安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Full Halo experience jam packed into a single level. Feels like a CE style campaign with 2/3 playstyle & aesthetics. Wicked stuff.
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
BUT I FUCKIN DID IT
I think even you knew this, so to "remedy" this issue, you made all of the weapons stupidly overpowered. I mean really, was it necessary to make the Hornet fire 3 sets of rockets? Anyway, if everything is overpowered, nothing is. So now everything that can hold a weapon is holding a weapon that fires faster than its supposed to and kills too quickly (which wouldn't necessarily be a problem if it weren't for the fact there are too many enemies in every encounter). You also festooned the battle field with invisibility and invincibility power-ups. The fact that you felt the need to do these things should have been a wake up call to design your level better.
Also, this level is too damn long for how little area is actually covered. This is mostly caused by the poor balancing of the enemies as described earlier.