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The sound is called "tools/ifm/ifm_snap.wav"
And it is part of any HL2 installment, be it HL2 itself, the first or even the second episode.
It is also packaged with Garry's Mod.
Don't those sounds come packaged with Garry's Mod like all the other non-Episodic Half-Life 2 content? Or does the core have its own unique sounds?
But he asked, and I thought it would be interesting for him to know how this killicon was made.
But it is actually a screenshot of the core in orthographic projection without reflections and on a white background at a 512x512 resolution.
The value of a pixel was turned into the alpha value, but in reverse. And voodoo magic.
If you look closely, you'll see the same noise as on the core.
https://imgur.com/a/EL5AVwl
Also, I doubt that Portal 2 still has this shader in particular.
Now, prop_coreball can be used anywhere. And it also retains its properties such as scalability!
In short: original prop_coreball won't be "fixed". But I think it can be done. I'll try to "fix" it. So that it will be rendered correctly.
that's disintegration
Freddy Fazbear (his therapist) looks at him in shock, mixed emotions started to fill up the unfortunate animatronic's robotic mind. "What the fuck gordon", his expression is both pure disdain and disgust.