铁锤守卫英雄传

铁锤守卫英雄传

Rebalance and QoL(First time playing friendly)
9 条留言
bobman312 10 月 15 日 上午 9:18 
ah i was just asking, thanks
Kirby26  [作者] 10 月 14 日 上午 6:45 
C# and OpenTK, why?
bobman312 10 月 13 日 下午 4:21 
what game engine does this game use? GMS2?
Diesel 8 月 20 日 下午 4:07 
Wooow very nice mod :) thank you :)
Kirby26  [作者] 4 月 11 日 上午 9:45 
Exactly, it doesnt matter! Whenever you are you can get exp!
Sci Fi Samurai 4 月 9 日 下午 11:19 
'Now you can get experience everywhere'- could you clarify that pls? Do you mean that higher level characters aren't penalized for running lower level dungeons?
Thanks :lh_pray:
Kirby26  [作者] 1 月 25 日 下午 2:00 
Now it works on normal branch!
Kirby26  [作者] 2024 年 7 月 5 日 上午 2:30 
Hm... i dont know the code of the game so much to do that, it uses angelscript. I dont know if it support async functions. i will try
Linkmasteh 2024 年 7 月 4 日 下午 11:51 
For the no soul link, maybe you could add a timer to resurrect someone? for example it takes a few seconds to resurrect someone instead of it being instant