrauma.EntitySpawner.CharacterSpawnInfo.OnSpawned(Entity spawnedCharacter) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 170
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents) in
Lance Vance 4 月 19 日 上午 6:22 
It's something with ragdoll, we're playing with Guppy ship hentirer edition.

I'll try to get you a log today evening - it was in multiplayer and I cannot get past hammerheads alone to the place where Crook spawns. Basically Crook gets on a ship, goes into the reactor room, hangs out a little and then crashes the lobby, no matter if we kill him or not.
mikehagen22  [作者] 4 月 17 日 下午 1:36 
Seems to work fine with me
mikehagen22  [作者] 4 月 17 日 下午 1:35 
Are you able to obtain a error message at all when you crash from it?
Lance Vance 4 月 17 日 下午 1:27 
Crook crashes the game in the newest patch
nottnt 3 月 8 日 上午 10:41 
Hello, I seem to be getting an error that reads:

Exception: "Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed. (Barotrauma.MissingContentPackageException)
Last debug messages:
[03/08/2025 23:38:00] ‖color:#9370DB‖[Vanilla Creature Expansion]‖color:end‖ WARNING: Error in MonsterEvent: failed to spawn the character "Bossmoloh". Content package: "Vanilla Creature Expansion".
[03/08/2025 23:38:00] WARNING: Failed to create character "Bossmoloh". Matching prefab not found.

It seems some of other people also have similiar problems, any fix?
COALITION MUDRAPTOR 2 月 27 日 下午 2:02 
Hi Sexlander, I've already checked, the problem is that we have a mission with the same identifier. In the next patch of this mod I will fix it. Also, the author of the mod you mention can get ahead of me by adding some acronyms or a code that he invents at the end of the identifier of his same mission, thus avoiding compatibility problems, because they would already be different names. :captainsmooth:
Sexlander 2 月 27 日 下午 1:54 
theres an compatibility problem with the mod "More outpost for europa"
Laird Combanite 2024 年 12 月 26 日 下午 12:36 
Had the same bug as mentioned previously
"Failed to spawn character Ceolanthre {"Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not installed.)

Was this fixed in the newest update or is there still a problem related to this issue?
Ulysses 2024 年 11 月 27 日 下午 8:10 
the console gets spammed with this on round start
Sprite "Content/ContentPackages/gore/crawlerlaceratedgunshot.png" not found!
Vladiester 2024 年 11 月 25 日 下午 3:47 
ah its not compatible with it, sorry
Vladiester 2024 年 11 月 25 日 下午 12:18 
it says, that i cant add the mod due to this mod and barotraumatic creature pack having the same prefab names, (electric pulse, telepulse)
mikehagen22  [作者] 2024 年 11 月 17 日 下午 6:58 
Thanks for the report, checking it now
DarkChaserBR 2024 年 11 月 16 日 下午 7:26 
Failed to spawn character Coelanthre {"Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed.
DarkChaserBR 2024 年 11 月 16 日 下午 7:07 
game crashing all the time, Log says that mod need a dependence for work
John Freakdiver 2024 年 11 月 16 日 下午 2:32 
the new update was causing us to crash, error log was saying it needed something from barotraumatic creatures
DecentlyLazy 2024 年 11 月 16 日 下午 1:08 
is this compatible with dynamiceuropa?
Jinx 2024 年 11 月 3 日 上午 10:11 
Does the Hammerhead mauler suppose to one hit the entire sub? Its a bit difficult since its so fast and it can teleport as well, sometimes getting stuck in terrain. We found out when going very fast in one direction it just has to gently touch the sub hull and basically the entire sub is just gone and all AI + players die from pressure, we even got max hull upgrade.
Racc 2024 年 11 月 1 日 上午 4:15 
Have at it, I'd love to play with this as long as I'm sure no one whines about errors during my campaign. :gtfoheart:
Racc 2024 年 11 月 1 日 上午 4:13 
=AlphaCharybdis - tries to spawn item k_em_charybdisfang - item doesn't exist
=Crawlerrandom, Crawler_faraday, Crawler_nasonov, Crawler_psychosis, Crawler_sky, Crawler_thermal - all have mismatched textures hinting that they are searching for a baby crawler texture file based on the Spritesheet
=Excavator - missing sound file - path: %ModDir%/Characters/Dreadnought/FIRE.ogg
=Invisiblecthuluspawner2 - is searching for a texture file - texture file not found - path: %ModDir%/characters/Seasnek/SeasnekSprite.png
=Mudraptor_watcher - texture file not found - path: %ModDir%/Items/Alien/Genetic.png
=Pylon - not much wrong but its extremely shake-y? intented?
=Spineling_electric - error in StatusEffect - item with identifier electrospike doesn't exist
=Turretcarrier, Turretcarriercoil, Turretcarrierdoublecoil, Turretcarrierpulselaser, Turretcarrierrail - all try to spawn k_em_thalamusthorn and k_em_thalamusstump items - items don't exist
mikehagen22  [作者] 2024 年 10 月 31 日 上午 2:25 
Currently being patched rn. Been working on Barotraumatic aswell!
DarkChaserBR 2024 年 10 月 30 日 下午 8:02 
hammerhead mauler destroys the entire submarine in a single blow, then he crawls in and gets trapped inside! It's impossible to avoid this, he has absurd speed.
Difi 2024 年 10 月 27 日 下午 12:35 
Hammerhead Mauler keeps imploding our entire submarine with just one hit, can that be looked in to?
Ulysses 2024 年 10 月 12 日 下午 10:27 
thank you! It no longer crashes the game, now it just gives this error in the console but at least it allows to keep playing.
‖[Vanilla Creature Expansion] Failed to load sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" (file not found). {Sound file "C:/Users/ulise/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3185815812/Content/Sounds/Ambient/ShockLoop.ogg" doesn't exist!} ...(continues)
mikehagen22  [作者] 2024 年 10 月 12 日 下午 8:30 
Thanks for the report! Fixed!
Ulysses 2024 年 10 月 12 日 上午 10:29 
found it... it needs Immersive repairs to be installed for some reason