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Although you can copy and use the script in a ingame console while looking at the object.
you just have to replace "this" with "cursorObject" for it to work.
note: if you don't use "execVM" then it will only be visible for you.
Although it would require a bit of time to rewrite it so if there are more people wanting a ace free version I'll do it. For the moment tho I don't really see the sense in it.
Question, any chance of making a non ace dependent version? Is that possible?
Currently it only supports the satellite from MRH.
How it works:
In detail on how it gets the correct position is that it checks for the marker MRH sets on the map. Then if it finds one it initializes it's own marker (it creates a invisible one) that it moves around to the exact position of the MRH marker when you press "Generate Satellite 3D Terrain". Due to UAV not setting a marker it won't work without modifying my script.
A way you can get it to work:
You could use allMapMarkers [community.bistudio.com] to get all current map markers and then inside the init switch "SateliteMapMarker" (or how MRH calls it exactly) with the one you want it replaced with. Also make sure to remove the setMarkerDir [community.bistudio.com] part out of the script so that the direction is not set from the satellite.
Initializing the satellite is not the job of this table. Just put a table with a simple laptop near my table and check mark the "is satellite control" checkbox in the objects attributes.
Otherwise I could aromatically call the turn on script from MRH but then it would initialize every laptop & screen on the map and I think that would annoy people.
Would you be able to make a quick update to include the satellite antennae nearish the table?
Otherwise, this is a great comp that's great for Scifi groups to use.