Stellaris

Stellaris

Magic & Psionic Traits
83 kommentarer
Vil 13. sep. kl. 13.10 
can u make it so that psionic trait are required? or at least make post a different version of it
alfharobby 6. sep. kl. 16.12 
Economy with Pop Version 4 simply make the resource from job more likely to overflow negative if you use this mod alongside with OP Mod like ACOT or Kemomimi once one of your planet hit 1 Million Population.

i could only sadly remove this mod i guess and stick with the weaker one.
梦神集团党委书记 5. sep. kl. 22.29 
no work
GANK 5. sep. kl. 15.14 
更新?
Yourmomu 31. aug. kl. 8.29 
Any chance we could get the legacy 3.14 version? Certain traits that offer any kind of resource change outright stop appearing or working when on a different version, making some of these traits outright useless.
Nicholas 3. aug. kl. 8.17 
I used Chat-GPT to add tags for positive and organic to all the traits and now they work when I embrace the chaos using the evolutionary predators origin.
DocHolliday 25. juli kl. 17.34 
it works in 4.0 for me. Also it would be nice if "Illusion Magic" gave an army damage bonus. Being able to manipulate how people perceive reality in your vicinity would obviously give you an edge when you can make the enemy think your somewhere that your not.
Red Fang 19. juli kl. 18.48 
Does this work fine for v4.0?
DocHolliday 19. juli kl. 1.12 
I agree with gumlawk, NONE of the mods allowing machines to access psionics still work unfortunately, it would be nice to have these.
ГIpaBu/|o_bypaB4uka 5. juli kl. 8.54 
A question for the creater of the mod. Do you have previous versions of the mod somewhere? My game refuses to work on 4.* version and I would like to downgrade the game to 3.14 version. But it's really hard to find old versions of already updated mods. Could you help? It would be fantastic.
gumlawk 1. juli kl. 13.36 
is it possible to eventually allow machines to have access to these traits as well? machine wizards would be cool
MasterBot 17. juni kl. 5.48 
Pls put it in patchnotes when it'll start working with Evolutionary Predators origin :)
ᴷʰᵉˢʰⁱᵍ 1. juni kl. 9.38 
:shcfire:
Hann3o  [skaper] 15. mai kl. 10.21 
That would be very helpfulf and nice :)
Hann3o  [skaper] 15. mai kl. 10.20 
for sure
ulriquinho 14. mai kl. 15.51 
If you don't have time, could I add tags to them for you? I did it for someone else's mod and I have the hang of it. Wouldn't be able to get to it until the weekend, but that would make it so they work for the new origin/
Hann3o  [skaper] 14. mai kl. 7.25 
Yes most of them. but they not working with the new origin where you can adopt traits or so
Exu 14. mai kl. 1.38 
are your mods' May 8th updates 4.0?
Hann3o  [skaper] 6. mai kl. 10.35 
@Zeizei Pumpum yes but I m busy with work rn
Zeizei Pumpum 6. mai kl. 10.24 
so u have plans for a 4.0 update?
MasterBot 25. mars kl. 2.07 
It's V_traits trait selective caste.
Hann3o  [skaper] 25. mars kl. 2.05 
Ohh I see haha, well xD
MasterBot 25. mars kl. 2.02 
Thats the neat part,it wasnt ai empire armies. There is another mod with a trait that spawns little hostile armies when a pop with it grows...and it inherits modifiers/traits of said pop xD
Hann3o  [skaper] 25. mars kl. 1.41 
@MasterBot Alrighty :) Maybe need to block the traits with indestructible armies for AI
MasterBot 25. mars kl. 1.25 
I went to war with another empire,switched to it,stole the problematic planets via command "own" and all armies dissapeared. War isnt really required for this...
MasterBot 23. mars kl. 13.05 
Hope ill remember to test it tomorrow.
Hann3o  [skaper] 23. mars kl. 12.59 
Haha damn :) true, maybe need to rework that. Does orbital bombardement help ?
MasterBot 23. mars kl. 12.42 
Or ideally this mod should have a cap on armie damage/morale damage reduction. While immune armies are fun,being stuck with two invincible armies fighting sucks xD
MasterBot 10. mars kl. 23.43 
Huh...anyone knows a console command to kill an army during battle?...
alankraskow 1. feb. kl. 22.27 
I love the idea and the concept, but it's just too unbalanced and broken.
Xin 28. des. 2024 kl. 18.34 
Incredible mod. Just amazing if you want your psionic specie be utterly powerfull. IA nations can use this too :Suzukasan:
InfinityC 20. des. 2024 kl. 6.38 
I have an idea to allow psionic ascension paths to use them effectively. Add in a zero trait cost variant of all of these traits that is unlocked by a psionic path technology. The catch is that these zero trait point variants give the pops a Zro upkeep scaling with the original cost of the trait.
Hann3o  [skaper] 17. des. 2024 kl. 3.18 
@Ran Yeah, I used to want give the mod a small late game psionic tech tree to connect with the traits, but in the end kept it really simple
Ran 13. des. 2024 kl. 12.59 
Strange mod. They are psionic traits but you need to go biological ascension to be able to afford them?
GoddessGaming1520 31. okt. 2024 kl. 18.53 
update?
Abathur 14. aug. 2024 kl. 10.20 
@Hann3o Can you do hivemind/devouring swarm traits?
Hann3o  [skaper] 29. juli 2024 kl. 7.13 
@Shizuri Haha lol I missed that one ^^
Shizuri 29. juli 2024 kl. 7.10 
@Hann3o I am surprised you never fixed that minor typo. anomaly 'creater' rather then 'creator'
Hann3o  [skaper] 28. juli 2024 kl. 23.56 
@Sunconure11 Great Idea, on my list now :) But i have 3 other mods to finish before that :3
Sunconure11 28. juli 2024 kl. 23.45 
Alternatively, could you add some way of your own to allow machines to become psionic? Since the last mod to do so is dead in the water. It could be some tech, a trait that acts like the psionic one, etc?
Sunconure11 28. juli 2024 kl. 23.40 
Would it also be possible to add psionic traits that machine empires can pick, if a player uses something like say, this mod? Or any other mod that can allow machines to become psionic?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1455861246
Hann3o  [skaper] 5. juni 2024 kl. 13.39 
@Sunconure11 Haha yes Bionicle from Lego bro :) That is a great Idea. Will see:steamthumbsup:
Sunconure11 5. juni 2024 kl. 11.25 
Was BIONICLE ever a part of your childhood? There is one thing you could possibly look into borrowing from it as a trait, and using in a mod like this, although you may want to figure out how to get it to fit Stellaris well. I'm talking the Kanohi, the various masks in BIONICLE that granted the wearer various differing abilities.

https://biosector01.com/wiki/Kanohi

https://biosector01.com/wiki/Kanohi/Other_Kanohi
Hann3o  [skaper] 29. mai 2024 kl. 14.48 
@idku716 ye good idea, if I finish my other mod projects maybe :)
lidku716 18. mai 2024 kl. 9.24 
Can you make a version of this mod where it has traits based off DC Comics/Marvel traits aliens might have? Like natural flying and super-strength with Kryptonians, or shapeshifting like the Krulls and Martians from DC?
Hann3o  [skaper] 26. apr. 2024 kl. 0.19 
@ЛапкаСмерти Biologic :) This mod has no connection to psionic ascenscion even if it looks like. If anyone wants to submod this would be nice :)
ЛапкаСмерти 25. apr. 2024 kl. 8.03 
Hi! How can I open Magic and Psionic Traits during the game? Do I need to chose Psionic ascention or Biologic is possible too?
Hann3o  [skaper] 24. apr. 2024 kl. 0.51 
This mod has no leader level cap modifiers ^^
Karl 23. apr. 2024 kl. 13.49 
I suggest replacing leader level cap with leader limit, as that is what happened to all the other traits/perks/traditions giving out leader level cap such as "transcendant learning".
Hann3o  [skaper] 6. apr. 2024 kl. 6.23 
@Misterwheatley You are good :) Good idea but I lack the time to make such things. Anyone who wants to is free to do that