Sid Meier's Civilization VI

Sid Meier's Civilization VI

Suburban Roads - Cooks
13 条留言
B3C4U5E 7 月 29 日 上午 10:29 
Still broken. Crashing when trying to reference City Lights and Maritime Sea Sectors districts when those mods aren't loaded.
ZuryMcFlapjack 2024 年 8 月 25 日 下午 4:27 
believe this is still broken
Clarke's Third Mage 2024 年 8 月 19 日 下午 3:20 
Gray Pockets  [作者] 2024 年 6 月 24 日 上午 11:19 
I will take a look this week and see if I can upload a fix.
Meanie 2024 年 6 月 23 日 下午 6:35 
Gray Pockets  [作者] 2024 年 6 月 23 日 上午 9:11 
Usually mod problems are in one of three:

Database.log for SQL problems
Lua.log for UI problems
Modding.log for general mod load issues
Meanie 2024 年 6 月 22 日 下午 8:04 
I'm in "AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs", but which file is it? This is my first time doing this
Gray Pockets  [作者] 2024 年 6 月 22 日 下午 7:40 
If you can share any errors in your log files, or can track down the specific mod this doesn't work, I will investigate.
Meanie 2024 年 6 月 22 日 下午 7:17 
On my end, the game crashes when starting a new campaign while this is active. Don't know if it's an incompatibility with another mod of mine. Yes, Suburban Roads is enabled and works fine.
Gray Pockets  [作者] 2024 年 3 月 22 日 上午 3:37 
This mod adds support for Diplomatic Quarters, urban Boroughs (from "City Lights"), and Arsenals(from "More Maritime: Seaside Sectors") to the "Suburban Roads" mod.
Wanderer101 2024 年 3 月 21 日 下午 8:12 
So what exactly does this mod do. You've given no details in the description.
Gray Pockets  [作者] 2024 年 3 月 8 日 下午 3:58 
cooks: "to prepare by combining and heating the ingredients in various ways"
Ciaphas Cain 2024 年 3 月 8 日 上午 11:10 
what does cooks mean?