Stellaris
Magic & Psionic Traits
댓글 83
Vil 2025년 9월 13일 오후 1시 10분 
can u make it so that psionic trait are required? or at least make post a different version of it
alfharobby 2025년 9월 6일 오후 4시 12분 
Economy with Pop Version 4 simply make the resource from job more likely to overflow negative if you use this mod alongside with OP Mod like ACOT or Kemomimi once one of your planet hit 1 Million Population.

i could only sadly remove this mod i guess and stick with the weaker one.
梦神集团党委书记 2025년 9월 5일 오후 10시 29분 
no work
GANK 2025년 9월 5일 오후 3시 14분 
更新?
Yourmomu 2025년 8월 31일 오전 8시 29분 
Any chance we could get the legacy 3.14 version? Certain traits that offer any kind of resource change outright stop appearing or working when on a different version, making some of these traits outright useless.
Nicholas 2025년 8월 3일 오전 8시 17분 
I used Chat-GPT to add tags for positive and organic to all the traits and now they work when I embrace the chaos using the evolutionary predators origin.
DocHolliday 2025년 7월 25일 오후 5시 34분 
it works in 4.0 for me. Also it would be nice if "Illusion Magic" gave an army damage bonus. Being able to manipulate how people perceive reality in your vicinity would obviously give you an edge when you can make the enemy think your somewhere that your not.
Red Fang 2025년 7월 19일 오후 6시 48분 
Does this work fine for v4.0?
DocHolliday 2025년 7월 19일 오전 1시 12분 
I agree with gumlawk, NONE of the mods allowing machines to access psionics still work unfortunately, it would be nice to have these.
ГIpaBu/|o_bypaB4uka 2025년 7월 5일 오전 8시 54분 
A question for the creater of the mod. Do you have previous versions of the mod somewhere? My game refuses to work on 4.* version and I would like to downgrade the game to 3.14 version. But it's really hard to find old versions of already updated mods. Could you help? It would be fantastic.
gumlawk 2025년 7월 1일 오후 1시 36분 
is it possible to eventually allow machines to have access to these traits as well? machine wizards would be cool
MasterBot 2025년 6월 17일 오전 5시 48분 
Pls put it in patchnotes when it'll start working with Evolutionary Predators origin :)
ᴷʰᵉˢʰⁱᵍ 2025년 6월 1일 오전 9시 38분 
:shcfire:
Hann3o  [작성자] 2025년 5월 15일 오전 10시 21분 
That would be very helpfulf and nice :)
Hann3o  [작성자] 2025년 5월 15일 오전 10시 20분 
for sure
ulriquinho 2025년 5월 14일 오후 3시 51분 
If you don't have time, could I add tags to them for you? I did it for someone else's mod and I have the hang of it. Wouldn't be able to get to it until the weekend, but that would make it so they work for the new origin/
Hann3o  [작성자] 2025년 5월 14일 오전 7시 25분 
Yes most of them. but they not working with the new origin where you can adopt traits or so
Exu 2025년 5월 14일 오전 1시 38분 
are your mods' May 8th updates 4.0?
Hann3o  [작성자] 2025년 5월 6일 오전 10시 35분 
@Zeizei Pumpum yes but I m busy with work rn
Zeizei Pumpum 2025년 5월 6일 오전 10시 24분 
so u have plans for a 4.0 update?
MasterBot 2025년 3월 25일 오전 2시 07분 
It's V_traits trait selective caste.
Hann3o  [작성자] 2025년 3월 25일 오전 2시 05분 
Ohh I see haha, well xD
MasterBot 2025년 3월 25일 오전 2시 02분 
Thats the neat part,it wasnt ai empire armies. There is another mod with a trait that spawns little hostile armies when a pop with it grows...and it inherits modifiers/traits of said pop xD
Hann3o  [작성자] 2025년 3월 25일 오전 1시 41분 
@MasterBot Alrighty :) Maybe need to block the traits with indestructible armies for AI
MasterBot 2025년 3월 25일 오전 1시 25분 
I went to war with another empire,switched to it,stole the problematic planets via command "own" and all armies dissapeared. War isnt really required for this...
MasterBot 2025년 3월 23일 오후 1시 05분 
Hope ill remember to test it tomorrow.
Hann3o  [작성자] 2025년 3월 23일 오후 12시 59분 
Haha damn :) true, maybe need to rework that. Does orbital bombardement help ?
MasterBot 2025년 3월 23일 오후 12시 42분 
Or ideally this mod should have a cap on armie damage/morale damage reduction. While immune armies are fun,being stuck with two invincible armies fighting sucks xD
MasterBot 2025년 3월 10일 오후 11시 43분 
Huh...anyone knows a console command to kill an army during battle?...
alankraskow 2025년 2월 1일 오후 10시 27분 
I love the idea and the concept, but it's just too unbalanced and broken.
Xin 2024년 12월 28일 오후 6시 34분 
Incredible mod. Just amazing if you want your psionic specie be utterly powerfull. IA nations can use this too :Suzukasan:
InfinityC 2024년 12월 20일 오전 6시 38분 
I have an idea to allow psionic ascension paths to use them effectively. Add in a zero trait cost variant of all of these traits that is unlocked by a psionic path technology. The catch is that these zero trait point variants give the pops a Zro upkeep scaling with the original cost of the trait.
Hann3o  [작성자] 2024년 12월 17일 오전 3시 18분 
@Ran Yeah, I used to want give the mod a small late game psionic tech tree to connect with the traits, but in the end kept it really simple
Ran 2024년 12월 13일 오후 12시 59분 
Strange mod. They are psionic traits but you need to go biological ascension to be able to afford them?
GoddessGaming1520 2024년 10월 31일 오후 6시 53분 
update?
Abathur 2024년 8월 14일 오전 10시 20분 
@Hann3o Can you do hivemind/devouring swarm traits?
Hann3o  [작성자] 2024년 7월 29일 오전 7시 13분 
@Shizuri Haha lol I missed that one ^^
Shizuri 2024년 7월 29일 오전 7시 10분 
@Hann3o I am surprised you never fixed that minor typo. anomaly 'creater' rather then 'creator'
Hann3o  [작성자] 2024년 7월 28일 오후 11시 56분 
@Sunconure11 Great Idea, on my list now :) But i have 3 other mods to finish before that :3
Sunconure11 2024년 7월 28일 오후 11시 45분 
Alternatively, could you add some way of your own to allow machines to become psionic? Since the last mod to do so is dead in the water. It could be some tech, a trait that acts like the psionic one, etc?
Sunconure11 2024년 7월 28일 오후 11시 40분 
Would it also be possible to add psionic traits that machine empires can pick, if a player uses something like say, this mod? Or any other mod that can allow machines to become psionic?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1455861246
Hann3o  [작성자] 2024년 6월 5일 오후 1시 39분 
@Sunconure11 Haha yes Bionicle from Lego bro :) That is a great Idea. Will see:steamthumbsup:
Sunconure11 2024년 6월 5일 오전 11시 25분 
Was BIONICLE ever a part of your childhood? There is one thing you could possibly look into borrowing from it as a trait, and using in a mod like this, although you may want to figure out how to get it to fit Stellaris well. I'm talking the Kanohi, the various masks in BIONICLE that granted the wearer various differing abilities.

https://biosector01.com/wiki/Kanohi

https://biosector01.com/wiki/Kanohi/Other_Kanohi
Hann3o  [작성자] 2024년 5월 29일 오후 2시 48분 
@idku716 ye good idea, if I finish my other mod projects maybe :)
lidku716 2024년 5월 18일 오전 9시 24분 
Can you make a version of this mod where it has traits based off DC Comics/Marvel traits aliens might have? Like natural flying and super-strength with Kryptonians, or shapeshifting like the Krulls and Martians from DC?
Hann3o  [작성자] 2024년 4월 26일 오전 12시 19분 
@ЛапкаСмерти Biologic :) This mod has no connection to psionic ascenscion even if it looks like. If anyone wants to submod this would be nice :)
ЛапкаСмерти 2024년 4월 25일 오전 8시 03분 
Hi! How can I open Magic and Psionic Traits during the game? Do I need to chose Psionic ascention or Biologic is possible too?
Hann3o  [작성자] 2024년 4월 24일 오전 12시 51분 
This mod has no leader level cap modifiers ^^
Karl 2024년 4월 23일 오후 1시 49분 
I suggest replacing leader level cap with leader limit, as that is what happened to all the other traits/perks/traditions giving out leader level cap such as "transcendant learning".
Hann3o  [작성자] 2024년 4월 6일 오전 6시 23분 
@Misterwheatley You are good :) Good idea but I lack the time to make such things. Anyone who wants to is free to do that