Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Battle For The Cartographer
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Engine: Halo3
Game Content: Campaign
文件大小
发表于
更新日期
1.178 GB
2024 年 3 月 15 日 下午 3:42
10 月 13 日 下午 11:17
18 项改动说明 ( 查看 )

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Battle For The Cartographer

描述
Fight to reclaim The Ark! Covenant forces have retaken the Cartographer, you and a team of ground and air forces will be the first to storm the installation. We are also tracking unknown movement in the area. Keep an eye out.

Many new features, weapons, vehicles and more for the first time seen in my mods have been added. Fight through a very unique set of battles never displayed in the Halo trilogy on top of halo's core gameplay experience as well as some Easter Eggs. This game supports full coop and has added a few custom lines and moments that tie into it. The Cartographer is a key base of information in the war against the covenant. We need to secure it and make sure any threat that stands against us is eliminated!

Features
Weapons-
Assault Rifle is more accurate
Battle Rifle is more accurate and fires faster
DMR has been added
SMGs have had fire rate increased
Silenced SMG has been added
Silenced SMG is more accurate, stronger and fires slower and duel wields
Pistols have had damage increase and accuracy increased
Silenced Pistols fire faster and dual wields
Shotgun functions as a fully automatic variant
Rocket Launcher round travels faster
Machine Gun turrets holds more ammo and fires faster after dismounted
Plasma Rifle fires faster and is more accurate
Brute Plasma rifle fires much faster and drains more quickly
Burst fire Plasma Rifles have been added
Plasma Pistol does more damage and projectile travels quicker
Fully automatic Plasma Pistol has been added
Needler fires faster and holds more ammo. Requires more needles to Super-Combine
Carbine holds more ammo
Brute Shot projectile travels slower
Mauler fires faster, holds more ammo and shoots slower but more deadly projectiles
Plasma Cannon holds more ammo, fires more accurate and faster

Vehicles -
Banshee has 3 new reskins to fit the faction they are fighting for
Hornet weapons have been made more effective
Added new hornet
Phantom has reskins for each faction and main cannon fires new projectile
Special Variant of Warthog added
New version of the shade has been added
New Heretic Vehicles created by me

Characters -
Added Halo 3 Heretic Elites
Brutes have been beefed up and redesigned to fit the feel of the mission
Grunts have been improved as their ranks increase and also have been retextured
New grunts have been added
Jackals have a Major variant that is much more of a challenge
Shield Jackals have a new sharpshooter variant
Drones have many more variants
Hunters have new variants and weaponry
Marines and ODST are more capable in fights and can use new weapons effectively
Elites and Arbiter have been improved
Many new types of elites have been added
Miranda Keys fights alongside you
Custom Sentinel Guardians have been added
Flood have been redesigned and beefed up slightly
ODST flood boss added
Jetpack brute changes
Auto-turret is even more deadly
Marine Prisoners added

Equipment -
Frag grenade has a larger radius and does more damage
Plasma Grenade does less damage, has a larger radius and EMPs
Bubbleshields lasts an additional 5 seconds to provide more use
Invincibility lasts 15 seconds instead of 10
Invisibility has 3 charges
Regenerator lasts longer
Tripmine has been redesigned to fit the map and does not self destruct
Some Equipment already spawns active
Added Custom environmental bubble shields that do not break

Added -
Halo 2 Scenery
Halo Reach Scenery
New custom weapons
New custom enemies
In-game Voice Acting
AI battles above
New environmental hazards
Custom weather
Custom scenery
Custom skybox
Special cinematic scripts
New vehicles
Heretics
*Rest are spoilers*

Recommend Normal or Heroic Solo and Heroic or Legendary Co-op for the best experience

Must launch with Anti-Cheat disabled

Co-op supported

Credits:
H3 Shielded Grunts - ketcham1009
H3 Variety Drones - Calantorn
H3 Variety Hunters - Calantorn
H3 Spectre - Vuthakral
H3 AA Shade Turret - MythicJaqui
H3 Tactical BR - MythicJaqui
H3 MP Elite Ranks - killamanjaro53
H3 Plasma Repeaters - MythicJaqui
H3 Revenant - Kashiimaaa
H3 Grunt Combi - Calantorn
H2A Elites for H3 - FunnyAnyway
H3 H2A shade tags - AnoleCannoli
H3 Protector Sentinel - Just Alex
H3 Flood ODST - xM120
H3 Heretics - Blackandfan
Halo Reach Crates - RynoMods
H2 Scenary - RynoMods
Police Hornet - SpartanTanner
28 条留言
Beer 10 月 14 日 上午 10:11 
very good
Star Seeder 10 月 12 日 上午 4:18 
What a wild rush.

Full Halo experience jam packed into a single level. Feels like a CE style campaign with 2/3 playstyle & aesthetics. Wicked stuff.
Dudio ~ YouTube 3 月 27 日 下午 9:55 
Anyone interested in modded Halo multiplayer and co-op is free to join our Discord!
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
NaughtyScotty  [作者] 1 月 16 日 下午 11:50 
Sorry everyone I finally fixed these mods to be visible again. 343 made them appear client side so I couldn't see that were not playable. Very embarrassing.
ABadOmen 2024 年 11 月 2 日 上午 6:13 
This was by far the greatest Custom Mission mod I have ever played. If this is really your last mod ever, then the modding community for MCC has taken a massive hit. I felt like I was in first person Halo Wars and the sections with the flood, especially the extraction section felt like a real, desperate fight for survival. 10 outta 10 mod.
Henchman 2113 2024 年 6 月 9 日 下午 2:41 
that AA wraith section is brutal my fingies hurt
BUT I FUCKIN DID IT
MERC40 2024 年 6 月 2 日 上午 10:17 
one of the greatest and most glorious missions i ever played in halo thank you
PotatoAndSickle 2024 年 5 月 31 日 上午 2:43 
had a lot of fun thank you :D
Chak 'Vadam 2024 年 5 月 10 日 下午 1:30 
I'm glad that the Heretics got more attention. For me, in my Halo 2 & Halo 3 ODST Overhaul Mods (Pre-Great Schism) The Heretics are allied with the UNSC, but during the Great schism, the Prophet secretly took over Sesa 'Refumee's Faction and use them to kill the UNSC, Grunts, Jackals, Elites & Hunters.
ilyg 2024 年 5 月 8 日 下午 5:00 
[2/2]

I think even you knew this, so to "remedy" this issue, you made all of the weapons stupidly overpowered. I mean really, was it necessary to make the Hornet fire 3 sets of rockets? Anyway, if everything is overpowered, nothing is. So now everything that can hold a weapon is holding a weapon that fires faster than its supposed to and kills too quickly (which wouldn't necessarily be a problem if it weren't for the fact there are too many enemies in every encounter). You also festooned the battle field with invisibility and invincibility power-ups. The fact that you felt the need to do these things should have been a wake up call to design your level better.

Also, this level is too damn long for how little area is actually covered. This is mostly caused by the poor balancing of the enemies as described earlier.