边缘世界 RimWorld

边缘世界 RimWorld

Valkyrie Mech (Continued)
24 条留言
Zaljerem  [作者] 8 月 24 日 下午 5:51 
Thanks, 1.0.6 now live with Muzzle Flash compatibility.
白咕咕  [作者] 8 月 24 日 上午 9:15 
Modified the loading order of LoadFolders and changed the patch XML file path to \MuzzleFlash\Patches. The system no longer throws errors when MuzzleFlash is absent. The updates have been committed to GitHub.
Zaljerem  [作者] 8 月 24 日 上午 8:36 
1.0.5 now live, with your rebalance.

Please note: I had to remove your patches; SafePatcher type doesn't necessarily exist, nor does MuzzleFlash, need a bit more checking around that.
Zaljerem  [作者] 8 月 24 日 上午 8:30 
Of course! And thank you for this! I continue a lot of mods, and they don't necessarily get the care and love they need and deserve unless someone like you comes along. Greatly appreciated!
白咕咕  [作者] 8 月 24 日 上午 2:49 
https://github.com/UnbrilliantGlory/Valkyrie-Mech-Continued-
May I join the contributors of (Continued)? I've sent a friend request.
Zaljerem  [作者] 8 月 22 日 上午 9:27 
By all means, send me your changes. They sound reasonable and correct to me. :)
白咕咕  [作者] 8 月 22 日 上午 1:09 
On the surface, Valkyrie possesses a melee weapon with a DPS as high as 11.43. However, since it uses its fists in melee combat—with a melee hit rate of 62% (the same as the Mantis)—its actual melee DPS is only 6.0, which is even lower than the Mantis's melee DPS of 6.2.
Its HP is only half that of the Mantis, yet its DPS is lower. Its ability involves charging quickly at enemies with its fragile body.
The melee Valkyrie's HP needs to be increased, or its weapon stats need to be adjusted. Otherwise, even with a cost of 2, it remains too weak.

The issue with the Charge Spear's range:
If the ranged Valkyrie fires Charge bullets (which I believe it should, based on its appearance and the word "Charge" in its name), then its range (35) being longer than that of the Charge Lance (33) seems unreasonable. It might be more appropriate to set it to 31 or 32.
白咕咕  [作者] 8 月 22 日 上午 12:48 
Besides, I have identified some other issues, such as incorrect attributes in the XML, compatibility patches with Muzzle Flash, and further balance concerns. The Valkyrie is weaker than I initially expected, and the Charge Spear has some range-related problems. If you agree with my reasoning for the balance adjustments, I can directly send you the fixed files. If not, I may need to create another mod Continued
Zaljerem  [作者] 8 月 21 日 上午 11:19 
Thank you, that helps me. I will put together an update.
白咕咕  [作者] 8 月 21 日 上午 10:20 
1.The Valkyrie's Charge Spear has an incorrect projectile type.

2.The Valkyrie sometimes permanently loses its weapon, though the exact conditions under which this occurs are currently uncertain.

3.Balance issue: The Valkyrie's cost is too high.

The Mantis has a cost of 2, and its torso has 53 durability.
The Valkyrie has a cost of 3, yet its torso only has 28 durability.
A 2-cost Mantis can easily defeat a 3-cost Valkyrie in a 1v1 scenario.

It is hard to imagine that this is a mechanoid unit named "Valkyrie." Despite its exquisite appearance, its combat performance is pitifully weak. Its cost should not be 3—perhaps it should be 2—otherwise, its value for money is far too low.
Zaljerem  [作者] 8 月 21 日 上午 10:09 
Well, I didn't design the mod, only continued it; I'm open to any and all balance suggestions, and improvements. What exactly are you asking me to do?
白咕咕  [作者] 8 月 21 日 上午 9:48 
The png of the Charge Spear also indicates that it is an electric charge weapon, yet it fires projectiles called Stingers, which appears rather bizarre.
NexionSE of the Cm.G. 2024 年 12 月 4 日 下午 10:49 
is there an incompatibility or is there no resurrection for this ones?
Axon 2024 年 9 月 15 日 下午 10:31 
Is this new version CE compatible?
SirArlen 2024 年 5 月 13 日 上午 10:52 
This is a god send! The original mod was unfortunately released just mere days before biotech dropped and stuck in update hell. Finally i can craft these bad bois
Zaljerem  [作者] 2024 年 4 月 30 日 上午 5:07 
Updated: Added mech recipes for ranged and melee variants. Standard subcore, regular mech gestator. I welcome balance suggestions; this is a completely new addition to the mod. Thanks for your patience, and the report!
Zaljerem  [作者] 2024 年 4 月 30 日 上午 4:50 
Ah yes, a classic case of getting pulled away halfway through, returning later and thinking you had completed the task. I appreciate the report; putting together an update now.
Teridax 2024 年 4 月 29 日 下午 11:31 
Very nice to see this updated!

And also that weapon change is very welcome too because i remember trying this mod back in the day but it turned Lancers and Pikemen into rather questionable melee mechs

But during my quick test in game, i noticed the large mech gestator isn't able to produce the melee valkyrie despite being listed in the standard research project

Meanwhile the ranged valk is missing from both the research and the gestator
Zaljerem  [作者] 2024 年 4 月 28 日 下午 7:28 
Updated: Removed mech weapon patch.
Yalkin 2024 年 4 月 28 日 下午 7:20 
The problem is mechs dont have weapon variety. Each mech type has only a single weapon they use, adding a second weapon makes it so that half the mechs have swords
Zaljerem  [作者] 2024 年 4 月 27 日 下午 7:02 
Seems so, seems to be intended from the original mod. It should be adding the blade to possible weapon tags, not replacing, so mechanoids should still have a variety of weapons. I'll review this and either tweak it or remove it.
Porkathon 2024 年 4 月 27 日 下午 6:29 
It seems this mod changes the weapons of all mechanoid types? I'm seeing paramedics and modded mechanoids with the stinger blade only.
Vanner 2024 年 4 月 22 日 下午 1:33 
Thanks!
Gerewoatle 2024 年 4 月 21 日 下午 9:27 
Thanks a lot!