缺氧
Highlight Overlay
15 条留言
莫名某某 10 月 4 日 上午 1:12 
Has anyone experienced crashes when starting the game? I want to know if it's due to incompatibility from a version update or a mod conflict.:steamfacepalm:
Glampi  [作者] 8 月 8 日 下午 11:14 
You're welcome! :)
hottt3 8 月 6 日 上午 11:03 
I've installed it. It works! This mod is absolutely incredible. Thanks!
Glampi  [作者] 8 月 6 日 上午 5:52 
Yes, it should. If you encounter any bugs, please do report them.
hottt3 8 月 5 日 下午 5:47 
Thanks for the mod!! Does it still work for the current version of the game?
白鬼 2 月 22 日 上午 3:14 
如何使用
1.选择一个对象(地图上的任何对象)
2.打开高光叠加
(2.5。)您可以关闭所选对象的详细信息屏幕,使其不会与覆盖菜单重叠
3.配置覆盖菜单中应该突出显示的东西(以及如何突出显示)

如上所述,此mod可让您查找和可视化与所选对象相关的事物。关系类型包括(但不限于):

•该对象的副本(它在地图上的所有出现)
•此对象的消费者(如果可以消费)
•该对象的生产者
•该对象的消耗品(如果该对象可以消耗东西)
这个物体的产生
irgend son OpfA 1 月 3 日 上午 4:46 
Love your mod!!!! But Crash at Gamestart:

Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)

System.Exception: [HighlightOverlay] > The prefabID was not given a value in ObjectType BUILDING's case
at HighlightOverlay.Structs.ObjectProperties..ctor (KPrefabID obj, HighlightOverlay.Enums.ObjectType objType) [0x0013c] in <2673cec0ea124e8bb3ec3758961a50cc>:0
at HighlightOverlay.Main.CacheObjectIDs () [0x00036] in <2673cec0ea124e8bb3ec3758961a50cc>:0
at HighlightOverlay.Patches.Main_Patches+Assets_OnPrefabInit_Patch.Postfix () [0x00038] in <2673cec0ea124e8bb3ec3758961a50cc>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch5(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <82d98ed04cc642f199bc654910617431>:0
Build: U54-647408-SCR
Monte-Cristo 2024 年 11 月 24 日 上午 6:13 
Not working with Build: U53-642695-SC
Soil 2024 年 10 月 8 日 上午 5:45 
Why are there only 1100 people using this mod? This mod is amazing! I have grown so wary of searching for where my steel has vanished off to and the in-game overlay frankly just isn't a huge help. Having the ability to only select a single material reduced the task from taking 20 or 30 minutes while still not finding it all to simply taking two clicks. I have added this to my favorites. I hope Klei does steal this and make it a part of the base game as it should be.
Glampi  [作者] 2024 年 7 月 14 日 上午 2:18 
Should be fixed now.
MxCode 2024 年 7 月 5 日 上午 11:49 
update pls, not work here
(^0v0^)OriginalOwl 2024 年 3 月 21 日 上午 8:48 
Thanks!! Working as far as I can see :)
Glampi  [作者] 2024 年 3 月 20 日 上午 6:09 
@(OriginalOwl) Sorry for not responding for a long time, I didn't have the time to work on the mod. The v1.0.2 should fix the issue you were having.
(^0v0^)OriginalOwl 2024 年 3 月 11 日 下午 12:03 
Crashing game on start :(

Error in GameAssets(Clone).Assets.OnPrefabInit at (0.0, 0.0, 0.0)

System.NullReferenceException: Object reference not set to an instance of an object.
at HighlightOverlay.Structs.ObjectProperties.CASE_PLANTORSEED (KPrefabID obj) [0x00039] in <04f6a8ed048b4912800f51fa0e1e6cc6>:0
at HighlightOverlay.Structs.ObjectProperties..ctor (KPrefabID obj, HighlightOverlay.Enums.ObjectType objType) [0x000ab] in <04f6a8ed048b4912800f51fa0e1e6cc6>:0
at HighlightOverlay.Main.CacheObjectIDs () [0x00042] in <04f6a8ed048b4912800f51fa0e1e6cc6>:0
at HighlightOverlay.Patches.Main_Patches+Assets_OnPrefabInit_Patch.Postfix () [0x00038] in <04f6a8ed048b4912800f51fa0e1e6cc6>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch2(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <3ca21dc18eae422d87255277091f8593>:0
Build: U51-597172-V
Pholith 2024 年 3 月 1 日 上午 12:50 
Looks like a great mod, can't wait to try it !