Halo: The Master Chief Collection

Halo: The Master Chief Collection

Battle For The Cartographer
28 kommentarer
Beer 14. okt. kl. 10:11 
very good
Star Seeder 12. okt. kl. 4:18 
What a wild rush.

Full Halo experience jam packed into a single level. Feels like a CE style campaign with 2/3 playstyle & aesthetics. Wicked stuff.
Dudio ~ YouTube 27. mar. kl. 21:55 
Anyone interested in modded Halo multiplayer and co-op is free to join our Discord!
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
NaughtyScotty  [ophavsmand] 16. jan. kl. 23:50 
Sorry everyone I finally fixed these mods to be visible again. 343 made them appear client side so I couldn't see that were not playable. Very embarrassing.
ABadOmen 2. nov. 2024 kl. 6:13 
This was by far the greatest Custom Mission mod I have ever played. If this is really your last mod ever, then the modding community for MCC has taken a massive hit. I felt like I was in first person Halo Wars and the sections with the flood, especially the extraction section felt like a real, desperate fight for survival. 10 outta 10 mod.
Henchman 2113 9. juni 2024 kl. 14:41 
that AA wraith section is brutal my fingies hurt
BUT I FUCKIN DID IT
MERC40 2. juni 2024 kl. 10:17 
one of the greatest and most glorious missions i ever played in halo thank you
PotatoAndSickle 31. maj 2024 kl. 2:43 
had a lot of fun thank you :D
Chak 'Vadam 10. maj 2024 kl. 13:30 
I'm glad that the Heretics got more attention. For me, in my Halo 2 & Halo 3 ODST Overhaul Mods (Pre-Great Schism) The Heretics are allied with the UNSC, but during the Great schism, the Prophet secretly took over Sesa 'Refumee's Faction and use them to kill the UNSC, Grunts, Jackals, Elites & Hunters.
ilyg 8. maj 2024 kl. 17:00 
[2/2]

I think even you knew this, so to "remedy" this issue, you made all of the weapons stupidly overpowered. I mean really, was it necessary to make the Hornet fire 3 sets of rockets? Anyway, if everything is overpowered, nothing is. So now everything that can hold a weapon is holding a weapon that fires faster than its supposed to and kills too quickly (which wouldn't necessarily be a problem if it weren't for the fact there are too many enemies in every encounter). You also festooned the battle field with invisibility and invincibility power-ups. The fact that you felt the need to do these things should have been a wake up call to design your level better.

Also, this level is too damn long for how little area is actually covered. This is mostly caused by the poor balancing of the enemies as described earlier.
ilyg 8. maj 2024 kl. 16:59 
This is, frankly, awful.

There are too many enemies. I don't mean too many varieties of enemies (though that could certainly be argued, but I don't really care about that). No, what I mean is that there are too many enemies to kill. There is no reason why a small room should have 15+ enemies in it. Hell, with the covenant, you never need more than 7 to 11 enemies; that is plenty. Stuffing the battle field with shit just leads too encounters that are way too long. They just feel like a slog and the player grows more and more frustrated and disinterested.

Not only are the enemies too plentiful, but they also fire from way too far of a distance. In the Bungie Halo games, enemies stopped shooting at you if you were too far away. This made it so that the enemies could be escaped. Here, they don't seem to have a cut off range, making anything other than hiding behind cover taking potshots at enemies a bad strategy.

[1/2]
Morbster 7. maj 2024 kl. 12:52 
Not sure why I was fighting Heretics (if they'd survived Halo 2, would they have not been allies at that point to the UNSC/Arbiter's forces?) but other than that this was sheer fucking insanity in the best way possible.

I like these missions that sort of fill in the blanks of what could have potentially happened between the major campaign missions during the first battle on the Ark.
MaîtreZen 27. apr. 2024 kl. 1:05 
wtf like difficulty on "easy", bad length, very poor checkpoint sets, idk man.
MonstaDash 31. mar. 2024 kl. 22:07 
Man this is the bungie special on steroids.
AgentMaryland93 29. mar. 2024 kl. 18:36 
Mine bugged out on me at the very end, apparently the Sentinel Aggressor just...flew away and got stuck? Not sure, it was there one moment, gone the next and I had no idea what happened. Had the flying skull on and tried to fly around and find it, but I think it went under the water?

Either way, couldn't complete the literal end of the mission lol.
Burner 23. mar. 2024 kl. 8:17 
IT CRASHED WHILE PLAYING CO-OP
Burner 22. mar. 2024 kl. 9:35 
WE NEED MORE OF THIS!!
Jesus 21. mar. 2024 kl. 10:51 
Had a great time playing this mod in normal with infinite ammo
Fallen Legacy 19. mar. 2024 kl. 19:22 
This is what i picture real battles in halo to be like, masterpiece~

loved the air fight most of all
NOVEL READER 18. mar. 2024 kl. 15:57 
6/10.. Nothing unique or compelling and just seemed repetitive. Not a bad mod and I recommend playing it at least once, though it does lack that "replay value"
Spud Johnson 17. mar. 2024 kl. 15:59 
*Recommend normal or heroic difficulty
*Plays normal
*All enemies have maximum fire distance, can and will shoot you from the next galaxy over
*Map mostly consists of large open spaces, impossible to get close to enemies
*Everything takes a bajillion hits to die and does obscene damage

Are you sure this was balanced with normal and heroic in mind?
DMR 17. mar. 2024 kl. 2:25 
"This is ultimate firefight sandtrap?"
"This is what ultimate firefight sandtrap is supposed to be."
"It's not so bad."
Hyenu 16. mar. 2024 kl. 17:44 
such a good mod
TheUnknownDude 16. mar. 2024 kl. 10:56 
Yea this one was nothing but praise worthy and extremely fun custom mission, insanity almost, Hope there's a follow up in the work, if not then keep up the good work :steamthumbsup:
Little7om 16. mar. 2024 kl. 3:55 
This one was a lot of fun! I was sad when it ended. Ending was very unique and unexpected, probably the coolest part.
RamenRezurrekt-chan 16. mar. 2024 kl. 0:12 
Another masterpiece! One of my favorites next to Installation 00
Love the work you do my guy!
Chargil 16. mar. 2024 kl. 0:03 
That was awesome! I loved the large scale and sheer amount of allies and enemies there were. Hope to see you make more like this!
gazi2001 15. mar. 2024 kl. 21:40 
this was phenomenal!