全面战争:战锤3

全面战争:战锤3

Empire: Sigmar's Heirs LITE Submod
304 条留言
Tingu 10 月 7 日 上午 5:16 
谢谢你的及时更新 Thank you for the timely update
Lucius Religaris Heil 9 月 24 日 下午 5:37 
Thank you, I have joined your discord and found the update infos and file!
ChopChop  [作者] 9 月 24 日 下午 2:23 
I integrated it in this mod. You can get the old mod on my discord and save to data.
Lucius Religaris Heil 9 月 24 日 下午 1:39 
Why did you delete the Sigmar's Heirs | United Submod that unlocks the Huntsman? :(
ChopChop  [作者] 9 月 23 日 上午 10:28 
I heard that yes, but units arent balanced for SFO in this submod. You would need a submod to this submod.
Venator 9 月 23 日 上午 10:10 
Dumb question but does this work with SFO at all?
Gricken 9 月 21 日 下午 7:33 
Ok
ChopChop  [作者] 9 月 21 日 上午 7:39 
I'm affraid you are wrong friend.
Empire Knights is a different unit than Reiksguard which the High Helm is categorized as inside the original Sigmar's Heirs mod, therefore it's just a unit of Reiksguard but with different name and model. Empire Knights are their own thing. I admit it is confusing that the High Helm is re-using Empire Knight unit icon but its not my fault and i wont change it. On the pictures below you see highlighted skill that buff ONLY Reiksguard units, which picture 2 show the High Helm included (not Empire Knights):
https://i.imgur.com/0hGTKPQ.jpeg
https://i.imgur.com/XEtFTq8.jpeg
Therefore I still keep my opinion that Reiksguard (or however it is called in mod) unit is better than Greatsword as state troop for Karl Franz and i will not change this.
Open the mod and check unit_set_to_unit_junctions_tables to confirm my words buddy :steamthumbsup:
Gricken 9 月 21 日 上午 7:16 
Currently the elector count troop for Reikland is (another) empire knight variant called the high helms. You get the imperial foot and reiksguard knights through their own building.
ChopChop  [作者] 9 月 21 日 上午 2:51 
Havent played Empire for a while (Sigmar forgive me pls) but i remember that Sigmar's Heirs change the Carroburg Greatsword into RoR because they give Reiksguard Knights instead? Which is much more fitting imho. Should still access the state troops units via Warband Upgrade mod and just rank up Greatsword into Carroburg one. If thats not an option might be worth to ask BagHolder to add this to Warband Upgrade mod, but i like this change as i prefer Reiksguard as Empire State Troop for Karl Franz friend.
Gricken 9 月 20 日 下午 9:09 
I'm sure this is a long shot but any chance of reverting the change that made the carroburg greatswords into a regiment of renown instead of an elector count state troop? And if not do you know of any mods that do that?
Marshal Proxy 8 月 16 日 上午 7:22 
I've managed to solve the issue, thanks for the quick replies. Appreciate your work.
Marshal Proxy 8 月 16 日 上午 6:42 
Yeah, I've built them.
ChopChop  [作者] 8 月 16 日 上午 6:04 
Hello, do you have the Nuln Gunnery landmark + barrack/marksman buildings? You need both
Marshal Proxy 8 月 16 日 上午 5:42 
Hi, I can't seem to be able to recruit the wissenland units (they don't show up on the recruit tab) after confederating them and building the required buildings as reikland.
AASnijders 8 月 13 日 下午 3:22 
That is amazing, and so fast too!
And no need to thank me; We should all be thanking you for the work you put in.
Greatly appreciated and keep up the good work. Will be enjoying this tomorrrow.
Cheers!
ChopChop  [作者] 8 月 13 日 下午 12:52 
@AASnijders If only everyone could always provide such extensive report with screenshots world would be a better place :D

I have updated the mod and Imperial Dragon mount dilemma is moved to Imperial Palace tier 5 now. I have changed effect for the building, skills and also trigger in new script:
skill https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548311602
building https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548311830

i appreciate the report :steamthumbsup:
ChopChop  [作者] 8 月 13 日 上午 11:53 
Oh thats new ^^' Thank you for the screenshot, i will check how it works now and try add it to the landmark 🙏
AASnijders 8 月 13 日 上午 11:52 
And here is a screenshot of Sigmar's Heirs + the Lite submod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548279404

As you can see the tier V stables (localised as 'Imperial Zoo') from Sigmar's Heirs is no longer present.

I took a quick look at the tables in RPFM and it does seem like that building specifically enables the ancillary, but it has been a long time since I have done any modding for WH3 so I am not exactly sure where to look for how it functions exactly.
AASnijders 8 月 13 日 上午 11:46 
It seems like those are different buildings from the one added by Sigmar's Heirs.
See the screenshots below (running only sigmar's Heirs).

Building: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548276946
Skill tree: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548276024
ChopChop  [作者] 8 月 13 日 上午 11:24 
@AAsnijders I have the tier 5 stables, they are missing .loc with name, but its there. The imperial Dragon comes from the landmark:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548266085

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548266297
ChopChop  [作者] 8 月 13 日 上午 11:19 
Hello, thanks :steamthumbsup:
Is the mount unlocked via landmark "Imperial Zoo"?
AASnijders 8 月 13 日 上午 11:02 
Hi ChopChop, this mod looks really cool! I just had one quick question about the Imperial Zoo. It seems that with both Sigmar's Heirs and this mod loaded it is no longer possible to build it (Stables tier V). I see the Imperial Griffon Riders have been moved to tier IV, but I don't see any text/indication in the building effects about the Imperial Dragon. The skill remains present in Karl Franz's skill tree, but it still mentions the Imperial Zoo.

Is this feature still functional with your mod enabled or is it currently not possible to use the Dragon mount? And if not, do you reckon it is a lot of work to implement?
ChopChop  [作者] 8 月 10 日 上午 7:46 
Thank you and i hope you also had nice holiday :steamhappy: i also hope that X didnd use some black magic that i might not know, but i will tey as those units look amazing
Goldberg 8 月 10 日 上午 7:29 
Hello ChopChop! Sorry I was on vacations when you reached me back. But first, dont worry for the time you took away. I hope it was for good stuff and that all is fine :)

I did not try yet to recruit them, I just saw them in the starter army of Markus and Volkmar. But I'll give it a try. As you said, even if I don't know a thing in modding, it is possible that they're hard locked and so, it could be a bit hard to do something about it. It was more a curious question about your plans than a request :) But thanks a lot for the time you took to search about it, I appreaciate :)
ChopChop  [作者] 8 月 9 日 下午 2:23 
MOD UPDATED :steamthumbsup:
- added missing new script for Empire Setup
- didnt find the Crusader & Expedition units and couldnt add them yet. hopefully in next update :WH3_skragHapp:
ChopChop  [作者] 8 月 9 日 下午 1:58 
Have you ever recruited those units? I have been trying to find how does one rectuit them normally without any submod and i cannot find how :( Without it i wont be able to make it work
ChopChop  [作者] 8 月 8 日 上午 9:56 
@Goldberg Hello and thank you :WH3_clasp: I been away and didnt follow any new additions to Sigmar's Heirs i apologize. I dont know if those are new units, but i think i remember them being hard locked by Xoudad in main mod specifically for Markus / Volkmar by specific table faction unit excluded sth (dont remember the name correctly) and in order to inlock those units for rest - it would require hard datacoring X's mod, that i do not want do do as this mod is as soft approach as possible to OG mod. This might be a feature that i could potentially implement in my other mod that would fit more into the mods purpose: Sigmar's Heirs | United Submod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3224304706 - which unlocks faction locked features for Empire from Sigmar's Heirs, as this submod here is just LITE :)
푸르곤 7 月 30 日 上午 4:47 
Please update the mod
原野追逐 7 月 11 日 下午 4:54 
need update
Goldberg 5 月 18 日 上午 5:22 
Hello ChopChop. First, thank you for this mod (and all others...), it gives an approach I do prefer of Xoudad's awesome mod.
I saw that you kept updating the mod by adaptating Xoudad's one. I had a question : are crusaders and expedition empire troops disabled or just planning to add them in future ? :)

Thank you for reading! :)
Pfleger Von Yggdrasill 4 月 1 日 下午 3:04 
It's nothing, just trying to figure out why empire factions suddenly became the naughtiest child in the class
ChopChop  [作者] 4 月 1 日 下午 2:29 
Yes it require update, but im unable to do it until next week, sorry bud
Pfleger Von Yggdrasill 4 月 1 日 上午 11:01 
Will this require update patch? Starting an empire campaign had became abnormally extremely unstable
raynay 3 月 31 日 上午 5:30 
hi, works fine but the new sally out function from the main mod seems to be on pause (restarted a reikland camp couse without ya mod the bruckner q was odd and so i had the difference) Dont know how tricky that would be for such a minor fault but just as an info, thx
Tingu 2 月 4 日 上午 11:06 
thanks :steamhappy:
ChopChop  [作者] 1 月 26 日 下午 4:37 
updated priority of main units tables over Resourceful Purpose Compilation
ChopChop  [作者] 1 月 4 日 上午 10:12 
Sigmar's Heirs LITE Submod - updated:
Removed the remaining 3 last provincial military recruitment chains from Averland, Hochland and Ostland, by creating 3 new semi-landmark buildings "Provincial Barracks" in:
Krudenwald
Grenzstadt
Castle von Rauken
The buildings don't have any special effects and they serve just purpose of recruiting the provincial units. Yet 😎
ChopChop  [作者] 2024 年 12 月 29 日 上午 4:14 
Answers in description 👍
Marcos 2024 年 12 月 29 日 上午 12:12 
Hi! Im playing the old world campaign with this mod, everything seems ok, but in some provinces i get the military and provincial recruitment chains, and in other only the military, any idea? In what order the mod needs to be loaded? Thanks
ChopChop  [作者] 2024 年 12 月 20 日 上午 9:27 
last time i looked up after 6.0 it was good, let me know does it work in 6.1 when you check :steamthumbsup:
Ca Bong 2024 年 12 月 20 日 上午 8:57 
i wonder if this mod needs a update for 6.1 ?
Mosketero 2024 年 11 月 15 日 上午 11:31 
Ok then, it is my multimod game, is a madness to play with more than 200 mods. Thank you Chop
ChopChop  [作者] 2024 年 11 月 15 日 上午 11:04 
you mean 2d portrait? ima check now but i dont recall this error before. i dont use reskins though much cus my pc old. thank you Mosketero 👊
Mosketero 2024 年 11 月 15 日 上午 10:47 
i have a problem with the Huntsman General, his face is green and has no portrait. Do you think that is a problem with this mod or a mod conflict with another? Thank you for your work Chop
GC72 2024 年 11 月 5 日 下午 2:46 
no problem thankyou, the mod is great, its just Franz using a tiny sword is my only complaint haha ill see if I can find a compatible Runefang mod
ChopChop  [作者] 2024 年 11 月 5 日 下午 2:32 
as to my knowledge - there is none on the workshop
GC72 2024 年 11 月 5 日 下午 2:29 
hi ChopChop im wondering is there any version of the mod where Franz keeps Ghal Maraz for his quest etxcor do they all change due to Valten?