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报告翻译问题
Also transformation time seams to be much shorter, as if skill tree is not activated
Using Translator / 使用翻译器
我不知道为什么,但有些功能无法正常工作,比如露西没有承诺的伤害变化,麋鹿形态没有免疫帧。有趣的是,我没有任何其他修改伍迪的修改器。
另外,变身时间似乎短了很多,就像技能树没有激活一样
As my friend in the past have said, I think Lucy would better off like the Shadow Reaper's incremental damage increase. Just a suggestion, because Lucy's attack speed is already tremendously fast, so being able to apply some tweaks with the minimum-maximum damage would help. Thanks for the effort, needless to say!
Another thing in this change is how Lucy is used. Not only for chopping but also for combat. Pretty good because I blitzed through all bosses only using Lucy and it was decent. I would say I enjoyed it the most against Fuelweaver with Shard-Scale Armor. It's not too strong but it's not that bad in terms of performance as well. The only thing I'd probably would like to be added is configuration to Lucy's stats. Just to experiment, especially in Uncomp, once more.
Woodie being able to eat the sticks he can make from wood maybe for 5 hunger and 3 health would be pretty cool too.
我刚更新了下,问题应该修复了
* 露西的斩击特效现在是红色的,就像她在Forge模式里那样
* 鹿形态格挡成功时将在5秒内提高攻速
* 鹿像配方中的骨片消耗增加到4
* 露西不会在伍迪背包满的时候尝试将砍树掉落物给予伍迪
* 多枝树种和常青树种现在进入拾取名单
* 启用【木工】技能点时,即便使用正常的搓木板配方也只会消耗3个木头
-----【技能点调整】-----
* 【变形计时 III】重做为【魁北克时间】
取消原效果,变身开始和变身结束期间不受伤害
* 【鹅人 III】调整
每2秒闪避一次并在移动时嘲讽敌人
* 【拾荒者 I】重做
取消原效果,采集草或树枝时,15%额外产物
* 【拾荒者 II】重做
取消原效果,降低采集草时的过敏伤害
* 【拾荒者 III】调整
显著提高采集,拾起,丢弃的速度。
* 亮茄头盔和虚空头盔现在也能帮助伍迪免疫月圆负面效果
* 移除鹿形态与海狸形态的攻击速度加成
* 俗气鹿象的造价降低
* 延长了鹿形态冲撞大型生物时的无敌帧时间
* 伍迪现在需要连续吃下四块怪物属性食物才能随机变身,每吃下一个怪物属性食物会额外扣除10生命
* 露西再次重做,移除重击机制,转为Forge模式下的抛投机制
1. 你可以右键抛出露西造成远程伤害,抛出后的露西能够打断她攻击到的生物
2. 抛投的CD为4秒,背包里存在亮茄外壳时降低为2.5秒
熔炉刮痧王!!
The problem with him is :
1- He is too OP, because:
a- he has nice positives (infinite axe, faster chopping, cheaper planks)
b- moose is too powerful, simply as that.
And there is not enough negatives, to compensate. Like he transforms even if not want too, on the full moon.... big deal...
2 - Were-beaver is a little bit redundant, since its worth is chopping trees, and that's what woodie do better than others already, in human form. ok Beaver is better, but kind of unecessary.
But wooodie is interesting the way he is.
So i think the best way to change him is:
First: nerf the moose
a) taking off some of it's damage reduction will do the trick, maybe 50% to 70%, instead of 90%.
b) make the totems cost more (moose and others), and ad some themed needed resources to each, for the fun of it. Make it so that player will have to give up useful stuff, to transform. Maybe a moon rock.... kind of obvious...
Maybe make it so that when you try to transform on moose sometimes you change into beaver. IN this case make it a little bit stronger, since it's a combat unit, and maybe heal from eating trees.
Or imagine you moosing around and then suddenly you become a beaver , that would be fun.
But maybe this part needs to complicated coding.
Tird: Only for theme reasons, maybe have some interaction with his sanity and chopping trees (if it already have this, it's not much to be noticeable) May if you not chop trees for too long your sanity goes down a bit. But if you do it goes up a bit. Something like that.
Same goes for holding his axe. (in hand)
But only the first change is needed, the second and third can be ignored, what is breaking the game right now, is that the moose is too OP.
希望加一个启迪之冠,假装自己是月亮的虔诚信徒。