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报告翻译问题






1 - Because of the blocks collision its imposibble to do sword lunge from the ground move and also most swings doesnt count cause of 1-2 blocks behind you. Would be great if a few blocks around you was ignored or even beter if sword was actually colliding with them, but that much more difficult to make ofc.
2 - After hitting an enemy you have somewhat 0.5 - 1 second cooldown on swing, so you cant hit multiple enemys with it that makes combat less intense. Turning on infinity stamina makes it too overpowered and off make it worse any other weapons.
Overall great idea
I do understand that swords with projectiles are a lot less good with this mod, so I think I'll add an optional configuration setting that will disable this mod's effect for certain swords.
Version: 0.47
I don't mean to say that swing mode is bad, but it requires harder operation, yet the damage is inconsistent, and the projectiles are difficult to aim. Without the range advantage, it seems a bit weak compared to other types of weapons.
What type of mod is this, sword overhaul or a difficulty increase?
Instead of asking me what to exclude, I would choose some swords to use swing mode, such as Death Sickle and Fiying Dragon.
I found that the ones with higher attack power will have a larger attack range. I recommend adjusting the attack range in the configuration.
It is recommended that only specific weapons can be swing attacks, such as sickles and great swords. Other weapons use click attacks better. Otherwise, it will be too tiring and not suitable for long-term play. Coupled with the stamina system, many attack methods can be combined, whether swinging or clicking.
Incompatible with DurabilityMod
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