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Rapporter et oversættelsesproblem






Full Halo experience jam packed into a single level. Feels like a CE style campaign with 2/3 playstyle & aesthetics. Wicked stuff.
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
BUT I FUCKIN DID IT
I think even you knew this, so to "remedy" this issue, you made all of the weapons stupidly overpowered. I mean really, was it necessary to make the Hornet fire 3 sets of rockets? Anyway, if everything is overpowered, nothing is. So now everything that can hold a weapon is holding a weapon that fires faster than its supposed to and kills too quickly (which wouldn't necessarily be a problem if it weren't for the fact there are too many enemies in every encounter). You also festooned the battle field with invisibility and invincibility power-ups. The fact that you felt the need to do these things should have been a wake up call to design your level better.
Also, this level is too damn long for how little area is actually covered. This is mostly caused by the poor balancing of the enemies as described earlier.
There are too many enemies. I don't mean too many varieties of enemies (though that could certainly be argued, but I don't really care about that). No, what I mean is that there are too many enemies to kill. There is no reason why a small room should have 15+ enemies in it. Hell, with the covenant, you never need more than 7 to 11 enemies; that is plenty. Stuffing the battle field with shit just leads too encounters that are way too long. They just feel like a slog and the player grows more and more frustrated and disinterested.
Not only are the enemies too plentiful, but they also fire from way too far of a distance. In the Bungie Halo games, enemies stopped shooting at you if you were too far away. This made it so that the enemies could be escaped. Here, they don't seem to have a cut off range, making anything other than hiding behind cover taking potshots at enemies a bad strategy.
[1/2]
I like these missions that sort of fill in the blanks of what could have potentially happened between the major campaign missions during the first battle on the Ark.
Either way, couldn't complete the literal end of the mission lol.
loved the air fight most of all
*Plays normal
*All enemies have maximum fire distance, can and will shoot you from the next galaxy over
*Map mostly consists of large open spaces, impossible to get close to enemies
*Everything takes a bajillion hits to die and does obscene damage
Are you sure this was balanced with normal and heroic in mind?
"This is what ultimate firefight sandtrap is supposed to be."
"It's not so bad."
Love the work you do my guy!