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报告翻译问题
First, using any plugin loader or pretty much any game .exe that isn't the one the game shipped with? If so, try launching the normal game without that, that would see if there's an issue with some plugin (or mod brought in using that loader).
Then if the issue is stil lthere with game's official exe, can you post a screenshot of the issue (so I know where to look exactly) and post the world itself too, I'll check it out to see if I can find what causes it. Publishing both on steam is probably simplest, and drop the link here or DM me on discord @m_digi
If you did, then send me the SE log of the session when you tried the mod (%appdata%/SpaceEngineers, sort by date and the latest SpaceEngineers_*.log) so I can see what's happening there.
If restarting the game solved it then it was most likely this: https://spaceengineers.wiki.gg/wiki/Modding/Reference/Known_Solutions_to_crashes_or_errors#Error_during_loading_session_/_IOException,_cannot_access_the_file,_used_by_another_process - which in short, whenever you get a new error that prevents loading a world, restart the game.
Post SE log from when it failed to load
Try the mod by itself in singleplayer:
- if it shows up then it's probably a mod conflict thing, try the mods list from the server (or ideally the world itself) in singleplayer too to see if it reproduces.
- if it doesn't show up in singleplayer then: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
This is a mod, not a PB script. I don't know what you copied there but it certainly wasn't this as even if you somehow got this code into a PB, it wouldn't compile.
Mods need to be added to the world itself, see https://spaceengineers.wiki.gg/wiki/Mods
The button is there but it's grayed out? that means either block is not fully built, not powered, not turned on, world settings have either oxygen or oxygen pressurization disabled (the last 2 would also be mentioned in the bottom-right of the block too, as "Oxygen or pressurization disabled").
i cant use the steam version of this .
would it be possible to port this to mod.io? many thanks
But anyway, I've added this as a dependency to buildinfo which will bring this automatically with it.