全面战争:战锤3

全面战争:战锤3

Chosen Archers of Tzeentch
67 条留言
arkologon 12 月 9 日 下午 1:36 
awesome, thanks for the fast response
BFC|Insomnia  [作者] 12 月 9 日 上午 5:20 
I've identified the issue and was able to fix it :)

If there are any other issues, please report them here.
arkologon 12 月 8 日 下午 9:11 
Patch 7.0 seems to have hit a bunch of ranged units. Unfortunately they aren't shooting. Just standing there and swapping weapons constantly
BFC|Insomnia  [作者] 11 月 21 日 上午 8:51 
Just tested both campaigns for Vilitch and it works just fine for me.
[FuFo] Da HALOSHOCK 11 月 21 日 上午 1:14 
dosn't work for Vilitch.
willyinuyaz 9 月 15 日 上午 6:10 
@BFC|Insomnia Thank You very much Sir!! :steamhappy:
BFC|Insomnia  [作者] 9 月 15 日 上午 5:32 
@willyinuyaz Absolutely, go for it :)
willyinuyaz 9 月 14 日 下午 9:46 
@BFC|Insomnia I lke your model, Could I use it to make other unit? I'll credit to Sir :steamhappy:
BFC|Insomnia  [作者] 8 月 11 日 上午 4:04 
Glad to hear that it worked ^^

Also good to know which tag is the correct one
Oz 8 月 10 日 下午 5:22 
Alright, the first unit name worked with adding them to my Cabal army, so it looks like it's case sensitive.
Oz 8 月 10 日 下午 5:06 
I'll give it a whirl next time I play, thanks
BFC|Insomnia  [作者] 8 月 10 日 上午 7:53 
The unit name has been added to the description. I honestly have no idea if that is the way to spawn them in so let me know if it works.

If this ends up not working, you can look at the file yourself by getting the rpfm program and loading the mod into it. ^^
Oz 8 月 9 日 下午 11:18 
doesn't look like they deploy with the Legendary Lords Cabal faction. Could you add the unit code to the description so I can just console command them into my army?
BFC|Insomnia  [作者] 7 月 23 日 上午 6:37 
Indeed.

I've noticed that rotating the model would change the VFX.

I don't remember exactly what I did to "fix" that but it but if I've done something, it probably was something similar to what you ended up doing.

I hope I was able to help and if not me directly then I hope I was at least able to point you in the right direction :)

Pic looks good btw:steamthumbsup:
Vuux 7 月 22 日 下午 10:52 
It's important to note that the Avelorn Bow isn't really generated by the VFX folder, all the VFX *really* does is adjust its tint, and glow. Rotating the bow in Asset Editor actually breaks the VFX, and causes a lot of distortion, and while you can get a similar result, unless you match the sisters or handmaiden's rotation perfectly you'll see a lot of rainbow colors and distorted bloating, and the alpha breaks letting you see the hard edge of the VFX. The game handles it differently, not only generating the effect internally, but rotating it in-game through the embedded animations. I was able to replicate it and got it down pretty 1-1 without any distortion. https://i.gyazo.com/9dcb2001e2db7aecd32eda4cf9c2f063.png
BFC|Insomnia  [作者] 6 月 28 日 下午 2:30 
The visuals for the magical bow aren't found in either of those places, they are in the "VFX" subfolder.

If you've subscribed to the mod, you have the files of the mod locally downloaded and should be able to reverse-engineer how I applied the effect.

Iirc; simply linking to the files in the VFX folder in your VMD should do what you want it to.

I hope that was in any way useful :)

If you need more help, the modding discord and the tutorials from "Blind leading the Colorblind" and "VenrisSFO" were how I figured it out.
Vuux 6 月 28 日 下午 1:48 
Hey! i'm working on a mod and wanted to use the avelorn bow effect, but im having trouble replicating the glowing bow, any chance you could offer some advice? Cant see it in the props or varientmeshes, just wondering how you achieved it
DeadDragon 3 月 7 日 下午 2:10 
Can someone make the Chosen Archers of Tzeentch mod more powerful for sfo?
Arachosian 2 月 8 日 上午 7:28 
Will this ever support all tzeentch factions? That way legendary lord mods would also be affected
rainmen 2024 年 12 月 26 日 下午 2:13 
good evening, I really like your modification and would like to continue using it. If possible, the mod could use an update and, as mentioned below, compatibility with other modifications that expand the number of legendary Jincha lords. For example, all of the available units are focused on using demons in the squad. let's take Belakor, yes, he can be transported on the map as a jinchita, but this unit does not fit well into his squad, he would have played more successfully in the army of Archaon, perhaps with deman prince.
Swinky 2024 年 12 月 26 日 上午 9:41 
Looks like it doesn't work for mixu's Legendary lords Cabal faction.
Consaibot1 2024 年 11 月 13 日 上午 2:11 
Ok, I love this mod. I also love that you added them to DoC Skirmish Roster :3
TdizzleGod 2024 年 11 月 7 日 下午 12:49 
understood thanks man probably something on my end
BFC|Insomnia  [作者] 2024 年 11 月 7 日 上午 3:56 
@TdizzleGod
The unit can already be found in tzeentchian devoted major settlements in the T4 "sorcerer" building.

If you cannot find them there, the mod isn't working or some other mod is incompatible although that is very unlikely.
TdizzleGod 2024 年 11 月 6 日 下午 2:41 
any plans on adding these guys to daniels faction
BFC|Insomnia  [作者] 2024 年 10 月 24 日 上午 5:30 
@GreyGhost14
The unit can be found in belakors roster under the warband upgrade section for tzeentch units. They are an upgrade to chaos warriors of tzeentch.

If you cannot find them there, the mod isn't working or some other mod is incompatible although that is very unlikely.
GreyGhost14 2024 年 10 月 24 日 上午 4:55 
please add this to belakor, i tried but i cant only mod med2 not warhammer 3 :)
Kniggar 2024 年 9 月 13 日 上午 5:02 
Polearms on the back looks goofy
BFC|Insomnia  [作者] 2024 年 8 月 21 日 上午 6:56 
Thanks for the kind words ^^
Keeping the mod functional is the least I can do :)
Kaneda 2024 年 8 月 21 日 上午 6:31 
thanks for update
lightofsun88 2024 年 8 月 21 日 上午 6:18 
bro, It's really cool mod. thanks for your effort
BFC|Insomnia  [作者] 2024 年 8 月 21 日 上午 6:04 
The issue should be resolved with the latest update :)
Sorry for the inconvenience
lightofsun88 2024 年 8 月 21 日 上午 5:39 
it crashes after new update...unfortunately..
Rumpel Foreskin 2024 年 8 月 11 日 上午 11:01 
Holy Moly Tzeentch must work in mysterious ways. I was thinking this morning 'I wish there was an archer type unit for Tzeentch' (as I like the archer firing arch during sieges) and then this mod appeared! Nice work dude!!
I Am Alpharius 2024 年 7 月 7 日 上午 8:44 
The unit itself is great, so I can't wait to see how that turns out.
BFC|Insomnia  [作者] 2024 年 7 月 7 日 上午 4:32 
I have not come around to make this unit fit into SFO more closely.

It's something I want to do for sure :)
I Am Alpharius 2024 年 7 月 6 日 下午 9:25 
Hello, is anyone aware of an SFO patch for this mod?
BFC|Insomnia  [作者] 2024 年 7 月 6 日 下午 2:13 
@woempi

The animations you're looking for already exists in the regular high elf archers so copying those for your unit should give them the skeleton appropriate sword + bow animations :)

Editing an animation set is not too complicated / not too hard to learn. There's a 34min YT video which should cover all your needs to do what you'd like to do. "Modding Warhammer 3: The Basics of Animations" by Blind leading the colorblind, is what I used to learn. There are more resources for more and other purposes, only one google search away :)

I don't mind using "my work" for inspiration but I'd like to be asked if it was to be publically uploaded.
woempi 2024 年 7 月 6 日 下午 1:07 
Thanks for pointing me in the right direction. I almost managed to achieve what I wanted by analysing your mod, but creating animations on my own seems too complex to me, for now. I tried some things and could make it work by copying your animation (I hope you are okay with that - just for personal use, I won`t upload it).
One last question though: Would it be difficult to turn your animation into a "bow+sword" version instead of "bow+shield+spear"? Or maybe would you even be willing to do that? Sadly I`m not able to do it myself and have no idea how difficult or time consuming that would be for you, so I thought I could at least ask you. And if you don`t have time for that, no problem. You already helped me anyways, so thank you.
BFC|Insomnia  [作者] 2024 年 7 月 6 日 上午 7:07 
@woempi

The easiest solution seems to be to copy the male model and then edit the VMD (Varient Mesh Definition) and simply copy paste the Sisters bow.

The glowing effect comes from a "material.xml" file which links to the bow. You're gonna have to copy the bow and then likely rotate it to align correctly.

I'd suggest to find your locally downloaded workshop folder and find my mod and load it into rpfm and see what I did :)

I created this mod with the help of the "creating a unit" modding guide on steam, the modding wiki, the correct "Blind leading the colorblind" YT tutorials and the modding discord.
woempi 2024 年 7 月 6 日 上午 5:14 
Hi, I wanted to do something similar to your mod, but simpler, since I am new to modding and hope you are willing to help me.
All I want is to replace Sisters of Avelorn with male High Elf Archers that use the beautiful glowing bows.
If I replace the sisters bodyparts in variantmeshdefinitions I end up with deformed bodies. I can prevent that by changing the "Man animation" in "land_units_table" from "hu1b_hef_avelorn_sword_and_bow" to "hu1d_elf_sword_and_bow". Then the unit looks fine but the glow effect from the bows is gone - probably because it is part of the sisters animation?
So is there any simple way to achieve male Archers with glowing bows?
I would be very grateful for help. Thanks
BFC|Insomnia  [作者] 2024 年 7 月 4 日 上午 11:47 
According to the modding tools and me booting the game with the mod enabled, yes.

I have "updated" the mod to prevent the manager from saying that it "may not be up to date" if that's where your concerns are coming from.

If you're experiencing crashes, they shouldn't be due to this mod :)
MuffinTop 2024 年 7 月 4 日 上午 11:29 
Does this currently still work
Waka 2024 年 6 月 19 日 上午 1:38 
Can you do a slaanesh version and SFO compatible.
HungSigma420 2024 年 6 月 10 日 下午 1:16 
This is great. Would love to see a slannesh or undivided variant down the line.
BFC|Insomnia  [作者] 2024 年 6 月 2 日 上午 10:01 
Glad to hear your problem had a simple solution :)
Wolvesgaar 2024 年 6 月 2 日 上午 5:35 
Update: I deleted the previous game with Kairos and started a new one. The archers are now in the building you mentioned, it seems the previous campaign was just bugged and didn't show them.
Sorry for the trouble.
BFC|Insomnia  [作者] 2024 年 6 月 1 日 下午 4:17 
Wolvesgaar So I just tested both "Realms of Chaos" and "Immortal Empires" and the unit shows up in the correct building (here: T4 Caster building)

If you don't see the unit there, make sure the mod is enabled and if that's the case, can you DM me the modlist for the save you're trying to load? Maybe there's some incompatibility with other mods.

The mod should be compatible with everything but maybe I'm wrong :)
Wolvesgaar 2024 年 6 月 1 日 上午 7:09 
Seems Kairos is unable to recruit them, they don't show up in any military building.
Sturmlied 2024 年 5 月 30 日 上午 10:38 
This is great! Would love to see such Archers for all Chaos Factions!