Garry's Mod

Garry's Mod

[ZBASE] Crack-Life Remastered NPCs
59 条留言
aidendominguez754 10 月 23 日 下午 7:34 
limakenori i love your addons so im giving you a five stars
SPACKY 8 月 11 日 下午 5:40 
its not jooj its joj
Charmyzard 6 月 19 日 下午 9:09 
JOOJ
Limakenori  [作者] 6 月 17 日 下午 1:00 
Chill.
Zack 5 月 13 日 上午 11:38 
JOJOJOJOJOJOJOJOJOJ
Chazbrew 4 月 22 日 上午 4:04 
@GentleSupreme

If you're that braindead to comment about updating this addon for a whole year then learn code and do it yourself
bubby 3 月 29 日 下午 4:23 
bro what more do you want?
SkullCiopath 3 月 29 日 上午 4:46 
It fricking sucks how you leave it in this state.
Charmyzard 3 月 14 日 下午 2:54 
When it comes to JoJ
SkullCiopath 3 月 7 日 上午 3:26 
Come on, dude, you're just gonna leave this like that forever?
SkullCiopath 2024 年 9 月 14 日 上午 4:26 
Heh.
Limakenori  [作者] 2024 年 9 月 13 日 下午 8:15 
I'm not making VJ addons for now.
sexymixie06 2024 年 9 月 13 日 下午 4:02 
VJ Base variant?
Limakenori  [作者] 2024 年 4 月 19 日 上午 7:43 
ControPhrenicLoser Idk
SkullCiopath 2024 年 4 月 19 日 上午 7:32 
can you at least update this mod with improvements and new Npcs once you're done with the other Npc addons you made with very great efforts?
SkullCiopath 2024 年 4 月 16 日 上午 3:39 
your cold dude, cold.
Limakenori  [作者] 2024 年 4 月 15 日 上午 7:13 
Barneyloserboy Yeah.
SkullCiopath 2024 年 4 月 15 日 上午 7:00 
What? Your abandoning this addon just like that? Is it because your focusing on other addon projects in mind?
Limakenori  [作者] 2024 年 4 月 15 日 上午 6:40 
Barneyloserboy Idk, I haven't even played CLR, so I did everything using my intuition. And I'm not interested in updating this addon, sorry.
SkullCiopath 2024 年 4 月 15 日 上午 6:12 
Ok uhmm why couldn't you get the face of the Soviet Grunts from CLR and place it for the face of the Soviet Grunts models of yours?
Limakenori  [作者] 2024 年 4 月 15 日 上午 5:29 
"models/humans/marines/" in Black Mesa it contains textures for marines.
SkullCiopath 2024 年 4 月 15 日 上午 5:13 
what "marines" folder?
Limakenori  [作者] 2024 年 4 月 15 日 上午 4:58 
Barneyloserboy In "marines" folder I've only found some sprites of soldier that looks like Doom enemy.
SkullCiopath 2024 年 4 月 15 日 上午 4:47 
The face of theirs is supposed to have it since this is the CLR Npc, and also, they have a soviet logo on the side of their HECU armor shoulder.
SkullCiopath 2024 年 4 月 15 日 上午 4:45 
hey dude i have a question why didnt you add the Crack-Life Remake Face model for the Soviet Grunts?
SkullCiopath 2024 年 3 月 26 日 上午 5:18 
Yeah.........
Limakenori  [作者] 2024 年 3 月 26 日 上午 5:12 
Barneybetamale. Oh, I've got it wrong. No, if you type "cracklife" it will be friendly to other NPC with "cracklife". About CLASS_, I don't really use it so I'm not sure. But I don't think that it's support custom classes.
SkullCiopath 2024 年 3 月 26 日 上午 5:08 
So... If I type cracklife it will be friendly only to the once who have CLASS_CRACKLIFE in their relationship?
Limakenori  [作者] 2024 年 3 月 26 日 上午 5:06 
Barneybetamale NPCs with custom faction will be friendly only to other NPCs with the same faction. By the way NPCs from this pack uses the same relationships as Xenians addons("xen","zombie","snark","ally" and "hecu")
SkullCiopath 2024 年 3 月 26 日 上午 4:57 
thank you, but does it have limits? because custom classes aren't working for it like I type in "cracklife" but it just ends up having no relationships at all.
Limakenori  [作者] 2024 年 3 月 26 日 上午 4:51 
NPC.ZBaseStartFaction = "x"
for "x" there can be: "ally" - friendly to player and player's allies, "none" - hostile to everyone, "neutral" - friendly to everyone; "xen", "combine", "zombie", "blackops", "clonecop", "hecu", "racex" - are self-explanatory.
Also all of the base variables written in lua/zbase/npc_base_init.lua file.
SkullCiopath 2024 年 3 月 26 日 上午 4:44 
Yes.
Limakenori  [作者] 2024 年 3 月 26 日 上午 4:31 
Barneybetamale ZBASE NPC?
SkullCiopath 2024 年 3 月 26 日 上午 4:25 
yo buddy can you tell me how I can change the npcs relationship in their lua?
SkullCiopath 2024 年 3 月 20 日 上午 6:18 
welp ill hope to see you update this npc addon to have more crack life remastered npcs, buddy.
SkullCiopath 2024 年 3 月 19 日 上午 2:17 
Oh, ok...
Limakenori  [作者] 2024 年 3 月 18 日 上午 6:18 
Barney. Nah, not really interested.
SkullCiopath 2024 年 3 月 18 日 上午 5:25 
so yeah, are you planning on making the other remastered Crack Life npcs? maybe SkrillyD first?
Limakenori  [作者] 2024 年 3 月 11 日 下午 1:40 
NextKuromeThe76Soldier Uh, Ok.
NextKurome76TheSoldier 2024 年 3 月 11 日 下午 1:35 
im friends with zippy and i was told how he doesnt really like VJ base and the dev, he then brought up something along the lines of "making VJ go haywire once zbase detects it", i could be wrong though
Limakenori  [作者] 2024 年 3 月 11 日 下午 1:22 
NextKuromeThe76Soldier What do you mean? I'm playing with both and the only issue was written below. ZBase even has relationships translations for VJ Base, so it won't make any sense.
NextKurome76TheSoldier 2024 年 3 月 11 日 下午 1:01 
hate to break it, zbase intentionally refuses to work when VJ base is found
Sir Puglus 2024 年 3 月 11 日 下午 12:47 
xcvxxcvxxcxcvxc
Limakenori  [作者] 2024 年 3 月 10 日 下午 8:40 
Toocotinho No, playermodels has different anumation set.
Tocoto0413 2024 年 3 月 10 日 下午 8:18 
could you do using BMCE playermodels?
SkullCiopath 2024 年 3 月 9 日 下午 8:46 
well either way I hope to see this Npc addon grow to have newer Npcs and newer functions so there won't be any problem.
Limakenori  [作者] 2024 年 3 月 9 日 下午 7:29 
Barney. Like, I can make addon that turns off "call for help" for ZBase NPCs or addons that overrides some VJ Base files to fix issue. Both should fix incompatibility, but both of them will break some stuff, so the best way to fix this is to ask Zippy to add empty functions or ask Dr. Vrej to add an additional condition to his function (sorry if you doesn't understand it, I just don't know how to rephrase it). Maybe there's another way to fix issue, but Idk.
SkullCiopath 2024 年 3 月 9 日 下午 3:07 
Because there are limits to what you can do for your ZBase?
Limakenori  [作者] 2024 年 3 月 9 日 上午 8:40 
Barney. I don't think that I can do anything.
SkullCiopath 2024 年 3 月 9 日 上午 8:27 
Hey Lima, will you be able to make ZBase compatible with VJBase? If so... Does that mean in order for ZBase to work we uninstall or disable VJBase?