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up to you if you want to add it to the checklist.
if night time providence is defeated, she drops the profaned soul crystal using empress of light drop rules. (making the message appear as well would be sick but it might be very difficult.)
this would be an alternative way to obtain the crystal early other than its default method
of killing her using only the profaned soul artifact
plus nighttime providence unlike empress currently has no rewards and is only for bragging rights.
I do already have a feature on my todo list to allow Thorium healing items to heal town NPCs, so whenever I get around to trying to figure that out (which, again, may be a while) I'll see if I can make healing items be able to target the user as well
I had the thought that if you got the healing from the life cost from according to the weapon description - it would be balanced. If you miss, you'd still lose the full HP cost - and you'd only get (some) HP back for hitting and being accurate.
Right now, that healing just goes to the void and makes me sad because using said weapons single player basically just kills you and it's otherwise almost an all round great single player class too.
So if there was ever a tweak that simply let you get that healing instead of allies, it would be great!
I’ll look into it when I have time!
You could have the musician also sell items for the bard class! He could then be like a normal useful npc. He could have like another shop where he would sell some accessories and certain weapons, with all of the bard and healer add-ons support. It would have to be balanced though.
It’s kind of big and might be difficult but I think it’s a great compatibility idea!
all healing effects can now heal town npcs aswell as other players (as well as possible support for the "bard and healer" mod series.)
(also hopefully in August I'll have more time to work on stuff that's not just tiny bug fixes... I still need to re-implement the Master Mode Celestial Onion option and add a bunch of requested features, but right now between Artfight and irl obligations I haven't had as much time as I'd like-)
but the crash report says something in terratweaks is interacting negatively with the underground crate so that would still be the best place to look to fix this.
and terratweaks crashes with it the second it loads, Now I normally dont report issues like this as
mod compatibility is normally a pain but I can tell you exactly what causes this, in the mod there is a crate called an underground crate that has a chance to blow up when you open it, and terratweak's "scan grab bag contents" cannot comprehend a literal explosion so it is causing a crash.
I dont need this mod like I need terratweaks and renewable is the definition of expendable, but since I already know exactly whats causing it I thought I would let you know, whether you fix it is up you my good homie
@RanDumb If it’s not too much trouble, would you be able to make a bug report on Terratweaks’ Github with your log file from a session where you got the error? Having the logs will give me a lot more information and should help with solving the issue
also dont pester for updates, it will happen when it happens.
this is done because keep in mind, early game calamity (especially with infernum/revengeance.) is MERCILESS, moreso then even normal tmodloader (if thats possible.) it also adds set bonuses to all the prehardmode armors (my personal fav is the silver rally effect, silver armor gives a sort of bloodborne rally.)