Stranded: Alien Dawn

Stranded: Alien Dawn

Irrigation and Compost Fertilizer
31 条留言
Reedtanguerra 9 月 17 日 下午 12:42 
Please disregard my earlier report of irrgation and planting problems inside greenhouses.

PSA for other players: YEET Jaggid's Taskmaster mod if you're using it. My survivors are now working almost double the efficiency without any weird problems like refusing to plant or irrigate in greenhouses on plain vanilla scheduling
Reedtanguerra 9 月 17 日 上午 11:04 
I just finally observed a survivor plant a greenhouse field without manual prompting. I'm now wondering if the lack of planting I observed is a possible conflict with Jaggid's Taskmaster mod. Like planting in a greenhouse doesn't register in the planting category to the Taskmaster system, so it gets relegated to a lower priority? I'll remove that and see what happens
Reedtanguerra 9 月 16 日 下午 9:39 
Hello. I've noticed a couple quirks with your greenhouse mod and this mod after playing for a while.

I've noticed that while the UI button to irrigate a greenhouse field is present, survivors never do this, and the option to manually assign a survivor to do so by right clicking the field is not present. Survivors also do not seem to automatically plant greenhouse fields, but they will do so if manually prompted. The harvesting mechanics all appear to work the same as outdoor fields.

Last but not least, the greenhouse field gets a growth bonus from rain, and harvested items lying on the ground in the greenhouse decay as if outside. This may or may not be intended or even possible to change. Logically, I would expect to not have a rain growth bonus and have items receive the under roof decay modifier since the greenhouse is an indoor space?
Mantastic 8 月 25 日 上午 11:00 
The bugfix has been added to SAD_CommonLib. Should be good now. Gonna test tomorrow.
lukeh_ro  [作者] 8 月 20 日 下午 1:51 
Hmm, I was suspicious that something may have happened after releasing.
Mantastic 8 月 20 日 上午 10:09 
I think I found the problem. It's a bug in SAD_CommonLib. It's not applying your property change to Manure for it's resource groups to add it to the Fertilzer group. Tested it with some other things, same issue, resource group changes won't apply.
Mantastic 8 月 18 日 上午 11:42 
No rush, was just updating my previous comment. :) Enjoy your holidays!

I manually deleted the Fertilization items in the mod for now, and Manure went back to functioning normally again.
lukeh_ro  [作者] 8 月 18 日 上午 9:56 
I will check this but I'm on holidays atm.
This is strange as I definitely look for this to work when I published the mod.
Mantastic 8 月 17 日 下午 12:01 
Unfortunately, this prevents manure from being used as a fertilizer, and the new compost item doesn't work either.
Zakzahn 7 月 9 日 下午 6:12 
Does this stop manure from being a fertilzer?
Ryan Liu 7 月 3 日 上午 7:31 
Any chance for an update? Right now the bots won't do anything related to water. My farm is ran mostly by Harvest bots and having them water would be great
There Are Trans People 3 月 16 日 下午 12:46 
@lukeh_ro

Agreed on time being a resource, but here would be my counter to that -- automation is a resource investment with the express purpose of allowing labor to be re-allocated elsewhere. Same way I build Delivery Drones so colonists dont spend so much time lugging stuff around themselves, but its an expense in that it requires electricity and components and metal, and its an ongoing cost with its own problems included.

But I think I see where you're coming from now, like, Rimworld is a 2D game with an engine that allows for custom made "pipework" buildings for moving resources directly from place to place, whereas Stranded likely doesn't have the engine capability for such features.

You might ask me: If you like Rimworld's way so much why dont you play that and not Stranded? To which my answer is one emphatic word: Verticality.
lukeh_ro  [作者] 3 月 16 日 上午 2:13 
Added compost, a fertilizer that can be obtain from hay in fermentation barrels.
lukeh_ro  [作者] 3 月 16 日 上午 2:13 
@Rat Wife
Something like sprinklers would be indeed nice but kind of hard to implement... we'd need a model and a way to build them on top of fields which would be quite different than anything in game. On other hand water is a free resource and I don't quite want to make irrigation bonus something free to get, in this game time is the main resource you need to balance so irrigating would be a decision on how to balance your colonists time for the bonus... even if I make something like sprinklers I would consider somehow to make colonists handle them.
There Are Trans People 3 月 12 日 上午 10:08 
I think the lack of sprinklers is pretty big hindrance when it comes to field irrigation. It feels like something I can only practically enable for crops that I want to squeeze every drop of growth speed out of, like crystals and glittercap.

If it's not too much trouble, consider adding them, it would make large scale crop irrigation consume far less labor time.
Capt. Picolinni 2024 年 9 月 6 日 上午 2:01 
Thanks man! I got back from a 800km round trip to be surprised by this!
Snaetsh 2024 年 9 月 2 日 上午 6:13 
Thanks a lot :)
Mantastic 2024 年 8 月 29 日 下午 7:00 
Awesome, thanks!
lukeh_ro  [作者] 2024 年 8 月 27 日 下午 10:24 
Changed Saltu to be similar to other regions
lukeh_ro  [作者] 2024 年 8 月 26 日 下午 12:40 
You seem right indeed. In vanilla on Saltu there's no bonus to growth effect once the rain stops, on other regions the bonus effect persists for a time after the rain stops. Irrigation uses the same region parameter so the effect stops immediately...
Not sure how I missed that, strange and I will look into.
On other hand the bonus effect to growth on Saltu even during the rain is very small, the devs seem to intended for this region to be different from this perspective...
Mantastic 2024 年 8 月 25 日 下午 10:35 
Also getting the same issue on Saltu. Says no water, even though they're performing the action.
Capt. Picolinni 2024 年 7 月 11 日 上午 1:58 
This was working great a week ago, no issues. Now on Saltu saves my fields are saying 'No Water' even when it is raining.
Tharbad08 2024 年 5 月 17 日 下午 7:02 
Can you allow the bots to irrigate too?
Baka-gaijin 2024 年 4 月 12 日 上午 1:27 
LOL i was expecting automated sprinklers
Demitrious 2024 年 3 月 30 日 下午 10:26 
What skill is 'irrigate'? My people that are meant to stay in the camp are leaving their preferred jobs and watering the plants...
Valar Morghulis 2024 年 3 月 4 日 上午 3:42 
Of course you need the water MOD!!!
Valar Morghulis 2024 年 3 月 4 日 上午 3:39 
Yes, the information is there, take a closer look, for me it's like this: for example, 60 out of 200 fruits were watered. If there is no water, then you can irrigate it, if it has been irrigated, the text "no water" disappears, everything is in the same menu as every farm
jlorentsen main 2024 年 3 月 2 日 上午 11:55 
I have "Irrigate" checked and plenty water available, but can't see any indicator for Irrigation progress. I would think it would be next to the "Fertilized Plants"
I would show You a screenshot, but don't see the option here :-)
Valar Morghulis 2024 年 3 月 2 日 上午 9:14 
All you have to do is allow people to water (similar to fertilizing) in the field, then they can see how many tiles are already finished
jlorentsen main 2024 年 3 月 2 日 上午 6:23 
All my fields have a "No Water" indicator. What am I doing wrong?
Valar Morghulis 2024 年 2 月 29 日 上午 3:38 
nice