Garry's Mod

Garry's Mod

Howitzer (Wiremod)
18 条留言
TheLektor 9 月 5 日 下午 10:50 
okay
Liniux  [作者] 8 月 25 日 下午 4:12 
Also if you wanted a cannon which is reloaded from front I can make second version
Liniux  [作者] 8 月 25 日 下午 4:06 
TheLektor 8 月 16 日 上午 8:11 
thx
Liniux  [作者] 8 月 15 日 下午 2:33 
I can try
TheLektor 8 月 10 日 上午 12:37 
Can you make 12 pounder cannon? (Napoleonic Wars)
Halo 2024 年 3 月 14 日 下午 7:08 
Yeah that would be awesome!
Liniux  [作者] 2024 年 3 月 13 日 下午 6:32 
Do you want tutorials in which I would explain basics (where I would focus on components) or how to build something in wiremod. And mostly it would be
Liniux  [作者] 2024 年 3 月 13 日 下午 5:45 
I was thinking about it but I would need time
Halo 2024 年 3 月 13 日 下午 4:57 
Awesome thanks for the advice. Have you ever considered making a Wiremod tutorial video or something? It's rather intimidating at first glance and a little confusing.
Liniux  [作者] 2024 年 3 月 13 日 上午 4:24 
For Vanilla solution you can weld more explosive props to projectile but this solution increases only damage (range will be similiar) and probably this is not what you want.

For Wiremod solution which I describedI haven't found a way to improve it.

(But there is other solution which would work similiar to Vanilla but it would have limited ammo. This solution would be use Wiremod Explosive (dynamite) If you want I can explain it but it would be probably more complicated). The power of this projectile will be depended on those dynamite so power of explosion would be bigger than explosives props and will be limited by Wiremod limitations.

You can also try addons like HBOMBS or GWarheads which add bombs and you can use them as projectiles. But they will work only for Vanilla solution (From my experience those bombs don't always saves correctly by duplicator especially with wiremod) despite of those difficulties this solution have the most powerfull explosions
Liniux  [作者] 2024 年 3 月 13 日 上午 3:58 
I wrongly named it. I mean a dynamite which you can spawn by tool gun and you can change it's parameters in spawn menu.
Halo 2024 年 3 月 12 日 下午 8:12 
Also yeah a steam tutorial would be awesome
Halo 2024 年 3 月 12 日 下午 8:12 
Thanks for responding, do you know exactly how to make it do 0 damage? I've also noticed that just one explosive prop tends to make the projectile have a stunning lack of power so is there anyway to like make it more powerful? Thanks
Liniux  [作者] 2024 年 3 月 11 日 上午 8:33 
Maybe I will make some steam tutorial because many people asking me how to make it
Liniux  [作者] 2024 年 3 月 11 日 上午 8:33 
If you want to have unlimited ammo you should make it in wiremod. And I add video when I showed how to make it in it.

Also you will need to use E2 code which you can find on this dupe in same place where I put on video.

To copy this code:
1. Spawn this howitzer
2. Open Spawn menu -> Wire -> expression 2 (like in video)
3. Take it and Press Right button mouse on it
4. You will see code and close it and put it on your cannon
5. Then follow instructions from tutorial
Liniux  [作者] 2024 年 3 月 11 日 上午 8:22 
If you want to make it without mods you can use some explosive prop with thruster.

You can weld to it explosive (it's important that this explosive have to deal 0 dmg and it have to disapear after explosion) then you can weld explosions on missile to cannon and it's important to weld only parts which will dissapear after launch

I've made it in this project https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2184270692

But this solution have limited ammo which depends of amount of missiles.
Halo 2024 年 3 月 10 日 下午 5:35 
I've always wanted to make a cannon of my own, any tips on how to make something like this without wiremod (or with I don't really care)