边缘世界 RimWorld

边缘世界 RimWorld

Psycaster Genes Spawner
32 条留言
M4rt1m4067 9 月 10 日 下午 6:43 
1.6 please? I wanted to do a generations playthrough with mixing psycaster genes and apparently this is the only mod that does it. I'd update it myself but after several hours I gave up
Vortek Gamer 7 月 20 日 下午 3:30 
HEADS UP: This mod will for sure not work as the the mod that this depend on have changed its Mod ID
Vortek Gamer 7 月 20 日 上午 12:33 
When starting fresh with this mod in 1.6, the faction gen dose not work as it have issue with genes. if you are working on an update for this can you let us know?
Shinoskay 7 月 16 日 上午 12:59 
1.6?
thos grol 5 月 29 日 下午 6:16 
Below error could just be save corruption. Unsure.
thos grol 5 月 29 日 下午 6:15 
Cayin below also had a problem with the needs tracker. I can code, but am unfamiliar with Rimworld modding and coding.
thos grol 5 月 29 日 下午 6:14 
Error while determining if Gibbsen should have Need Chemical_Alcohol: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E4E1702F]
at PsycasterGeneSpawner.Utils.GetPsycasterGene (Verse.Pawn pawn)
at PsycasterGeneSpawner.Patch_LifeStageWorker_HumanlikeAdult.Postfix (Verse.Pawn pawn)
at RimWorld.LifeStageWorker_HumanlikeAdult.Notify_LifeStageStarted (Verse.Pawn pawn, RimWorld.LifeStageDef previousLifeStage)
- POSTFIX PsycasterGeneSpawnerMod: Void PsycasterGeneSpawner.Patch_LifeStageWorker_HumanlikeAdult:Postfix(Pawn pawn)
at Verse.Pawn_AgeTracker.RecalculateLifeStageIndex ()
at Verse.Pawn_AgeTracker.get_CurLifeStageIndex ()
at Verse.Pawn_AgeTracker.get_CurLifeStageRace ()
thos grol 5 月 29 日 下午 6:14 
at Verse.Pawn_AgeTracker.get_CurLifeStage ()
at Verse.Pawn.get_DevelopmentalStage ()
at RimWorld.Pawn_NeedsTracker.ShouldHaveNeed (RimWorld.NeedDef nd)
- PREFIX OskarPotocki.VFECore: Boolean VFEMech.ShouldHaveNeed_Patch:Prefix(Pawn ___pawn, NeedDef nd, Boolean& __result)
- PREFIX OskarPotocki.VanillaPsycastsExpanded: Boolean VanillaPsycastsExpanded.Pawn_NeedsTracker_ShouldHaveNeed_Patch:Prefix(NeedDef nd, Pawn ___pawn)
- POSTFIX VPEPuppeteerMod: Void VPEPuppeteer.Pawn_NeedsTracker_ShouldHaveNeed_Patch:Postfix(Pawn ___pawn, NeedDef nd, Boolean& __result)
at RimWorld.Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate ()
- PREFIX OskarPotocki.VFECore: Void VFECore.AddOrRemoveNeedsAsAppropriate_Patch:Prefix()
- POSTFIX OskarPotocki.VFECore: Void VFECore.AddOrRemoveNeedsAsAppropriate_Patch:Postfix()
thos grol 5 月 29 日 下午 6:14 
VFEMech.ShouldHaveNeed_Patch was patched by:

VanillaPsycastsExpanded.Pawn_NeedsTracker_ShouldHaveNeed_Patch was patched by:

VPEPuppeteer.Pawn_NeedsTracker_ShouldHaveNeed_Patch was patched by:

VFECore.AddOrRemoveNeedsAsAppropriate_Patch was patched by:

VFECore.AddOrRemoveNeedsAsAppropriate_Patch was patched by:
Daniil 5 月 28 日 上午 10:58 
Is this mod still being updated?
yes.elevens 5 月 9 日 上午 10:38 
literally yes
Feurgott 2024 年 11 月 20 日 上午 12:04 
when are we getting the ability to modify the spawn chances of pawn having psylinks?
Cayin 2024 年 9 月 30 日 上午 9:03 
KΞNTΛR 2024 年 9 月 2 日 下午 12:02 
Got 2 error logs
However, I can't share the log here since it has more than 1000 characters
Gwibbo  [作者] 2024 年 8 月 17 日 上午 9:43 
Thanks for letting me know! Will be fixing it soon.
nerevarite 2024 年 8 月 6 日 下午 12:57 
Credit to Discord user RecalculateAllGlow()

// error-inducing code
public class CompProperties_UseEffectGivePsycasterGene : CompProperties
{
public GeneDef psycasterGene;

public CompProperties_UseEffectGivePsycasterGene()
{
compClass = typeof(CompProperties_UseEffectGivePsycasterGene);
}
}

// solution
public class CompProperties_UseEffectGivePsycasterGene : CompProperties_UseEffect
{
public GeneDef psycasterGene;

public CompProperties_UseEffectGivePsycasterGene()
{
compClass = typeof(CompUseEffect_GivePsycasterGene);
}
}
nerevarite 2024 年 8 月 6 日 下午 12:56 
Hi, I really like this mod, but was running into the same issues mentioned below. I brought this up in the rimworld discord, and one of the kind souls there found the issue in the mod's code. Long story short, there's an issue due to a type mismatch between CompProperties_UseEffectGivePsycasterGene and CompProperties_UseEffect, and they might have found a solution you could use.

Essentially, they've advised (Quoting):
Gwibbo (mod author of Psycaster Genes Spawner) needs to ensure that their custom CompUseEffect_GivePsycasterGene class has the correct type for its Props property. It should be of type CompProperties_UseEffect.

They've advised a replacement code that could be used, which I'll provide in the next comment if its below character limit. Cheers
Cretz 2024 年 7 月 12 日 上午 1:15 
FYI for XML changes to apply this mod must be loaded after its dependency VPE - Biotech Integration
Shinoskay 2024 年 6 月 21 日 下午 11:41 
we are suppose to be able to administer these, right? I've got 3 protector formers, I tell my pawns to use one, but they just walk up to it... stare at it... then walk away.
Feurgott 2024 年 6 月 16 日 上午 11:22 
I have a bug to report, where whenever I try to link a pawn with using a Neuroformer, it would just not use the item and it will prevent the pawn from gaining a psylink.
Fernando 2024 年 6 月 5 日 上午 8:55 
This is too hard to edit, how can I change all to 90%?
SuperBoyOk 2024 年 5 月 23 日 下午 5:28 
Thank you for the 1.5 update. Though where can I find the settings?
I want to tweak the spawn rate of baseliners... (or what psycasts they can spawn with)
And, from everywhere I look I cant find the mod settings for: Spawnthesegenes or Psycaster Genes Spawner
Rk 2024 年 5 月 22 日 下午 1:23 
Hey there, I've been running into a bug where both the vanilla psylink neuroformer and the psycast specific ones can't be used, creating a red error on the debug log. It happens when just using this mod and its dependencies.
Pheace 2024 年 5 月 21 日 下午 12:23 
Thank you!
Tstil1987 2024 年 5 月 4 日 上午 1:45 
Great mod, will this be updated to 1.5?
sam1373 2024 年 4 月 5 日 上午 5:06 
Is it possible for a pawn to spawn with multiple psycast paths out of the available ones unlocked? And if not, can you make it so that it can be?

Also, it seems that right now ai pawns still don't use most of the abilities they have, even if they are unlocked - they mostly use only things with a direct enemy target. It would be cool if they could also randomly use other abilities, the ones without target or with a position or a friendly target, even if they aren't very smart at using them
Kyokui Avarus 2024 年 4 月 1 日 下午 3:35 
Is this going to be updated for 1.5 before release?
Icaro 2024 年 3 月 4 日 下午 8:06 
This only works with the Basilicus storyteller or can be used with other storytellers?
Jazora 2024 年 3 月 3 日 下午 10:24 
@Gwibbo Thank you
Gwibbo  [作者] 2024 年 3 月 3 日 下午 3:22 
Yes, I just had to fix a bug that was causing errors with the removal of the Alpha Animals gene mod
Jazora 2024 年 3 月 2 日 下午 3:58 
Is there a possibility of having Alpha Animals as an optional dependency?
Wargamer 2024 年 2 月 29 日 下午 6:48 
yo i think the impids got them