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报告翻译问题






- Cleaned up some of the playbill scripting in the beginning of the match.
- Did some multiplayer testing, bases showed up every time.
Let me know if you issues still.
Remember, all TEAM 1 slots must be Human or CPU.
Team 2 must be all CPU.
I'm having the same issue as Caaaaat, base wont spawn.
With A.i. as teammates feel so hard, dif. is important?
Also Comp Stomp III - Part II - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3029812481
THe original one i did - Comp Stomp III - Part 1 - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3019971180
Should run no issues (I just tested again).
1 - Make sure TEAM 2 is ALL GERMAN AI. Just leave them default when you open map.
2 - Make sure all players in TEAM 1 are filled with either humans or AI.
Don't use Tuning Packs/Mods with this map, as lots of scripts.
Let me know if still have issues after this. What does map do to not load? Thanks!
- Lowered random chance of mortar spawns, should see less frequently.
- Add FOW reveal for each stage, so players have better idea what to kill to advance.
- Added timer before each wave.
- Reduced allied volume of infantry in first 10 minutes.
- Increased german plane attacks from 10 seconds to 60 second loop.
- Added more logic to Brit infantry attacks, now will try going around defenses and attack from side.
- Added allied bases to spawn automatically on final wave.
- Reduced ship artillary on beach.
- Added enemy plane loiters between waves around landing craft to prevent players from camping at boats.
- Added delay timer for wave 2 so enemy artillery doesn't destroy crates.
Also, I havent tested with any tuning packs yet. Let me know if you still have issues.