全面战争:战锤3

全面战争:战锤3

Custom Siege Maps for Campaigns Compilation
383 条留言
Kingpanther7 10 月 27 日 下午 8:04 
im getting a black screen while fighting in altdorf
mikewatson7609 10 月 21 日 上午 1:58 
Ok sure, fair enough. That's a shame. I would build the Lothern capital map myself although I don't know how complex the program infrastructure is for building maps for WH and how much personal programming and coding skills are required to do it.

I have built a very large and highly detailed map with vast cities & landscapes with the Star Wars Galactic Battlegrounds map editor (an old Star Wars real time strategy game from the 2000s that uses the original Age of Empires II engine & editor). That would have been several days of work. So I have experience and creative talent in map building with the simple infrastructure of the SWGB editor. No doubt the WH one is far more complicated than that though.
<<FSF>>Ranger  [作者] 10 月 20 日 上午 6:06 
Thank you. I dont do the very big Maps for Capitals at the moment. They are far too time-consuming for me right now.
mikewatson7609 10 月 20 日 上午 1:20 
Hi FSFRangers, I want to thank you for your amazing work on the racial capitals & siege maps and the time & dedication you've put into them and for the Warhammer fan base. Your maps are great and far superior to what the CA team have put out especially in WH3.

Honestly, the such small number of siege maps and the absence of unique racial capital ones in WH3 is an absolute disgrace on the part of CA especially after what we pay for the base game plus all the DLCs and is inferior to WH2. You've picked up the slack where the CA team shamefully left off. Lore immersion in games especially like Warhammer is very important to me and many others and it's not just about fancy units and stats.

I really hope you can finish the project. A question, any idea about when you can possibly do a map for the racial capital of Lothern/High Elves? That will be absolutely magnificent. High Elves and their cities are one of my favourite races.
Butterlord 10 月 18 日 上午 11:56 
does this work with SFO boss
Chatten 10 月 14 日 下午 4:25 
Hey, it seems like individually deactivating maps doesnt work. You if you deactivate a map in the mod menu it still gets used
SpeccyGuy 10 月 11 日 上午 3:53 
Is this currently working?
Reubeanie 10 月 2 日 上午 4:30 
Hey is this save game and or mp compatible thinking of adding it to ongoing campaign with my buddy.
Iviv 9 月 30 日 上午 3:04 
Weird, just started a new dwarf masters of innovation campaign and it does seem to be working, or at least I've just encountered a walled minor settlement (Altar of Spawns) which I never did before. Though in my original campaign I mistakenly had both this one and the separate 'walled Norscan capitals' mod enabled as I didn't realise it was included in this, so perhaps it was some sort of conflict due to that.
<<FSF>>Ranger  [作者] 9 月 30 日 上午 1:42 
Ok. Its working for me. So the scripts are correct.
<<FSF>>Ranger  [作者] 9 月 30 日 上午 1:17 
I just looked again and the wasnt the problem too. I have to look for the correct writing for every Map. The old World seems to have that Settlement without "the", but vanilla has it. Searching continues.
Iviv 9 月 30 日 上午 1:15 
Huh, goes to show what I know! Appreciate you taking the time to check and fix though!
<<FSF>>Ranger  [作者] 9 月 30 日 上午 12:55 
Hi. The Maps should appear for every Faction if everything runs well. I have to check it for myself. I see no error in my scripts right now. I will start a campaign to check it out.
Iviv 9 月 29 日 上午 11:41 
Unfortunately not, I'm not familiar enough with modding to try something like that, and I'm not even 100% certain that is the issue, only the mod author can really confirm that.
Tempest 9 月 29 日 上午 9:52 
Have you found a way around that? Or another mod that fixes it?
Iviv 9 月 28 日 下午 12:09 
I'm not an expert, but I opened up the pack and if I'm reading through the files correctly, I think it only works for Norsca players, so doesn't affect it if you capture the settlement as another race? I'm not a modder though so I might just be reading things wrong and there could be a simple fix.
Tempest 9 月 28 日 上午 10:03 
My Norscan settlements still dont have walls, anybody else have this issue? Is there anyway I can force it? It doesnt seem like any mods do that. Im playing as Malacai and the norscan capitols dont have walls even with walls built at T3 and up. Anyone know of a mod that will fix this?
Iviv 9 月 28 日 上午 5:56 
Hey, I've got this mod running but I'm not getting a settlement battle in the Norscan Forbidden Citadel. Do you need to build anything specific to get sieges/walled defences in the Norscan capitals?
<<FSF>>Ranger  [作者] 9 月 24 日 下午 12:07 
@Chera. Hi. Yes its weird. Some say its working and some say its not. Iam not sure what is causing this. Probably a Mix of Mods.
Chera 9 月 24 日 上午 11:56 
I...I am ashamed for not having read that here. Hm. Well, that is an unsolvable conflict then, as I have quite a few mods running that basically need the MCT to work as intended in our group. I do remember having working maps in the past with MCT.
Ah well, no maps for us then. Thanks for the info Thuynder!
Thuynder 9 月 24 日 上午 9:08 
@Chera - It works. disable MCT. I played to turn 100 in MP using it, Fort and all. This is mentioned above. Note that mods that depend on MCT will use their default settings unaltered. IDK why map mods dont work with MCT.
Chera 9 月 24 日 上午 8:58 
Hi Ranger, it appears that using your map mods is currently not possible in MP, probably due to the Map Replacer Framework causing immediate disconnects when trying to start or load a MP campaign.
Agarthix 9 月 20 日 下午 7:36 
Does this require update?
BIJOUSAXO 9 月 7 日 下午 2:51 
i don't understand why ia don't play with stategic point in siege batle so the news maps in your dlc are don't really use . someone have explication for this
n.pedrazalis 9 月 5 日 上午 10:04 
Thank you very much
<<FSF>>Ranger  [作者] 9 月 5 日 上午 8:40 
@n.pedrazalis. Hi. Ive updated all of my Mods today.
n.pedrazalis 9 月 5 日 上午 8:32 
Hello the mod is outated in my mod manager uptate please
Leroy Sinclair 9 月 3 日 上午 5:45 
update
NINA rojozangre 9 月 1 日 下午 10:14 
MARCA ERROR
ᛣ Munin ᛉ 8 月 31 日 上午 4:58 
Get "Game aborted" when you start in MP
Reubeanie 8 月 18 日 上午 4:27 
Norscan port fortress type map looks fucking awesome and plays really nice plenty of space to position troops. Great map.
Vikingbanana 8 月 12 日 上午 8:33 
any plans to have gccm and this mod but replace all the vanilla siege with fort maps?
PabloHatesTacos 8 月 7 日 上午 2:33 
When I get a battle in Altdorf in loads the vanilla one, can anyone help me ?
Xenvar 8 月 1 日 下午 4:25 
Are there any decent guides for modern map creation?
Ty of Troy 7 月 29 日 下午 11:07 
I am confused, is there a reason these are not in the GCCM mod?
Osama bin Biden 7 月 6 日 上午 7:25 
uzkulak map doesnt load properly, cant see walls, invisible buildings and background building is transparent with white edges
Ambus 6 月 27 日 上午 4:02 
With this mod which siege maps will you get from minor settlements with garrison building?
Coltron 6 月 25 日 上午 8:16 
Yeah, just tested in custom battle and it looks just fine. Weird...Well thanks for clearing it up nonetheless.
Thuynder 6 月 25 日 上午 1:29 
I got the uzkulak bug in a MP game. Then I tested it in custom battle and it worked fine. Looked like a lot of things were floating/not loading fully. Strange!
<<FSF>>Ranger  [作者] 6 月 25 日 上午 12:45 
@hämis: Hi. I will have a look.

@Coltron: Its still a mystery what is causing this. Very few players have it and no one knows why.
Coltron 6 月 24 日 下午 3:02 
Was it confirmed or not that the missing textures on the Uzkulak map was due to corruption or some other bug? Because I just fought on the map during campaign and it was buggy and was missing textures, floating towers, background was glitching etc.
hämis 6 月 22 日 上午 8:37 
I also have a reinforcing ai ally,
hämis 6 月 22 日 上午 8:37 
I'm on the lizardmen siege map in campaign with the 3 capture points and a gate on the left and right, the enemy siege defender is not moving at all. image link https://imgur.com/a/GyWus90
Dragon32 6 月 21 日 下午 5:50 
@Casoandre17
Dude. I have news...
Casoandre17 6 月 21 日 下午 2:55 
you should make a collaboration with the guy who made "fort maps"
OHM 6 月 20 日 下午 2:59 
@Ranger: Settings in MCT.
<<FSF>>Ranger  [作者] 6 月 20 日 下午 12:33 
@OHM: Hi. Where? In custom Battle?

@hansel: Its the opposite. Fort Maps will override it.
hansel 6 月 20 日 下午 12:29 
Will this mod override the fort maps mod? For example, if i lay seige to a settlement that has a custom map, will this mod overide the fort maps
OHM 6 月 20 日 上午 5:49 
I'm getting two entries for Mordheim & Drachenfels
<<FSF>>Ranger  [作者] 6 月 19 日 上午 1:54 
@JG | Dako909: Hello.The Great Gate doesnt open until destroyed or fleeing units want to go through. Place a Unit behind the Gate and press retreat. The Gate should open now. If you stop retreating inside it, the Gate stays open.