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报告翻译问题
- Something is wrong with the thumb.png, I tried to manually add it to the server_spawnregions.lua:
{ name = "Pineville, KY", image = "media/maps/PineVille/thumb.png", file = "media/maps/PineVille/spawnpoints.lua" },
yet, the preview image doesn't even show up, not sure why.
.....the butcher shop!
Its a little thing, but all the spawn points have the , KY at the end
Riverside Fire Department,
West Point Fire Department,
Rosewood VHS & Gun Stores, West Point Trailer Park & VHS Store, Ed's Auto Salvage,
Trailer House with Garage (Beta), Riverside House, Ekron, Weyhausen, KY, Reststop Louisville, Muldraugh Military Base.
The Fire Dept in here is deep in my heart. thanks for making a great map
The location (excliding other mods) is pretty much spot on, covering an area previously devoid of any life.
You have a two-story GigaMart, a two-story GigaMart-sized hardware store right next to it, a hospital, a police station, a gunstore, a large school, a farming supply store, two gas stations, a video store, a vehicle junkyard, a storage unit facility, a lake for fishing and washing, and one of every kind of specialty store. Many of the most loot-heavy buildings are on the very edges of town, which makes them easy to sneak in and out of.
With so many loot-heavy buildings in such a tight area, this map should have a zombie-to-loot ratio of a town like West Point or even Louisville. Even players who refuse to use molotovs and shotguns will find it pretty easy to depopulate the commercial area.
I haven't looked into the data so take this comment with a grain of salt, but I'm basing this off of several fresh starts on default settings. Thanks for your hard work :)
Also, there were a lot of nice objects and overlays, so I had them added to my "Decoholic" mod for compatibility, thanks!
There's also a number of other interesting designs and ideas, like the hidden room in one of the apartments near the cinema. Zombie population isn't super high but has a definitive hotspot if you make any noise around the hospital.
I think the only small issue I ran into was that the police station armory seemingly didn't have a functioning door and needed to be sledgehammered into.