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Then from here, go to mods\SlowerCarWear\media\lua\server, open SlowerCarWear.lua with notepad.
find the line with "if part:getCondition() > 0 and ZombRandFloat(0, 100) < chance then"
change this line to:
"if true then"
make sure ONLY replace the text I mentioned, even the spaces on the same line before the text should not be touched.
Next, go to the line with "part:setCondition(part:getCondition() - 1);"
change the value -1 to something smaller, like -20, so it would be like:
"part:setCondition(part:getCondition() - 20);"
basically, after this change, the degrade will ALWAYS happen, and each time it happens, lower the condition by 20. If the code works, your car will now be totaled within 5 seconds when you drive it, so make sure to backup your save file.
Like I said under compatibility, my mod modifies the vanilla function. It wont work if cars don't use that modified vanilla car degrade function because they have implemented their own car degrade function.
Long answer: This mod changes a universal vanilla function that controls the tear and wear of vehicle parts when driving. If a mod car use this same function to control the conditions and my mod overwrite their mod, then it will work. If their mod is using their own functions to control tear and wear of their mod cars, then mine won’t.