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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3556096821
For Wiremod solution which I describedI haven't found a way to improve it.
(But there is other solution which would work similiar to Vanilla but it would have limited ammo. This solution would be use Wiremod Explosive (dynamite) If you want I can explain it but it would be probably more complicated). The power of this projectile will be depended on those dynamite so power of explosion would be bigger than explosives props and will be limited by Wiremod limitations.
You can also try addons like HBOMBS or GWarheads which add bombs and you can use them as projectiles. But they will work only for Vanilla solution (From my experience those bombs don't always saves correctly by duplicator especially with wiremod) despite of those difficulties this solution have the most powerfull explosions
Also you will need to use E2 code which you can find on this dupe in same place where I put on video.
To copy this code:
1. Spawn this howitzer
2. Open Spawn menu -> Wire -> expression 2 (like in video)
3. Take it and Press Right button mouse on it
4. You will see code and close it and put it on your cannon
5. Then follow instructions from tutorial
You can weld to it explosive (it's important that this explosive have to deal 0 dmg and it have to disapear after explosion) then you can weld explosions on missile to cannon and it's important to weld only parts which will dissapear after launch
I've made it in this project https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2184270692
But this solution have limited ammo which depends of amount of missiles.