全面战争:战锤3

全面战争:战锤3

We'z Speshul and Expanded Roster Compatibility Patch (Deprecated, Dont use)
38 条留言
shinden1974  [作者] 10 月 12 日 下午 3:32 
@Dragon32

Thanks buddy, that means a lot
Dragon32 10 月 11 日 下午 12:30 
@shinden1974
Damn dude, that's tough. Take it day by day, that's all anyone can do. It sometimes feels there's been no improvement when there really has been. Keep putting one foot in front of the other.
shinden1974  [作者] 10 月 11 日 上午 11:14 
I had hoped to. In fact was just getting to work on it in July when I experienced some serious heartburn and went to the ER.

Since then, I've been through a quadruple bypass and a gall bladder removal. Man life hits.

And even with all that, a part of me looks forward to being able to play WHIII again just the way I want to, which means getting this mod running again with all the changes Lost2Insanity has made to Wez Speshul in the last year, integrated with my fav units from expanded roster...which is basically just hill goblins and armored squig now. well...dual wield orcs...yeah...I miss them

Unfortunately, I'm still recovering, and can barely muster the strength to play for an hour, much less figure out the mod structure again and rework it the way I want. I do hope to do it one day, but my health has other plans.
WarDog723 10 月 3 日 上午 1:23 
Will this mod ever be updated in the future? any reason to why its no longer updated, i really enjoyed using this, its no longer the same without using this, now ive gotta either focus on one greenskin mod or the other and not both.
Gleen Cross 4 月 13 日 上午 9:46 
Love it. Some people don't care about duplicates or ugly unit cards, but this kind of stuff really bothers me, lol must be a psychological issue or something, I want the mods to "merge" with the game, no signs of "defects". Anyway, hope you are willing to update this
XHAlpha 1 月 17 日 上午 11:08 
So I think we are expecting the Expanded Roster update for Orcs and Goblins in the next few weeks, since he said he's gotta do a major overhaul since so much changed. Will you be updating this compatibility mod when the update is released?
shinden1974  [作者] 1 月 2 日 下午 7:11 
@Rich Homie Ginger

It's pretty much on hold, but I'm still around. Not only the mod has changed radically and expanded quite a bit, but a new DLC came out, so I have a lot to consider. I purchased the DLC already, but haven't played TWIII at all, but I'm about to run through it and see what I would have to do.

Many of the units I originally wanted to have between expanded roster and wez speshul are covered now, so I think I would be down to just the hill gobs and armored C. squig...then getting rid of dupes would be the main purpose of the mod.

Also, I don't really know if the new Tinitt Wez Speshul mod adds old world rites functionality...if it doesn't, I'll probably add it to this mod (it was originally in my T4 Tinitt mod). Only a script add is needed to do that, so it doesn't cause a crash if the user doesn't use the mod.

TL:DR, it's basically waiting for me to get back into the game, then I'll see what I can do with it.
Rich Homie Ginger 1 月 2 日 下午 6:31 
@shinden is this one dead for sure? Or just on hold?
Vinzat 2024 年 7 月 4 日 上午 4:04 
Any timeline? Love both mods and your patch was the cherry on the cake! End of year is to long for me to wait for Greenskins DLC! Need my fix now!
shinden1974  [作者] 2024 年 6 月 18 日 上午 6:48 
Yeah, Wez Speshul has completely changed and the patch needs to be completely reworked. Apologies for any inconvenience this causes.
Maal 2024 年 6 月 18 日 上午 12:52 
The only duplicates now are:
Colossal Squig
Savage Orc Big Boss
Orc Boyz (Spears)
Goblin Spear Chukkas

The Squig and Big Boss are different enough that simply renaming the duplicated might do the trick
sigmars_disciple 2024 年 5 月 19 日 下午 8:56 
Yeah, @GoatScream, maybe it has smth to do with the We-z Speshul mod(s) being totally different now.... as you can see by none of them showing up there under "required"

I believe this one would probably have to match with the new "equivalent" among the We'z Speshuls mods. I believe it's called "We'z Speshul (A Vanilla Greenskins Expansion)", that should by far be the "closest" in terms of content to the full We'z Speshul this mod required in the past....

@shinden, what's your take on that? Or maybe they've thinned out the roster a bit and this mod might no longer be necessary? Haven't checked yet <3 You're the expert bro
GoatScream 2024 年 5 月 13 日 下午 2:09 
this mod now causes a ctd
WarDog723 2024 年 5 月 12 日 下午 5:20 
OH FINALLY! have to check it out
shinden1974  [作者] 2024 年 5 月 2 日 下午 3:50 
I'll probably get to work on this again once the new patch/mod frenzy has settled a bit
Tiranno Matto 2024 年 5 月 1 日 下午 2:20 
Nope, its up again. Let modders cook, pls
Ultragrunt777 2024 年 5 月 1 日 上午 9:45 
Yeah bad news we iz speshul is gone.
Overlord 2024 年 4 月 1 日 上午 6:00 
Okay, that's kinda sad, I suppose ;( Seems I'll need to choose between them for a while.
Hope you'll be able to get back to this asap!
shinden1974  [作者] 2024 年 3 月 31 日 下午 7:29 
@Overlord

Unfortunately, I'm in the middle of a large project for work, and I barely have time to look into the mod. There is a problem with some duplicate units, this has something to do with how you assign units to buildings, if you mod a unit to a building with say 4 upgrades, and the unit is available on the 2nd upgrade for example, you have to assign the unit to the 2nd upgrade, and all the higher ones.

The load order should be:


Compat. patch
Exp roster Orc
Exp Roster Goblin
Wez Speshul
Overlord 2024 年 3 月 29 日 上午 10:59 
Hello there! Thx for the great patch!

I've got some concerns, though. I can definetely see that some units are overlapping (doubling), is that intended? There are 2 units of forest goblins with spears, two units of big 'uns with shields, two units of black orcs with shields and also two savage giants. Probably, that might be caused by an incorrect load order.
My load order is as follows (default game mod manager):
Compatibility patch
Wez Speshul
Expanded Roster Orc Pack
Expanded Roster Goblin Pack
Can't figure this out myself, need your help please. Thx in advance!
shinden1974  [作者] 2024 年 3 月 22 日 下午 1:00 
@Gratraf

If you use a manger that can change the load order, I recommend keeping this where it is, I did push it to the higher priority because it does overwrite Expanded Roster and Wez Speshul
PuleaSpataru 2024 年 3 月 21 日 下午 4:51 
ty for the mod, it the load order important ?
shinden1974  [作者] 2024 年 3 月 20 日 下午 5:04 
@TheBrokenKing99

I'll think about the Squig Herder/Spear thing, but the intention of the patch is more visual and thematic rather than gameplay roles. I may find a way to balance it, or I may just leave it as is, but I'll take a look.

I'll look into the Black Orc and shields thing as well. Like with the night goblins, I don't necessarily include something from the other mod because of gameplay, but to include as a unit not in We'z special. If they are similar...but still have something different other than stats, even visually, I may elect to keep it.

I've been incredibly busy at work (I'm an engineer by trade) so I haven't been able to upload a patch, but thanks to your input, I'll consider your feedback before I patch. Maybe this weekend if I can spare some time
shinden1974  [作者] 2024 年 3 月 20 日 下午 5:04 
@TheBrokenKing99

Thanks for bringing that to my attention! You're no bother at all, I need feedback, and tbh, I didn't test the Orcs nearly as much as I did Tinnitt, who I had to do the most work with compatibility wise.

to your posts:

I didn't mean for there to be 2 orc Big un's with Shields. They should be T3 and up, probably a dupe entry.

Continued next post
TheBrokenKing99 2024 年 3 月 20 日 下午 1:28 
sorry to also brother, but I also wanted to add how theres black orcs and black orcs(shields) however their both the roughly the same unit which being black orcs with weapon and shields essentially in grimgor's unique building "big fort"
TheBrokenKing99 2024 年 3 月 19 日 下午 11:11 
Hello, I wasn't sure if this was intentional or if there is a reason but there's two Orc Big Uns (shields) one on the third tier building and fourth building tier. also aren't night goblin squigs herders and night goblin (spears) serve the same purpose being night goblins with spears except squid herders boost squigs nearby. I'm not writing this to be rude or anything, just to understand is all.
shinden1974  [作者] 2024 年 3 月 11 日 上午 8:00 
I should have an update this week.

This one will add compatibility with Old World Rites as well. Originally, because of a change in We'z Speshul, Tinitt's faction could never trigger Old World Rite's "Da Spider God" Rite...which requires building the "Sacred Spider Groundz" building. In We'z Speshul, this building is replaced with another building of the same name internally.

I figured out the script and now have it working with my internal compatibility build, so if you have old world rites, like Tinitt, and are annoyed it doesn't work together...well you soon will get relief.

Another perk is the compatibility patch still wont require Old World Rites to work, Whether you have the Old world Rites or not, it will still work. So it won't be listed as a requirement. This is because only a Lua script insert was required to get it to work.
shinden1974  [作者] 2024 年 3 月 11 日 上午 7:52 
@MazingerZero

...Love your name BTW

It should be. The compatibility actually overwrites expanded roster to fit it's units into We'z Speshul. It doesn't touch other aspects of We'z Speshul. Since We'z Speshul Lite preserves the factions and units of We'z Speshul, it should work fine, but I haven't tested that.
MazingerZero 2024 年 3 月 11 日 上午 3:19 
is this compatible with the lite version of We'z Speshul?
Ciaphas Cain 2024 年 2 月 26 日 上午 6:39 
Thanks for this!
shinden1974  [作者] 2024 年 2 月 24 日 下午 7:39 
Updated: Got rid of the Duplicate spear chukka, and removed forest goblin with swords from The Black Pit for Tinitt. Those units are available in the brawling grounds (Tinitt, same as the Forest Skulkers) considering they are more powerful than Forest Spears with vanguard deployment and mostly better stats.

@GoatScream I'll consider removing the expanded roster units from custom battle...that's actually more difficult than it looks believe it or not. I'll try making them campaign exclusive or something, I'm pretty new to this, but learning quickly
ChopChop 2024 年 2 月 24 日 下午 3:53 
Nice one, no rush! Take all the time you need friend :)
GoatScream 2024 年 2 月 24 日 下午 3:53 
Hey there, great mod. However, I can still see the expanded roster's units on custom battle. Is there a way you can remove them?
Dean Winchester 2024 年 2 月 24 日 下午 3:51 
Yay
shinden1974  [作者] 2024 年 2 月 24 日 下午 3:46 
Ok, I'm on testing playthrough myself, but I can try it on another save perhaps later today
ChopChop 2024 年 2 月 24 日 下午 3:43 
I cannot unfortunately check the compat myself right now as i'm still rolling on 4.1.4 as i'm also making a mod that requires me to stay in that patch for a bit longer. Any news if they work together - much appreciated :WH3_clasp:
shinden1974  [作者] 2024 年 2 月 24 日 下午 3:43 
sure! I haven't used your mod, but this meshes pretty well, as I didn't touch lords or heroes at all.
ChopChop 2024 年 2 月 24 日 下午 3:40 
Hey thank you so much for the mod :WH3_clasp:
Have you tried to run this with my skills modpack for Greenskins? I also removed doubles, but only lords and heroes, i didnt touch the units there, so if they are working in compatibility - that's a perfect combination and I'm more than happy to add this mod to my description and my mod list :)
Link to modpack: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3160325967